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+#ifndef MOVEMENT_H_
+#define MOVEMENT_H_
+#include <stdio.h>
+#include <stdbool.h>
+
+// TODO: none of this is implemented
+typedef union {
+ struct {
+ uint32_t reserved : 14;
+ uint32_t clock_mode_24h : 1; // determines whether clock should use 12 or 24 hour mode.
+ uint32_t button_should_sound : 1; // if true, pressing a button emits a sound.
+ uint32_t to_inactivity_interval : 2;// an inactivity interval for asking the active face to resign.
+ uint32_t le_inactivity_interval : 3;// 0 to disable low energy mode, or an inactivity interval for going into low energy mode.
+ uint32_t led_duration : 3; // how many seconds to shine the LED for, or 0 to disable it.
+ uint32_t led_red_color : 4; // for general purpose illumination, the red LED value (0-15)
+ uint32_t led_green_color : 4; // for general purpose illumination, the green LED value (0-15)
+ } bit;
+ uint32_t value;
+} movement_settings_t;
+
+typedef enum {
+ EVENT_NONE = 0, // There is no event to report.
+ EVENT_ACTIVATE, // Your watch face is entering the foreground.
+ EVENT_TICK, // Most common event type. Your watch face is being called from the tick callback.
+ EVENT_LOW_ENERGY_UPDATE, // If the watch is in low energy mode and you are in the foreground, you will get a chance to update the display once per minute.
+ EVENT_BACKGROUND_TASK, // Your watch face is being invoked to perform a background task. Don't update the display here; you may not be in the foreground.
+ EVENT_TIMEOUT, // Your watch face has been inactive for a while. You may want to resign, depending on your watch face's intended use case.
+ EVENT_LIGHT_BUTTON_DOWN, // The light button has been pressed, but not yet released.
+ EVENT_LIGHT_BUTTON_UP, // The light button was pressed and released.
+ EVENT_LIGHT_LONG_PRESS, // The light button was held for >2 seconds, and released.
+ EVENT_MODE_BUTTON_DOWN, // The mode button has been pressed, but not yet released.
+ EVENT_MODE_BUTTON_UP, // The mode button was pressed and released.
+ EVENT_MODE_LONG_PRESS, // The mode button was held for >2 seconds, and released.
+ EVENT_ALARM_BUTTON_DOWN, // The alarm button has been pressed, but not yet released.
+ EVENT_ALARM_BUTTON_UP, // The alarm button was pressed and released.
+ EVENT_ALARM_LONG_PRESS, // The alarm button was held for >2 seconds, and released.
+} movement_event_type_t;
+
+typedef struct {
+ uint8_t event_type;
+ uint8_t subsecond;
+} movement_event_t;
+
+/** @brief Perform setup for your watch face.
+ * @details It's tempting to say this is 'one-time' setup, but technically this function is called more than
+ * once. When the watch first boots, this function is called with a NULL context_ptr, indicating
+ * that it is the first run. At this time you should set context_ptr to something non-NULL if you
+ * need to keep track of any state in your watch face. If your watch face requires any other setup,
+ * like configuring a pin mode or a peripheral, you may want to do that here too.
+ * This function will be called again after waking from sleep mode, since sleep mode disables all
+ * of the device's pins and peripherals.
+ * @param settings A pointer to the global Movement settings. You can use this to inform how you present your
+ * display to the user (i.e. taking into account whether they have silenced the buttons, or if
+ * they prefer 12 or 24-hour mode). You can also change these settings if you like.
+ * @param context_ptr A pointer to a pointer; at first invocation, this value will be NULL, and you can set it
+ * to any value you like. Subsequent invocations will pass in whatever value you previously
+ * set. You may want to check if this is NULL and if so, allocate some space to store any
+ * data required for your watch face.
+ *
+ */
+typedef void (*watch_face_setup)(movement_settings_t *settings, void ** context_ptr);
+
+/** @brief Prepare to go on-screen.
+ * @details This function is called just before your watch enters the foreground. If your watch face has any
+ * segments or text that is always displayed, you may want to set that here. In addition, if your
+ * watch face depends on data from a peripheral (like an I2C sensor), you will likely want to enable
+ * that peripheral here. In addition, if your watch face requires an update frequncy other than 1 Hz,
+ * you may want to request that here using the movement_request_tick_frequency function.
+ * @param settings A pointer to the global Movement settings. @see watch_face_setup.
+ * @param context A pointer to your watch face's context. @see watch_face_setup.
+ *
+ */
+typedef void (*watch_face_activate)(movement_settings_t *settings, void *context);
+
+/** @brief Handle events and update the display.
+ * @details This function is called in response to an event. You should set up a switch statement that handles,
+ * at the very least, the EVENT_TICK and EVENT_MODE_BUTTON_UP event types. The tick event happens once
+ * per second (or more frequently if you asked for a faster tick with movement_request_tick_frequency).
+ * The mode button up event occurs when the user presses the MODE button. **Your loop function SHOULD
+ * call the movement_move_to_next_face function in response to this event.** If you have a good reason
+ * to override this behavior (e.g. your user interface requires all three buttons), your watch face MUST
+ * call the movement_move_to_next_face function in response to the EVENT_MODE_LONG_PRESS event. If you
+ * fail to do this, the user will become stuck on your watch face.
+ * @param event A struct containing information about the event, including its type. @see movement_event_type_t
+ * for a list of all possible event types.
+ * @param settings A pointer to the global Movement settings. @see watch_face_setup.
+ * @param context A pointer to your application's context. @see watch_face_setup.
+ * @return true if Movement can enter STANDBY mode; false to keep it awake. You should almost always return true.
+ * @note There are two event types that require some extra thought:
+ The EVENT_LOW_ENERGY_UPDATE event type is a special case. If you are in the foreground when the watch
+ goes into low energy mode, you will receive this tick once a minute (at the top of the minute) so that
+ you can update the screen. Great! But! When you receive this event, all pins and peripherals other than
+ the RTC will have been disabled to save energy. If your display is clock or calendar oriented, this is
+ fine. But if your display requires polling an I2C sensor or reading a value with the ADC, you won't be
+ able to do this. You should either display the name of the watch face in response to the low power tick,
+ or ensure that you resign before low power mode triggers, (e.g. by calling movement_move_to_face(0)).
+ **Your watch face MUST NOT wake up peripherals in response to a low power tick.** The purpose of this
+ mode is to consume as little energy as possible during the (potentially long) intervals when it's
+ unlikely the user is wearing or looking at the watch.
+ EVENT_BACKGROUND_TASK is also a special case. @see watch_face_wants_background_task for details.
+ */
+typedef bool (*watch_face_loop)(movement_event_t event, movement_settings_t *settings, void *context);
+
+/** @brief Prepare to go off-screen.
+ * @details This function is called before your watch face enters the background. If you requested a tick
+ * frequency other than the standard 1 Hz, **you must call movement_request_tick_frequency(1) here**
+ * to reset to 1 Hz. You should also disable any peripherals you enabled when you entered the foreground.
+ * @param settings A pointer to the global Movement settings. @see watch_face_setup.
+ * @param context A pointer to your application's context. @see watch_face_setup.
+ */
+typedef void (*watch_face_resign)(movement_settings_t *settings, void *context);
+
+/** @brief OPTIONAL. Request an opportunity to run a background task.
+ * @warning NOT YET IMPLEMENTED.
+ * @details Most apps will not need this function, but if you provide it, Movement will call it once per minute in
+ * both active and low power modes, regardless of whether your app is in the foreground. You can check the
+ * current time to determine whether you require a background task. If you return true here, Movement will
+ * immediately call your loop function with an EVENT_BACKGROUND_TASK event. Note that it will not call your
+ * activate or deactivate functions, since you are not going on screen.
+ *
+ * Examples of background tasks:
+ * - Wake and play a sound when an alarm or timer has been triggered.
+ * - Check the state of an RTC interrupt pin or the timestamp of an RTC interrupt event.
+ * - Log a data point from a sensor, and then return to sleep mode.
+ *
+ * Guidelines for background tasks:
+ * - Assume all peripherals and pins other than the RTC will be disabled when you get an EVENT_BACKGROUND_TASK.
+ * - Even if your background task involves only the RTC peripheral, try to request background tasks sparingly.
+ * - If your background task involves an external pin or peripheral, request background tasks no more than once per hour.
+ * - If you need to enable a pin or a peripheral to perform your task, return it to its original state afterwards.
+ *
+ * @param settings A pointer to the global Movement settings. @see watch_face_setup.
+ * @param context A pointer to your application's context. @see watch_face_setup.
+ * @return true to request a background task; false otherwise.
+ */
+typedef bool (*watch_face_wants_background_task)(movement_settings_t *settings, void *context);
+
+typedef struct {
+ watch_face_setup setup;
+ watch_face_activate activate;
+ watch_face_loop loop;
+ watch_face_resign resign;
+ watch_face_wants_background_task wants_background_task;
+} watch_face_t;
+
+typedef struct {
+ // properties stored in BACKUP register
+ movement_settings_t settings;
+
+ // transient properties
+ int16_t current_watch_face;
+ int16_t next_watch_face;
+ bool watch_face_changed;
+
+ // LED stuff
+ uint8_t light_ticks;
+ bool led_on;
+
+ // button tracking for long press
+ uint8_t light_down_timestamp;
+ uint8_t mode_down_timestamp;
+ uint8_t alarm_down_timestamp;
+
+ // low energy mode countdown
+ int32_t le_mode_ticks;
+
+ // app resignation countdown (TODO: consolidate with LE countdown?)
+ int16_t timeout_ticks;
+
+ // stuff for subsecond tracking
+ uint8_t tick_frequency;
+ uint8_t last_second;
+ uint8_t subsecond;
+} movement_state_t;
+
+void movement_move_to_face(uint8_t watch_face_index);
+void movement_move_to_next_face();
+void movement_illuminate_led();
+void movement_request_tick_frequency(uint8_t freq);
+
+#endif // MOVEMENT_H_