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-rw-r--r--movement/movement.h89
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diff --git a/movement/movement.h b/movement/movement.h
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+#ifndef MOVEMENT_H_
+#define MOVEMENT_H_
+#include <stdio.h>
+#include <stdbool.h>
+
+// TODO: none of this is implemented
+typedef union {
+ struct {
+ uint32_t reserved : 3;
+ uint32_t clock_mode_24h : 1; // determines whether clock should use 12 or 24 hour mode.
+ uint32_t button_should_sound : 1; // if true, pressing a button emits a sound.
+ uint32_t signal_should_sound : 1; // if true, a double beep is played at the top of each hour.
+ uint32_t alarm_should_sound : 1; // if true, the alarm interrupt can match a time and play a song.
+ uint32_t alarm_minute : 6; // the minute of the alarm we want to match
+ uint32_t alarm_hour : 5; // the second of the alarm we want to match
+ uint32_t screensaver_interval : 3; // 0 to disable screensaver, or a screensaver activation interval.
+ uint32_t led_duration : 3; // how many seconds to shine the LED for, or 0 to disable it.
+ uint32_t led_red_color : 4; // for general purpose illumination, the red LED value (0-15)
+ uint32_t led_green_color : 4; // for general purpose illumination, the green LED value (0-15)
+ } bit;
+ uint32_t value;
+} LauncherSettings;
+
+typedef enum {
+ EVENT_NONE = 0, // There is no event to report.
+ EVENT_ACTIVATE, // Your widget is entering the foreground.
+ EVENT_TICK, // Most common event type. Your widget is being called from the tick callback.
+ EVENT_SCREENSAVER, // Your widget is being asked to display its output for screensaver mode.
+ EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released.
+ EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released.
+ EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released.
+ EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released.
+ EVENT_MODE_BUTTON_UP, // The mode button was pressed and released.
+ EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released.
+ EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released.
+ EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released.
+ EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released.
+} LauncherEventType;
+
+typedef struct {
+ uint8_t event_type;
+ uint8_t subsecond;
+} LauncherEvent;
+
+typedef void (*movement_widget_setup)(LauncherSettings *settings, void ** context_ptr);
+typedef void (*movement_widget_activate)(LauncherSettings *settings, void *context);
+typedef bool (*movement_widget_loop)(LauncherEvent event, LauncherSettings *settings, void *context);
+typedef void (*movement_widget_resign)(LauncherSettings *settings, void *context);
+
+typedef struct {
+ movement_widget_setup setup;
+ movement_widget_activate activate;
+ movement_widget_loop loop;
+ movement_widget_resign resign;
+} WatchWidget;
+
+typedef struct {
+ // properties stored in BACKUP register
+ LauncherSettings movement_settings;
+
+ // transient properties
+ int16_t current_widget;
+ int16_t next_widget;
+ bool widget_changed;
+
+ // LED stuff
+ uint8_t light_ticks;
+ bool led_on;
+
+ // button tracking for long press
+ uint8_t light_down_timestamp;
+ uint8_t mode_down_timestamp;
+ uint8_t alarm_down_timestamp;
+
+ // screensaver countdown
+ int32_t screensaver_ticks;
+
+ // stuff for subsecond tracking
+ uint8_t tick_frequency;
+ uint8_t last_second;
+ uint8_t subsecond;
+} LauncherState;
+
+void movement_move_to_widget(uint8_t widget_index);
+void movement_move_to_next_widget();
+void movement_illuminate_led();
+void movement_request_tick_frequency(uint8_t freq);
+
+#endif // MOVEMENT_H_