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-rw-r--r--movement/template/template.c16
1 files changed, 9 insertions, 7 deletions
diff --git a/movement/template/template.c b/movement/template/template.c
index 91611d08..ea1d05a0 100644
--- a/movement/template/template.c
+++ b/movement/template/template.c
@@ -53,13 +53,10 @@ bool <#watch_face_name#>_face_loop(movement_event_t event, movement_settings_t *
case EVENT_TICK:
// If needed, update your display here.
break;
- case EVENT_MODE_BUTTON_UP:
- // You shouldn't need to change this case; Mode almost always moves to the next watch face.
- movement_move_to_next_face();
- break;
case EVENT_LIGHT_BUTTON_UP:
- // If you have other uses for the Light button, you can opt not to illuminate the LED for this event.
- movement_illuminate_led();
+ // You can use the Light button for your own purposes. Note that by default, Movement will also
+ // illuminatethe LED in response to EVENT_LIGHT_BUTTON_DOWN; to suppress that behavior, add an
+ // empty case for EVENT_LIGHT_BUTTON_DOWN.
break;
case EVENT_ALARM_BUTTON_UP:
// Just in case you have need for another button.
@@ -76,7 +73,12 @@ bool <#watch_face_name#>_face_loop(movement_event_t event, movement_settings_t *
// watch_start_tick_animation(500);
break;
default:
- break;
+ // Movement's default loop handler will step in for any cases you don't handle above:
+ // * EVENT_LIGHT_BUTTON_DOWN lights the LED
+ // * EVENT_ALARM_BUTTON_UP moves to the next watch face in the list
+ // * EVENT_MODE_LONG_PRESS returns to the first watch face in the list
+ // You can override any of these behaviors by adding a case for these events to this switch statement.
+ return movement_default_loop_handler(event, settings);
}
// return true if the watch can enter standby mode. If you are PWM'ing an LED or buzzing the buzzer here,