diff options
Diffstat (limited to 'movement/watch_faces/demo/hello_there_face.c')
-rw-r--r-- | movement/watch_faces/demo/hello_there_face.c | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/movement/watch_faces/demo/hello_there_face.c b/movement/watch_faces/demo/hello_there_face.c index f21cb762..97af2579 100644 --- a/movement/watch_faces/demo/hello_there_face.c +++ b/movement/watch_faces/demo/hello_there_face.c @@ -66,18 +66,6 @@ bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings state->current_word = (state->current_word + 1) % 2; } break; - case EVENT_LIGHT_BUTTON_UP: - // when the user presses 'light', we illuminate the LED. We could override this if - // our UI needed an additional button for input, consuming the light button press - // but not illuminating the LED. - movement_illuminate_led(); - break; - case EVENT_MODE_BUTTON_UP: - // when the user presses 'mode', we tell movement to move to the next watch face. - // movement will call our resign function, clear the screen, and transfer control - // to the next watch face in the list. - movement_move_to_next_face(); - break; case EVENT_ALARM_BUTTON_UP: // when the user presses 'alarm', we toggle the state of the animation. If animating, // we stop; if stopped, we resume. @@ -97,7 +85,9 @@ bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings // and it will do it long before the watch enters low energy mode. This ensures we // won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above. movement_move_to_face(0); + break; default: + movement_default_loop_handler(event, settings); break; } |