/* * MIT License * * Copyright (c) 2022 Josh Berson, building on Wesley Ellis’ countdown_face.c * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ //----------------------------------------------------------------------------- #include #include // #include #include "wake_face.h" #include "watch.h" #include "watch_utility.h" /* UI Notes º Light advances hour by 1 º Light long press advances hour by 6 º Alarm advances minute by 10 º Alarm long press cycles through signal modes (just one at the moment) */ // // Private // static void _wake_face_update_display(movement_settings_t *settings, wake_face_state_t *state) { (void) settings; uint8_t hour = state->hour; watch_clear_display(); if ( settings->bit.clock_mode_24h ) watch_set_indicator(WATCH_INDICATOR_24H); else { if ( hour >= 12 ) watch_set_indicator(WATCH_INDICATOR_PM); hour = hour % 12 ? hour % 12 : 12; } if ( state->mode ) watch_set_indicator(WATCH_INDICATOR_BELL); static char lcdbuf[11]; sprintf(lcdbuf, "WA %2d%02d ", hour, state->minute); watch_set_colon(); watch_display_string(lcdbuf, 0); } // // Exported // void wake_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(wake_face_state_t)); wake_face_state_t *state = (wake_face_state_t *)*context_ptr; memset(*context_ptr, 0, sizeof(wake_face_state_t)); state->hour = 5; state->minute = 0; state->mode = 0; } } void wake_face_activate(movement_settings_t *settings, void *context) { (void) settings; (void) context; } void wake_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; } bool wake_face_wants_background_task(movement_settings_t *settings, void *context) { (void) settings; wake_face_state_t *state = (wake_face_state_t *)context; bool rc = false; if ( state->mode ) { watch_date_time now = watch_rtc_get_date_time(); rc = state->hour==now.unit.hour && state->minute==now.unit.minute; // We’re at the mercy of the wants_background_task handler // In Safari, the emulator triggers at the ›end‹ of the minute // Converting to Unix timestamps and taking a difference between now and wake // is not an easy win — because the timestamp for wake has to rely on now // for its date. So first we’d have to see if the TOD of wake is after that // of now. If it is, take tomorrow’s date, calculating month and year rollover // if need be. } return rc; } bool wake_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { (void) settings; wake_face_state_t *state = (wake_face_state_t *)context; switch (event.event_type) { case EVENT_ACTIVATE: case EVENT_TICK: _wake_face_update_display(settings, state); break; case EVENT_LIGHT_BUTTON_UP: state->hour = (state->hour + 1) % 24; _wake_face_update_display(settings, state); break; case EVENT_LIGHT_LONG_PRESS: state->hour = (state->hour + 6) % 24; _wake_face_update_display(settings, state); break; case EVENT_ALARM_BUTTON_UP: state->minute = (state->minute + 10) % 60; _wake_face_update_display(settings, state); break; case EVENT_ALARM_LONG_PRESS: state->mode ^= 1; _wake_face_update_display(settings, state); break; case EVENT_BACKGROUND_TASK: movement_play_alarm(); // 2022-07-23: Thx @joeycastillo for the dedicated “alarm” signal break; case EVENT_MODE_BUTTON_UP: movement_move_to_next_face(); break; case EVENT_TIMEOUT: movement_move_to_face(0); break; case EVENT_LOW_ENERGY_UPDATE: default: break; } return true; }