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-rw-r--r--movement/movement.c54
-rw-r--r--movement/movement.h1
-rw-r--r--movement/movement_config.h2
-rw-r--r--movement/watch_faces/clock/repetition_minute_face.c2
-rw-r--r--movement/watch_faces/clock/simple_clock_face.c4
5 files changed, 38 insertions, 25 deletions
diff --git a/movement/movement.c b/movement/movement.c
index f0868416..2f4bec7f 100644
--- a/movement/movement.c
+++ b/movement/movement.c
@@ -293,25 +293,31 @@ void movement_request_wake() {
_movement_reset_inactivity_countdown();
}
-void movement_play_signal(void) {
- bool buzzer_enabled = watch_is_buzzer_or_led_enabled();
- if (!buzzer_enabled) {
- watch_enable_buzzer();
- }
- watch_buzzer_play_note(BUZZER_NOTE_C8, 75);
- watch_buzzer_play_note(BUZZER_NOTE_REST, 100);
- watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
- if (!buzzer_enabled) {
- watch_disable_buzzer();
- }
+void end_buzzing() {
+ movement_state.is_buzzing = false;
}
-void movement_play_tune(void) {
- if (!watch_is_buzzer_or_led_enabled()) {
- watch_enable_buzzer();
- watch_buzzer_play_sequence(signal_tune, watch_disable_buzzer);
+void end_buzzing_and_disable_buzzer(void) {
+ end_buzzing();
+ watch_disable_buzzer();
+}
+
+void movement_play_signal(void) {
+ void *maybe_disable_buzzer = end_buzzing_and_disable_buzzer;
+ if (watch_is_buzzer_or_led_enabled()) {
+ maybe_disable_buzzer = end_buzzing;
} else {
- watch_buzzer_play_sequence(signal_tune, NULL);
+ watch_enable_buzzer();
+ }
+ movement_state.is_buzzing = true;
+ watch_buzzer_play_sequence(signal_tune, maybe_disable_buzzer);
+ if (movement_state.le_mode_ticks == -1) {
+ // the watch is asleep. wake it up for "1" round through the main loop.
+ // the sleep_mode_app_loop will notice the is_buzzing and note that it
+ // only woke up to beep and then it will spinlock until the callback
+ // turns off the is_buzzing flag.
+ movement_state.needs_wake = true;
+ movement_state.le_mode_ticks = 1;
}
}
@@ -444,6 +450,7 @@ static void _sleep_mode_app_loop(void) {
}
bool app_loop(void) {
+ bool woke_up_for_buzzer = false;
if (movement_state.watch_face_changed) {
if (movement_state.settings.bit.button_should_sound) {
// low note for nonzero case, high note for return to watch_face 0
@@ -487,7 +494,11 @@ bool app_loop(void) {
// _sleep_mode_app_loop takes over at this point and loops until le_mode_ticks is reset by the extwake handler,
// or wake is requested using the movement_request_wake function.
_sleep_mode_app_loop();
- // as soon as _sleep_mode_app_loop returns, we reactivate ourselves.
+ // as soon as _sleep_mode_app_loop returns, we prepare to reactivate
+ // ourselves, but first, we check to see if we woke up for the buzzer:
+ if (movement_state.is_buzzing) {
+ woke_up_for_buzzer = true;
+ }
event.event_type = EVENT_ACTIVATE;
// this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks.
// need to figure out if there's a better heuristic for determining how we woke up.
@@ -569,8 +580,13 @@ bool app_loop(void) {
// if the watch face changed, we can't sleep because we need to update the display.
if (movement_state.watch_face_changed) can_sleep = false;
- // if the buzzer or the LED is on, we need to stay awake to keep the TCC running.
- if (movement_state.is_buzzing || movement_state.light_ticks != -1) can_sleep = false;
+ // if we woke up for the buzzer, stay awake until it's finished.
+ if (woke_up_for_buzzer) {
+ while(watch_is_buzzer_or_led_enabled());
+ }
+
+ // if the LED is on, we need to stay awake to keep the TCC running.
+ if (movement_state.light_ticks != -1) can_sleep = false;
return can_sleep;
}
diff --git a/movement/movement.h b/movement/movement.h
index 5f30dfb8..66bf6af4 100644
--- a/movement/movement.h
+++ b/movement/movement.h
@@ -307,7 +307,6 @@ void movement_cancel_background_task_for_face(uint8_t watch_face_index);
void movement_request_wake(void);
void movement_play_signal(void);
-void movement_play_tune(void);
void movement_play_alarm(void);
void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note);
diff --git a/movement/movement_config.h b/movement/movement_config.h
index 6a7f87e0..067ca44b 100644
--- a/movement/movement_config.h
+++ b/movement/movement_config.h
@@ -49,7 +49,7 @@ const watch_face_t watch_faces[] = {
*/
#define MOVEMENT_SECONDARY_FACE_INDEX (MOVEMENT_NUM_FACES - 2) // or (0)
-/* Custom hourly chime tune. Check movement_custom_signal_tunes.h for options */
+/* Custom hourly chime tune. Check movement_custom_signal_tunes.h for options. */
#define SIGNAL_TUNE_DEFAULT
#endif // MOVEMENT_CONFIG_H_
diff --git a/movement/watch_faces/clock/repetition_minute_face.c b/movement/watch_faces/clock/repetition_minute_face.c
index fc78b2d8..e9e5e319 100644
--- a/movement/watch_faces/clock/repetition_minute_face.c
+++ b/movement/watch_faces/clock/repetition_minute_face.c
@@ -151,6 +151,8 @@ bool repetition_minute_face_loop(movement_event_t event, movement_settings_t *se
else watch_clear_indicator(WATCH_INDICATOR_BELL);
break;
case EVENT_BACKGROUND_TASK:
+ // uncomment this line to snap back to the clock face when the hour signal sounds:
+ // movement_move_to_face(state->watch_face_index);
movement_play_signal();
break;
case EVENT_LIGHT_LONG_UP:
diff --git a/movement/watch_faces/clock/simple_clock_face.c b/movement/watch_faces/clock/simple_clock_face.c
index ac9a97b2..fbc2c4b3 100644
--- a/movement/watch_faces/clock/simple_clock_face.c
+++ b/movement/watch_faces/clock/simple_clock_face.c
@@ -136,11 +136,7 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting
case EVENT_BACKGROUND_TASK:
// uncomment this line to snap back to the clock face when the hour signal sounds:
// movement_move_to_face(state->watch_face_index);
- #ifdef SIGNAL_TUNE_DEFAULT
movement_play_signal();
- #else
- movement_play_tune();
- #endif
break;
default:
return movement_default_loop_handler(event, settings);