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+CMock: A Summary
+================
+
+*[ThrowTheSwitch.org](http://throwtheswitch.org)*
+
+*This documentation is released under a Creative Commons 3.0 Attribution Share-Alike License*
+
+
+What Exactly Are We Talking About Here?
+---------------------------------------
+
+CMock is a nice little tool which takes your header files and creates
+a Mock interface for it so that you can more easily unit test modules
+that touch other modules. For each function prototype in your
+header, like this one:
+
+ int DoesSomething(int a, int b);
+
+
+...you get an automatically generated DoesSomething function
+that you can link to instead of your real DoesSomething function.
+By using this Mocked version, you can then verify that it receives
+the data you want, and make it return whatever data you desire,
+make it throw errors when you want, and more... Create these for
+everything your latest real module touches, and you're suddenly
+in a position of power: You can control and verify every detail
+of your latest creation.
+
+To make that easier, CMock also gives you a bunch of functions
+like the ones below, so you can tell that generated DoesSomething
+function how to behave for each test:
+
+ void DoesSomething_ExpectAndReturn(int a, int b, int toReturn);
+ void DoesSomething_ExpectAndThrow(int a, int b, EXCEPTION_T error);
+ void DoesSomething_StubWithCallback(CMOCK_DoesSomething_CALLBACK YourCallback);
+ void DoesSomething_IgnoreAndReturn(int toReturn);
+
+
+You can pile a bunch of these back to back, and it remembers what
+you wanted to pass when, like so:
+
+ test_CallsDoesSomething_ShouldDoJustThat(void)
+ {
+ DoesSomething_ExpectAndReturn(1,2,3);
+ DoesSomething_ExpectAndReturn(4,5,6);
+ DoesSomething_ExpectAndThrow(7,8, STATUS_ERROR_OOPS);
+
+ CallsDoesSomething( );
+ }
+
+
+This test will call CallsDoesSomething, which is the function
+we are testing. We are expecting that function to call DoesSomething
+three times. The first time, we check to make sure it's called
+as DoesSomething(1, 2) and we'll magically return a 3. The second
+time we check for DoesSomething(4, 5) and we'll return a 6. The
+third time we verify DoesSomething(7, 8) and we'll throw an error
+instead of returning anything. If CallsDoesSomething gets
+any of this wrong, it fails the test. It will fail if you didn't
+call DoesSomething enough, or too much, or with the wrong arguments,
+or in the wrong order.
+
+CMock is based on Unity, which it uses for all internal testing.
+It uses Ruby to do all the main work (versions 2.0.0 and above).
+
+
+Installing
+==========
+
+The first thing you need to do to install CMock is to get yourself
+a copy of Ruby. If you're on linux or osx, you probably already
+have it. You can prove it by typing the following:
+
+ ruby --version
+
+
+If it replied in a way that implies ignorance, then you're going to
+need to install it. You can go to [ruby-lang](https://ruby-lang.org)
+to get the latest version. You're also going to need to do that if it
+replied with a version that is older than 2.0.0. Go ahead. We'll wait.
+
+Once you have Ruby, you have three options:
+
+* Clone the latest [CMock repo on github](https://github.com/ThrowTheSwitch/CMock/)
+* Download the latest [CMock zip from github](https://github.com/ThrowTheSwitch/CMock/)
+* Install Ceedling (which has it built in!) through your commandline using `gem install ceedling`.
+
+
+Generated Mock Module Summary
+=============================
+
+In addition to the mocks themselves, CMock will generate the
+following functions for use in your tests. The expect functions
+are always generated. The other functions are only generated
+if those plugins are enabled:
+
+
+Expect:
+-------
+
+Your basic staple Expects which will be used for most of your day
+to day CMock work. By calling this, you are telling CMock that you
+expect that function to be called during your test. It also specifies
+which arguments you expect it to be called with, and what return
+value you want returned when that happens. You can call this function
+multiple times back to back in order to queue up multiple calls.
+
+* `void func(void)` => `void func_Expect(void)`
+* `void func(params)` => `void func_Expect(expected_params)`
+* `retval func(void)` => `void func_ExpectAndReturn(retval_to_return)`
+* `retval func(params)` => `void func_ExpectAndReturn(expected_params, retval_to_return)`
+
+
+ExpectAnyArgs:
+--------------
+
+This behaves just like the Expects calls, except that it doesn't really
+care what the arguments are that the mock gets called with. It still counts
+the number of times the mock is called and it still handles return values
+if there are some.
+
+* `void func(void)` => `void func_ExpectAnyArgs(void)`
+* `void func(params)` => `void func_ExpectAnyArgs(void)`
+* `retval func(void)` => `void func_ExpectAnyArgsAndReturn(retval_to_return)`
+* `retval func(params)` => `void func_ExpectAnyArgsAndReturn(retval_to_return)`
+
+
+Array:
+------
+
+An ExpectWithArray is another variant of Expect. Like expect, it cares about
+the number of times a mock is called, the arguments it is called with, and the
+values it is to return. This variant has another feature, though. For anything
+that resembles a pointer or array, it breaks the argument into TWO arguments.
+The first is the original pointer. The second specify the number of elements
+it is to verify of that array. If you specify 1, it'll check one object. If 2,
+it'll assume your pointer is pointing at the first of two elements in an array.
+If you specify zero elements, it will check just the pointer if
+`:smart` mode is configured or fail if `:compare_data` is set.
+
+* `void func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers)
+* `void func(ptr * param, other)` => `void func_ExpectWithArray(ptr* param, int param_depth, other)`
+* `retval func(void)` => (nothing. In fact, an additional function is only generated if the params list contains pointers)
+* `retval func(other, ptr* param)` => `void func_ExpectWithArrayAndReturn(other, ptr* param, int param_depth, retval_to_return)`
+
+
+Ignore:
+-------
+
+Maybe you don't care about the number of times a particular function is called or
+the actual arguments it is called with. In that case, you want to use Ignore. Ignore
+only needs to be called once per test. It will then ignore any further calls to that
+particular mock. The IgnoreAndReturn works similarly, except that it has the added
+benefit of knowing what to return when that call happens. If the mock is called more
+times than IgnoreAndReturn was called, it will keep returning the last value without
+complaint. If it's called less times, it will also ignore that. You SAID you didn't
+care how many times it was called, right?
+
+* `void func(void)` => `void func_Ignore(void)`
+* `void func(params)` => `void func_Ignore(void)`
+* `retval func(void)` => `void func_IgnoreAndReturn(retval_to_return)`
+* `retval func(params)` => `void func_IgnoreAndReturn(retval_to_return)`
+
+
+Ignore Arg:
+------------
+
+Maybe you overall want to use Expect and its similar variations, but you don't care
+what is passed to a particular argument. This is particularly useful when that argument
+is a pointer to a value that is supposed to be filled in by the function. You don't want
+to use ExpectAnyArgs, because you still care about the other arguments. Instead, before
+any of your Expect calls are made, you can call this function. It tells CMock to ignore
+a particular argument for the rest of this test, for this mock function.
+
+* `void func(params)` => `void func_IgnoreArg_paramName(void)`
+
+
+ReturnThruPtr:
+--------------
+
+Another option which operates on a particular argument of a function is the ReturnThruPtr
+plugin. For every argument that resembles a pointer or reference, CMock generates an
+instance of this function. Just as the AndReturn functions support injecting one or more
+return values into a queue, this function lets you specify one or more return values which
+are queued up and copied into the space being pointed at each time the mock is called.
+
+* `void func(param1)` => `void func_ReturnThruPtr_paramName(val_to_return)`
+* => `void func_ReturnArrayThruPtr_paramName(cal_to_return, len)`
+* => `void func_ReturnMemThruPtr_paramName(val_to_return, size)`
+
+
+Callback:
+---------
+
+If all those other options don't work, and you really need to do something custom, you
+still have a choice. As soon as you stub a callback in a test, it will call the callback
+whenever the mock is encountered and return the retval returned from the callback (if any)
+instead of performing the usual expect checks. It can be configured to check the arguments
+first (like expects) or just jump directly to the callback.
+
+* `void func(void)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
+where `CMOCK_func_CALLBACK` looks like: `void func(int NumCalls)`
+* `void func(params)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
+where `CMOCK_func_CALLBACK` looks like: `void func(params, int NumCalls)`
+* `retval func(void)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
+where `CMOCK_func_CALLBACK` looks like: `retval func(int NumCalls)`
+* `retval func(params)` => `void func_StubWithCallback(CMOCK_func_CALLBACK callback)`
+where `CMOCK_func_CALLBACK` looks like: `retval func(params, int NumCalls)`
+
+
+Cexception:
+-----------
+
+Finally, if you are using Cexception for error handling, you can use this to throw errors
+from inside mocks. Like Expects, it remembers which call was supposed to throw the error,
+and it still checks parameters first.
+
+* `void func(void)` => `void func_ExpectAndThrow(value_to_throw)`
+* `void func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)`
+* `retval func(void)` => `void func_ExpectAndThrow(value_to_throw)`
+* `retval func(params)` => `void func_ExpectAndThrow(expected_params, value_to_throw)`
+
+
+
+Running CMock
+=============
+
+CMock is a Ruby script and class. You can therefore use it directly
+from the command line, or include it in your own scripts or rakefiles.
+
+
+Mocking from the Command Line
+-----------------------------
+
+After unpacking CMock, you will find cmock.rb in the 'lib' directory.
+This is the file that you want to run. It takes a list of header files
+to be mocked, as well as an optional yaml file for a more detailed
+configuration (see config options below).
+
+For example, this will create three mocks using the configuration
+specified in MyConfig.yml:
+
+ ruby cmock.rb -oMyConfig.yml super.h duper.h awesome.h
+
+And this will create two mocks using the default configuration:
+
+ ruby cmock.rb ../mocking/stuff/is/fun.h ../try/it/yourself.h
+
+
+Mocking From Scripts or Rake
+----------------------------
+
+CMock can be used directly from your own scripts or from a rakefile.
+Start by including cmock.rb, then create an instance of CMock.
+When you create your instance, you may initialize it in one of
+three ways.
+
+You may specify nothing, allowing it to run with default settings:
+
+ require 'cmock.rb'
+ cmock = CMock.new
+
+You may specify a YAML file containing the configuration options
+you desire:
+
+ cmock = CMock.new('../MyConfig.yml')
+
+You may specify the options explicitly:
+
+ cmock = Cmock.new(:plugins => [:cexception, :ignore], :mock_path => 'my/mocks/')
+
+
+Config Options:
+---------------
+
+The following configuration options can be specified in the
+yaml file or directly when instantiating.
+
+Passed as Ruby, they look like this:
+
+ { :attributes => [“__funky”, “__intrinsic”], :when_ptr => :compare }
+
+Defined in the yaml file, they look more like this:
+
+ :cmock:
+ :attributes:
+ - __funky
+ - __intrinsic
+ :when_ptr: :compare
+
+In all cases, you can just include the things that you want to override
+from the defaults. We've tried to specify what the defaults are below.
+
+* `:attributes`:
+ These are attributes that CMock should ignore for you for testing
+ purposes. Custom compiler extensions and externs are handy things to
+ put here. If your compiler is choking on some extended syntax, this
+ is often a good place to look.
+
+ * defaults: ['__ramfunc', '__irq', '__fiq', 'register', 'extern']
+ * **note:** this option will reinsert these attributes onto the mock's calls.
+ If that isn't what you are looking for, check out :strippables.
+
+* `:c_calling_conventions`:
+ Similarly, CMock may need to understand which C calling conventions
+ might show up in your codebase. If it encounters something it doesn't
+ recognize, it's not going to mock it. We have the most common covered,
+ but there are many compilers out there, and therefore many other options.
+
+ * defaults: ['__stdcall', '__cdecl', '__fastcall']
+ * **note:** this option will reinsert these attributes onto the mock's calls.
+ If that isn't what you are looking for, check out :strippables.
+
+* `:callback_after_arg_check`:
+ Tell `:callback` plugin to do the normal argument checking **before** it
+ calls the callback function by setting this to true. When false, the
+ callback function is called **instead** of the argument verification.
+
+ * default: false
+
+* `:callback_include_count`:
+ Tell `:callback` plugin to include an extra parameter to specify the
+ number of times the callback has been called. If set to false, the
+ callback has the same interface as the mocked function. This can be
+ handy when you're wanting to use callback as a stub.
+
+ * default: true
+
+* `:cexception_include`:
+ Tell `:cexception` plugin where to find CException.h... You only need to
+ define this if it's not in your build path already... which it usually
+ will be for the purpose of your builds.
+
+ * default: *nil*
+
+* `:enforce_strict_ordering`:
+ CMock always enforces the order that you call a particular function,
+ so if you expect GrabNabber(int size) to be called three times, it
+ will verify that the sizes are in the order you specified. You might
+ *also* want to make sure that all different functions are called in a
+ particular order. If so, set this to true.
+
+ * default: false
+
+* `:framework`:
+ Currently the only option is `:unity.` Eventually if we support other
+ unity test frameworks (or if you write one for us), they'll get added
+ here.
+
+ : default: :unity
+
+* `:includes`:
+ An array of additional include files which should be added to the
+ mocks. Useful for global types and definitions used in your project.
+ There are more specific versions if you care WHERE in the mock files
+ the includes get placed. You can define any or all of these options.
+
+ * `:includes`
+ * `:includes_h_pre_orig_header`
+ * `:includes_h_post_orig_header`
+ * `:includes_c_pre_header`
+ * `:includes_c_post_header`
+ * default: nil #for all 5 options
+
+* `:memcmp_if_unknown`:
+ C developers create a lot of types, either through typedef or preprocessor
+ macros. CMock isn't going to automatically know what you were thinking all
+ the time (though it tries its best). If it comes across a type it doesn't
+ recognize, you have a choice on how you want it to handle it. It can either
+ perform a raw memory comparison and report any differences, or it can fail
+ with a meaningful message. Either way, this feature will only happen after
+ all other mechanisms have failed (The thing encountered isn't a standard
+ type. It isn't in the :treat_as list. It isn't in a custom unity_helper).
+
+ * default: true
+
+* `:mock_path`:
+ The directory where you would like the mock files generated to be
+ placed.
+
+ * default: mocks
+
+* `:mock_prefix`:
+ The prefix to prepend to your mock files. For example, if it's “Mock”, a file
+ “USART.h” will get a mock called “MockUSART.c”. This CAN be used with a suffix
+ at the same time.
+
+ * default: Mock
+
+* `:mock_suffix`:
+ The suffix to append to your mock files. For example, it it's "_Mock", a file
+ "USART.h" will get a mock called "USART_Mock.h". This CAN be used with a prefix
+ at the same time.
+
+ * default: ""
+
+* `:plugins`:
+ An array of which plugins to enable. ':expect' is always active. Also
+ available currently:
+
+ * `:ignore`
+ * `:ignore_arg`
+ * `:expect_any_args`
+ * `:array`
+ * `:cexception`
+ * `:callback`
+ * `:return_thru_ptr`
+
+* `:strippables`:
+ An array containing a list of items to remove from the header
+ before deciding what should be mocked. This can be something simple
+ like a compiler extension CMock wouldn't recognize, or could be a
+ regex to reject certain function name patterns. This is a great way to
+ get rid of compiler extensions when your test compiler doesn't support
+ them. For example, use `:strippables: ['(?:functionName\s*\(+.*?\)+)']`
+ to prevent a function `functionName` from being mocked. By default, it
+ is ignoring all gcc attribute extensions.
+
+ * default: ['(?:__attribute__\s*\(+.*?\)+)']
+
+* `:subdir`:
+ This is a relative subdirectory for your mocks. Set this to e.g. "sys" in
+ order to create a mock for `sys/types.h` in `(:mock_path)/sys/`.
+
+ * default: ""
+
+* `:treat_as`:
+ The `:treat_as` list is a shortcut for when you have created typedefs
+ of standard types. Why create a custom unity helper for UINT16 when
+ the unity function TEST_ASSERT_EQUAL_HEX16 will work just perfectly?
+ Just add 'UINT16' => 'HEX16' to your list (actually, don't. We already
+ did that one for you). Maybe you have a type that is a pointer to an
+ array of unsigned characters? No problem, just add 'UINT8_T*' =>
+ 'HEX8*'
+
+ * NOTE: unlike the other options, your specifications MERGE with the
+ default list. Therefore, if you want to override something, you must
+ reassign it to something else (or to *nil* if you don't want it)
+
+ * default:
+ * 'int': 'INT'
+ * 'char': 'INT8'
+ * 'short': 'INT16'
+ * 'long': 'INT'
+ * 'int8': 'INT8'
+ * 'int16': 'INT16'
+ * 'int32': 'INT'
+ * 'int8_t': 'INT8'
+ * 'int16_t': 'INT16'
+ * 'int32_t': 'INT'
+ * 'INT8_T': 'INT8'
+ * 'INT16_T': 'INT16'
+ * 'INT32_T': 'INT'
+ * 'bool': 'INT'
+ * 'bool_t': 'INT'
+ * 'BOOL': 'INT'
+ * 'BOOL_T': 'INT'
+ * 'unsigned int': 'HEX32'
+ * 'unsigned long': 'HEX32'
+ * 'uint32': 'HEX32'
+ * 'uint32_t': 'HEX32'
+ * 'UINT32': 'HEX32'
+ * 'UINT32_T': 'HEX32'
+ * 'void*': 'HEX8_ARRAY'
+ * 'unsigned short': 'HEX16'
+ * 'uint16': 'HEX16'
+ * 'uint16_t': 'HEX16'
+ * 'UINT16': 'HEX16'
+ * 'UINT16_T': 'HEX16'
+ * 'unsigned char': 'HEX8'
+ * 'uint8': 'HEX8'
+ * 'uint8_t': 'HEX8'
+ * 'UINT8': 'HEX8'
+ * 'UINT8_T': 'HEX8'
+ * 'char*': 'STRING'
+ * 'pCHAR': 'STRING'
+ * 'cstring': 'STRING'
+ * 'CSTRING': 'STRING'
+ * 'float': 'FLOAT'
+ * 'double': 'FLOAT'
+
+* `:treat_as_void`:
+ We've seen "fun" legacy systems typedef 'void' with a custom type,
+ like MY_VOID. Add any instances of those to this list to help CMock
+ understand how to deal with your code.
+
+ * default: []
+
+* `:treat_externs`:
+ This specifies how you want CMock to handle functions that have been
+ marked as extern in the header file. Should it mock them?
+
+ * `:include` will mock externed functions
+ * `:exclude` will ignore externed functions (default).
+
+* `:unity_helper_path`:
+ If you have created a header with your own extensions to unity to
+ handle your own types, you can set this argument to that path. CMock
+ will then automagically pull in your helpers and use them. The only
+ trick is that you make sure you follow the naming convention:
+ `UNITY_TEST_ASSERT_EQUAL_YourType`. If it finds macros of the right
+ shape that match that pattern, it'll use them.
+
+ * default: []
+
+* `:verbosity`:
+ How loud should CMock be?
+
+ * 0 for errors only
+ * 1 for errors and warnings
+ * 2 for normal (default)
+ * 3 for verbose
+
+* `:weak`:
+ When set this to some value, the generated mocks are defined as weak
+ symbols using the configured format. This allows them to be overridden
+ in particular tests.
+
+ * Set to '__attribute ((weak))' for weak mocks when using GCC.
+ * Set to any non-empty string for weak mocks when using IAR.
+ * default: ""
+
+* `:when_no_prototypes`:
+ When you give CMock a header file and ask it to create a mock out of
+ it, it usually contains function prototypes (otherwise what was the
+ point?). You can control what happens when this isn't true. You can
+ set this to `:warn,` `:ignore,` or `:error`
+
+ * default: :warn
+
+* `:when_ptr`:
+ You can customize how CMock deals with pointers (c strings result in
+ string comparisons... we're talking about **other** pointers here). Your
+ options are `:compare_ptr` to just verify the pointers are the same,
+ `:compare_data` or `:smart` to verify that the data is the same.
+ `:compare_data` and `:smart` behaviors will change slightly based on
+ if you have the array plugin enabled. By default, they compare a
+ single element of what is being pointed to. So if you have a pointer
+ to a struct called ORGAN_T, it will compare one ORGAN_T (whatever that
+ is).
+
+ * default: :smart
+
+* `:fail_on_unexpected_calls`:
+ By default, CMock will fail a test if a mock is called without _Expect and _Ignore
+ called first. While this forces test writers to be more explicit in their expectations,
+ it can clutter tests with _Expect or _Ignore calls for functions which are not the focus
+ of the test. While this is a good indicator that this module should be refactored, some
+ users are not fans of the additional noise.
+
+ Therefore, :fail_on_unexpected_calls can be set to false to force all mocks to start with
+ the assumption that they are operating as _Ignore unless otherwise specified.
+
+ * default: true
+ * **note:**
+ If this option is disabled, the mocked functions will return
+ a default value (0) when called (and only if they have to return something of course).
+
+
+Compiled Options:
+-----------------
+
+A number of #defines also exist for customizing the cmock experience.
+Feel free to pass these into your compiler or whatever is most
+convenient. CMock will otherwise do its best to guess what you want
+based on other settings, particularly Unity's settings.
+
+* `CMOCK_MEM_STATIC` or `CMOCK_MEM_DYNAMIC`
+ Define one of these to determine if you want to dynamically add
+ memory during tests as required from the heap. If static, you
+ can control the total footprint of Cmock. If dynamic, you will
+ need to make sure you make some heap space available for Cmock.
+
+* `CMOCK_MEM_SIZE`
+ In static mode this is the total amount of memory you are allocating
+ to Cmock. In Dynamic mode this is the size of each chunk allocated
+ at once (larger numbers grab more memory but require less mallocs).
+
+* `CMOCK_MEM_ALIGN`
+ The way to align your data to. Not everything is as flexible as
+ a PC, as most embedded designers know. This defaults to 2, meaning
+ align to the closest 2^2 -> 4 bytes (32 bits). You can turn off alignment
+ by setting 0, force alignment to the closest uint16 with 1 or even
+ to the closest uint64 with 3.
+
+* `CMOCK_MEM_PTR_AS_INT`
+ This is used internally to hold pointers... it needs to be big
+ enough. On most processors a pointer is the same as an unsigned
+ long... but maybe that's not true for yours?
+
+* `CMOCK_MEM_INDEX_TYPE`
+ This needs to be something big enough to point anywhere in Cmock's
+ memory space... usually it's an unsigned int.
+
+Examples
+========
+
+You can look in the [examples directory](/examples/) for a couple of examples on how
+you might tool CMock into your build process. You may also want to consider
+using [Ceedling](https://throwtheswitch.org/ceedling). Please note that
+these examples are meant to show how the build process works. They have
+failing tests ON PURPOSE to show what that would look like. Don't be alarmed. ;)
+