#ifndef MOVEMENT_H_ #define MOVEMENT_H_ #include #include // TODO: none of this is implemented typedef union { struct { uint32_t reserved : 3; uint32_t clock_mode_24h : 1; // determines whether clock should use 12 or 24 hour mode. uint32_t button_should_sound : 1; // if true, pressing a button emits a sound. uint32_t signal_should_sound : 1; // if true, a double beep is played at the top of each hour. uint32_t alarm_should_sound : 1; // if true, the alarm interrupt can match a time and play a song. uint32_t alarm_minute : 6; // the minute of the alarm we want to match uint32_t alarm_hour : 5; // the second of the alarm we want to match uint32_t screensaver_interval : 3; // 0 to disable screensaver, or a screensaver activation interval. uint32_t led_duration : 3; // how many seconds to shine the LED for, or 0 to disable it. uint32_t led_red_color : 4; // for general purpose illumination, the red LED value (0-15) uint32_t led_green_color : 4; // for general purpose illumination, the green LED value (0-15) } bit; uint32_t value; } LauncherSettings; typedef enum { EVENT_NONE = 0, // There is no event to report. EVENT_ACTIVATE, // Your widget is entering the foreground. EVENT_TICK, // Most common event type. Your widget is being called from the tick callback. EVENT_SCREENSAVER, // Your widget is being asked to display its output for screensaver mode. EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released. EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released. EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released. EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released. EVENT_MODE_BUTTON_UP, // The mode button was pressed and released. EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released. EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released. EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released. EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released. } LauncherEventType; typedef struct { uint8_t event_type; uint8_t subsecond; } LauncherEvent; typedef void (*movement_widget_setup)(LauncherSettings *settings, void ** context_ptr); typedef void (*movement_widget_activate)(LauncherSettings *settings, void *context); typedef bool (*movement_widget_loop)(LauncherEvent event, LauncherSettings *settings, void *context); typedef void (*movement_widget_resign)(LauncherSettings *settings, void *context); typedef struct { movement_widget_setup setup; movement_widget_activate activate; movement_widget_loop loop; movement_widget_resign resign; } WatchWidget; typedef struct { // properties stored in BACKUP register LauncherSettings movement_settings; // transient properties int16_t current_widget; int16_t next_widget; bool widget_changed; // LED stuff uint8_t light_ticks; bool led_on; // button tracking for long press uint8_t light_down_timestamp; uint8_t mode_down_timestamp; uint8_t alarm_down_timestamp; // screensaver countdown int32_t screensaver_ticks; // stuff for subsecond tracking uint8_t tick_frequency; uint8_t last_second; uint8_t subsecond; } LauncherState; void movement_move_to_widget(uint8_t widget_index); void movement_move_to_next_widget(); void movement_illuminate_led(); void movement_request_tick_frequency(uint8_t freq); #endif // MOVEMENT_H_