#ifndef BEATS_FACE_H_ #define BEATS_FACE_H_ #include "movement.h" typedef struct { int8_t next_subsecond_update; uint32_t last_centibeat_displayed; } beats_face_state_t; uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset); void beats_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void beats_face_activate(movement_settings_t *settings, void *context); bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void beats_face_resign(movement_settings_t *settings, void *context); static const watch_face_t beats_face = { beats_face_setup, beats_face_activate, beats_face_loop, beats_face_resign, NULL }; #endif // BEATS_FACE_H_