diff options
| -rw-r--r--[-rwxr-xr-x] | movement/make/Makefile | 1 | ||||
| -rw-r--r-- | movement/movement.c | 24 | ||||
| -rw-r--r-- | movement/movement.h | 5 | ||||
| -rw-r--r-- | movement/movement_faces.h | 1 | ||||
| -rw-r--r-- | movement/watch_faces/clock/simple_clock_face.c | 20 | ||||
| -rw-r--r-- | movement/watch_faces/clock/simple_clock_face.h | 1 | ||||
| -rw-r--r-- | movement/watch_faces/complication/alarm_face.c | 412 | ||||
| -rw-r--r-- | movement/watch_faces/complication/alarm_face.h | 80 | 
8 files changed, 532 insertions, 12 deletions
diff --git a/movement/make/Makefile b/movement/make/Makefile index 064d289b..f0f26c3f 100755..100644 --- a/movement/make/Makefile +++ b/movement/make/Makefile @@ -68,6 +68,7 @@ SRCS += \    ../watch_faces/complication/probability_face.c \    ../watch_faces/complication/wake_face.c \    ../watch_faces/demo/frequency_correction_face.c \ +  ../watch_faces/complication/alarm_face.c \    ../watch_faces/complication/ratemeter_face.c \  # New watch faces go above this line. diff --git a/movement/movement.c b/movement/movement.c index 33ca14c7..f313bd79 100644 --- a/movement/movement.c +++ b/movement/movement.c @@ -261,11 +261,16 @@ void movement_play_signal(void) {  }  void movement_play_alarm(void) { +    movement_play_alarm_beeps(5, BUZZER_NOTE_C8); +} + +void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note) { +    if (rounds == 0) rounds = 1; +    if (rounds > 20) rounds = 20;      movement_request_wake(); -    // alarm length: 75 ticks short of 5 seconds, or 4.414 seconds: -    // our tone is 0.375 seconds of beep and 0.625 of silence, repeated five times. -    // so 4.375 + a few ticks to wake up from sleep mode. -    movement_state.alarm_ticks = 128 * 5 - 75; +    movement_state.alarm_note = alarm_note; +    // our tone is 0.375 seconds of beep and 0.625 of silence, repeated as given. +    movement_state.alarm_ticks = 128 * rounds - 75;      _movement_enable_fast_tick_if_needed();  } @@ -468,10 +473,13 @@ bool app_loop(void) {      if (movement_state.alarm_ticks >= 0) {          uint8_t buzzer_phase = (movement_state.alarm_ticks + 80) % 128;          if(buzzer_phase == 127) { +            // failsafe: buzzer could have been disabled in the meantime +            if (!watch_is_buzzer_or_led_enabled()) watch_enable_buzzer(); +            // play 4 beeps plus pause              for(uint8_t i = 0; i < 4; i++) {                  // TODO: This method of playing the buzzer blocks the UI while it's beeping.                  // It might be better to time it with the fast tick. -                watch_buzzer_play_note(BUZZER_NOTE_C8, (i != 3) ? 50 : 75); +                watch_buzzer_play_note(movement_state.alarm_note, (i != 3) ? 50 : 75);                  if (i != 3) watch_buzzer_play_note(BUZZER_NOTE_REST, 50);              }          } @@ -528,7 +536,7 @@ static movement_event_type_t _figure_out_button_event(bool pin_level, movement_e          *down_timestamp = movement_state.fast_ticks + 1;          return button_down_event_type;      } else { -        // this line is hack but it handles the situation where the light button was held for more than 10 seconds. +        // this line is hack but it handles the situation where the light button was held for more than 20 seconds.          // fast tick is disabled by then, and the LED would get stuck on since there's no one left decrementing light_ticks.          if (movement_state.light_ticks == 1) movement_state.light_ticks = 0;          // now that that's out of the way, handle falling edge @@ -573,8 +581,8 @@ void cb_fast_tick(void) {      if (movement_state.light_ticks > 0) movement_state.light_ticks--;      if (movement_state.alarm_ticks > 0) movement_state.alarm_ticks--;      // this is just a fail-safe; fast tick should be disabled as soon as the button is up, the LED times out, and/or the alarm finishes. -    // but if for whatever reason it isn't, this forces the fast tick off after 10 seconds. -    if (movement_state.fast_ticks >= 1280) watch_rtc_disable_periodic_callback(128); +    // but if for whatever reason it isn't, this forces the fast tick off after 20 seconds. +    if (movement_state.fast_ticks >= 128 * 20) watch_rtc_disable_periodic_callback(128);  }  void cb_tick(void) { diff --git a/movement/movement.h b/movement/movement.h index 79222e8c..69b2798a 100644 --- a/movement/movement.h +++ b/movement/movement.h @@ -61,7 +61,8 @@ typedef union {          // altimeter to display feet or meters as easily as it tells a thermometer to display degrees in F or C.          bool clock_mode_24h : 1;            // indicates whether clock should use 12 or 24 hour mode.          bool use_imperial_units : 1;        // indicates whether to use metric units (the default) or imperial. -        uint8_t reserved : 7;               // room for more preferences if needed. +        bool alarm_enabled : 1;             // indicates wheter there is at least one alarm enabled. +        uint8_t reserved : 6;               // room for more preferences if needed.      } bit;      uint32_t reg;  } movement_settings_t; @@ -252,6 +253,7 @@ typedef struct {      // alarm stuff      int16_t alarm_ticks;      bool is_buzzing; +    BuzzerNote alarm_note;      // button tracking for long press      uint8_t light_down_timestamp; @@ -300,6 +302,7 @@ void movement_request_wake(void);  void movement_play_signal(void);  void movement_play_alarm(void); +void movement_play_alarm_beeps(uint8_t rounds, BuzzerNote alarm_note);  uint8_t movement_claim_backup_register(void); diff --git a/movement/movement_faces.h b/movement/movement_faces.h index 35931028..9aa5e6ca 100644 --- a/movement/movement_faces.h +++ b/movement/movement_faces.h @@ -55,6 +55,7 @@  #include "probability_face.h"  #include "wake_face.h"  #include "frequency_correction_face.h" +#include "alarm_face.h"  #include "ratemeter_face.h"  // New includes go above this line. diff --git a/movement/watch_faces/clock/simple_clock_face.c b/movement/watch_faces/clock/simple_clock_face.c index 23f36672..7721b12a 100644 --- a/movement/watch_faces/clock/simple_clock_face.c +++ b/movement/watch_faces/clock/simple_clock_face.c @@ -27,6 +27,12 @@  #include "watch.h"  #include "watch_utility.h" +static void _update_alarm_indicator(bool settings_alarm_enabled, simple_clock_state_t *state) { +    state->alarm_enabled = settings_alarm_enabled; +    if (state->alarm_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL); +    else watch_clear_indicator(WATCH_INDICATOR_SIGNAL); +} +  void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {      (void) settings;      (void) watch_face_index; @@ -45,7 +51,13 @@ void simple_clock_face_activate(movement_settings_t *settings, void *context) {      if (watch_tick_animation_is_running()) watch_stop_tick_animation();      if (settings->bit.clock_mode_24h) watch_set_indicator(WATCH_INDICATOR_24H); -    if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL); + +    // handle chime indicator +    if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_BELL); +    else watch_clear_indicator(WATCH_INDICATOR_BELL); + +    // show alarm indicator if there is an active alarm +    _update_alarm_indicator(settings->bit.alarm_enabled, state);      watch_set_colon(); @@ -111,6 +123,8 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting                  }              }              watch_display_string(buf, pos); +            // handle alarm indicator +            if (state->alarm_enabled != settings->bit.alarm_enabled) _update_alarm_indicator(settings->bit.alarm_enabled, state);              break;          case EVENT_MODE_BUTTON_UP:              movement_move_to_next_face(); @@ -120,8 +134,8 @@ bool simple_clock_face_loop(movement_event_t event, movement_settings_t *setting              break;          case EVENT_ALARM_LONG_PRESS:              state->signal_enabled = !state->signal_enabled; -            if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_SIGNAL); -            else watch_clear_indicator(WATCH_INDICATOR_SIGNAL); +            if (state->signal_enabled) watch_set_indicator(WATCH_INDICATOR_BELL); +            else watch_clear_indicator(WATCH_INDICATOR_BELL);              break;          case EVENT_BACKGROUND_TASK:              // uncomment this line to snap back to the clock face when the hour signal sounds: diff --git a/movement/watch_faces/clock/simple_clock_face.h b/movement/watch_faces/clock/simple_clock_face.h index aa625700..1e9babad 100644 --- a/movement/watch_faces/clock/simple_clock_face.h +++ b/movement/watch_faces/clock/simple_clock_face.h @@ -33,6 +33,7 @@ typedef struct {      uint8_t watch_face_index;      bool signal_enabled;      bool battery_low; +    bool alarm_enabled;  } simple_clock_state_t;  void simple_clock_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); diff --git a/movement/watch_faces/complication/alarm_face.c b/movement/watch_faces/complication/alarm_face.c new file mode 100644 index 00000000..d7843e68 --- /dev/null +++ b/movement/watch_faces/complication/alarm_face.c @@ -0,0 +1,412 @@ +/* + * MIT License + * + * Copyright (c) 2022 Andreas Nebinger + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +//----------------------------------------------------------------------------- + +#include <stdlib.h> +#include <string.h> + +#include "alarm_face.h" +#include "watch.h" +#include "watch_utility.h" +#include "watch_private_display.h" + +/* +    Implements 16 alarm slots on the sensor watch + +    Usage: +    - In normal mode, the alarm button cycles through all 16 alarms.  +    - Long pressing the alarm button in normal mode toggles the corresponding alarm on or off. +    - Pressing the light button enters setting mode and cycles through the settings of each alarm. +    - In setting mode an alarm slot is selected by pressing the alarm button when the slot number  +      in the upper right corner is blinking. +    - For each alarm slot, you can select the day. These are the day modes: +        - ED = the alarm rings every day +        - 1t = the alarm fires only one time and is erased afterwards +        - MF = the alarm fires Mondays to Fridays +        - WN = the alarm fires on weekends (Sa/Su) +        - MO to SU = the alarm fires only on the given day of week +    - You can fast cycle through hour or minute setting via long press of the alarm button. +    - You can select the tone in which the alarm is played. (Three pitch levels available.) +    - You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra  +      long ('L') and extra short ('o') alarms. +    - The simple watch face indicates any alarm set by showing the bell indicator. +*/ + +typedef enum { +    alarm_setting_idx_alarm, +    alarm_setting_idx_day, +    alarm_setting_idx_hour, +    alarm_setting_idx_minute, +    alarm_setting_idx_pitch, +    alarm_setting_idx_beeps +} alarm_setting_idx_t; + +static const char _dow_strings[ALARM_DAY_STATES + 1][2] ={"AL", "MO", "TU", "WE", "TH", "FR", "SA", "SO", "ED", "1t", "MF", "WN"}; +static const uint8_t _blink_idx[ALARM_SETTING_STATES] = {2, 0, 4, 6, 8, 9}; +static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9}; +static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8}; +static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}}; + +static uint8_t _get_weekday_idx(watch_date_time date_time) { +    date_time.unit.year += 20; +    if (date_time.unit.month <= 2) { +        date_time.unit.month += 12; +        date_time.unit.year--; +    } +    return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7; +} + +static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) { +    char buf[12]; + +    uint8_t i = 0; +    if (state->is_setting) { +        // display the actual day indicating string for the current alarm +        i = state->alarm[state->alarm_idx].day + 1; +    } +    //handle am/pm for hour display +    uint8_t h = state->alarm[state->alarm_idx].hour; +    if (!settings->bit.clock_mode_24h) { +        if (h >= 12) { +            watch_set_indicator(WATCH_INDICATOR_PM); +            h = h % 12; +            h += h ? 0 : 12; +        } else { +            watch_clear_indicator(WATCH_INDICATOR_PM); +        } +    } +    sprintf(buf, "%c%c%2d%2d%02d  ", +        _dow_strings[i][0], _dow_strings[i][1], +        (state->alarm_idx + 1), +        h, +        state->alarm[state->alarm_idx].minute); +    // blink items if in settings mode +    if (state->is_setting && subsecond % 2 && state->setting_state < alarm_setting_idx_pitch && state->alarm_quick_ticks == -1) { +        buf[_blink_idx[state->setting_state]] = buf[_blink_idx2[state->setting_state]] = ' '; +    } +    watch_display_string(buf, 0); +     +    if (state->is_setting) { +    // draw pitch level indicator +        if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_pitch)) { +        for (i = 0; i <= state->alarm[state->alarm_idx].pitch && i < 3; i++) +            watch_set_pixel(_buzzer_segdata[i][0], _buzzer_segdata[i][1]); +    } +        // draw beep rounds indicator +        if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_beeps)) { +            if (state->alarm[state->alarm_idx].beeps == ALARM_MAX_BEEP_ROUNDS - 1) +                watch_display_character('L', _blink_idx[alarm_setting_idx_beeps]); +            else { +                if (state->alarm[state->alarm_idx].beeps == 0) +                    watch_display_character('o', _blink_idx[alarm_setting_idx_beeps]); +            else +                    watch_display_character(state->alarm[state->alarm_idx].beeps + 48, _blink_idx[alarm_setting_idx_beeps]); +            } +        } +    } + +    // set bell indicator +    if (state->alarm[state->alarm_idx].enabled) +        watch_set_indicator(WATCH_INDICATOR_BELL); +    else +        watch_clear_indicator(WATCH_INDICATOR_BELL); + +} + +static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) { +    state->is_setting = true; +    state->setting_state = 0; +    movement_request_tick_frequency(4); +    _alarm_face_draw(settings, state, subsecond); +} + +static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) { +    state->is_setting = false; +    movement_request_tick_frequency(1); +    _alarm_face_draw(settings, state, subsecond); +} + +static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) { +    // save indication for active alarms to movement settings +    bool active_alarms = false; +    for (uint8_t i = 0; i < ALARM_ALARMS; i++) { +        if (state->alarm[i].enabled) { +            active_alarms = true; +            break; +        } +    } +    settings->bit.alarm_enabled = active_alarms; +} + +static void _alarm_play_short_beep(uint8_t pitch_idx) { +    // play a short double beep +    watch_buzzer_play_note(_buzzer_notes[pitch_idx], 50); +    watch_buzzer_play_note(BUZZER_NOTE_REST, 50); +    watch_buzzer_play_note(_buzzer_notes[pitch_idx], 70); +} + +static void _alarm_indicate_beep(alarm_state_t *state) { +    // play an example for the current beep setting +    if (state->alarm[state->alarm_idx].beeps == 0) { +        // short double beep +        _alarm_play_short_beep(state->alarm[state->alarm_idx].pitch); +    } else { +        // regular alarm beep +        movement_play_alarm_beeps(1, _buzzer_notes[state->alarm[state->alarm_idx].pitch]); +    } +} + +static void _abort_quick_ticks(alarm_state_t *state) { +    // abort counting quick ticks +    if (state->alarm_quick_ticks >= ALARM_QUICK_MIN_TICKS) state->alarm[state->alarm_idx].enabled = true; +    if (state->alarm_quick_ticks >= 0) { +        state->alarm_quick_ticks = -1; +        movement_request_tick_frequency(4); +    } +} + +void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) { +    (void) settings; +    (void) watch_face_index; + +    if (*context_ptr == NULL) { +        *context_ptr = malloc(sizeof(alarm_state_t)); +        alarm_state_t *state = (alarm_state_t *)*context_ptr; +        memset(*context_ptr, 0, sizeof(alarm_state_t)); +        // initialize the default alarm values +        for (uint8_t i = 0; i < ALARM_ALARMS; i++) { +            state->alarm[i].day = ALARM_DAY_EACH_DAY; +            state->alarm[i].beeps = 5; +            state->alarm[i].pitch = 1; +        } +        state->alarm_handled_minute = -1; +        state->alarm_quick_ticks = -1; +    } +} + +void alarm_face_activate(movement_settings_t *settings, void *context) { +    (void) settings; +    (void) context; +    watch_set_colon(); +} + +void alarm_face_resign(movement_settings_t *settings, void *context) { +    alarm_state_t *state = (alarm_state_t *)context; +    state->is_setting = false; +    _alarm_update_alarm_enabled(settings, state); +    watch_set_led_off(); +    watch_store_backup_data(settings->reg, 0); +    state->alarm_quick_ticks = -1; +    movement_request_tick_frequency(1); +} + +bool alarm_face_wants_background_task(movement_settings_t *settings, void *context) { +    (void) settings; +    alarm_state_t *state = (alarm_state_t *)context; +    watch_date_time now = watch_rtc_get_date_time(); +    // just a failsafe: never fire more than one alarm within a minute +    if (state->alarm_handled_minute == now.unit.minute) return false; +    state->alarm_handled_minute = now.unit.minute; +    // check the rest +    for (uint8_t i = 0; i < ALARM_ALARMS; i++) { +        if (state->alarm[i].enabled) { +            if (state->alarm[i].minute == now.unit.minute) { +                if (state->alarm[i].hour == now.unit.hour) { +                    state->alarm_playing_idx = i; +                    if (state->alarm[i].day == ALARM_DAY_EACH_DAY) return true; +                    if (state->alarm[i].day == ALARM_DAY_ONE_TIME) { +                        // erase this alarm +                        state->alarm[i].day = ALARM_DAY_EACH_DAY; +                        state->alarm[i].minute = state->alarm[i].hour = 0; +                        state->alarm[i].enabled = false; +                        _alarm_update_alarm_enabled(settings, state); +                        return true; +                    } +                    uint8_t weekday_idx = _get_weekday_idx(now); +                    if (state->alarm[i].day == weekday_idx) return true; +                    if (state->alarm[i].day == ALARM_DAY_WORKDAY && weekday_idx < 5) return true; +                    if (state->alarm[i].day == ALARM_DAY_WEEKEND && weekday_idx >= 5) return true; +                } +            } +        } +    } +    state->alarm_handled_minute = -1; +    return false; +} + +bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { +    (void) settings; +    alarm_state_t *state = (alarm_state_t *)context; + +    switch (event.event_type) { +    case EVENT_TICK: +        if (state->alarm_quick_ticks >= 0) { +            // we are counting ticks for the alarm button +            if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute) { +                if (state->alarm_quick_ticks < INT8_MAX) state->alarm_quick_ticks++; +                if (state->alarm_quick_ticks == ALARM_QUICK_MIN_TICKS) { +                    // initiate fast counting +                    movement_request_tick_frequency(8); +                } else if (state->alarm_quick_ticks > ALARM_QUICK_MIN_TICKS) { +                    // fast count hours or minutes +                    if (state->setting_state == alarm_setting_idx_hour) +                        state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24; +                    else if (state->setting_state == alarm_setting_idx_minute) +                        state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60; +                    _alarm_face_draw(settings, state, event.subsecond); +                    break; +                } +            } else { +                _abort_quick_ticks(state); +            } +        } else if (!state->is_setting) break; // no need to do anything when we are not in settings mode and no quick ticks are running +        // fall through +    case EVENT_ACTIVATE: +        _alarm_face_draw(settings, state, event.subsecond); +        break; +    case EVENT_LIGHT_BUTTON_DOWN: +        break; +    case EVENT_ALARM_BUTTON_DOWN: +        // check if we need to start counting ticks +        if (state->is_setting && (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)) { +            state->alarm_quick_ticks = 0; +        } +        break; +    case EVENT_LIGHT_BUTTON_UP: +        if (!state->is_setting) { +            movement_illuminate_led(); +            _alarm_initiate_setting(settings, state, event.subsecond); +            break; +        } +        state->setting_state += 1; +        if (state->setting_state >= ALARM_SETTING_STATES) { +            // we have done a full settings cycle, so resume to normal +            _alarm_resume_setting(settings, state, event.subsecond); +        } +        break; +    case EVENT_LIGHT_LONG_PRESS: +        if (state->is_setting) { +            _alarm_resume_setting(settings, state, event.subsecond); +        } else { +            _alarm_initiate_setting(settings, state, event.subsecond); +        } +        break; +    case EVENT_ALARM_BUTTON_UP: +        if (!state->is_setting) { +            // cycle through the alarms +            state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS); +        } else { +            // handle the settings behaviour +            switch (state->setting_state) { +            case alarm_setting_idx_alarm: +                // alarm selection +                state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS); +                break; +            case alarm_setting_idx_day: +                // day selection +                state->alarm[state->alarm_idx].day = (state->alarm[state->alarm_idx].day + 1) % (ALARM_DAY_STATES); +                break; +            case alarm_setting_idx_hour: +                // hour selection +                _abort_quick_ticks(state); +                state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24; +                break; +            case alarm_setting_idx_minute: +                // minute selection +                _abort_quick_ticks(state); +                state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60; +                break; +            case alarm_setting_idx_pitch: +                // pitch level +                state->alarm[state->alarm_idx].pitch = (state->alarm[state->alarm_idx].pitch + 1) % 3; +                // play sound to show user what this is for +                _alarm_indicate_beep(state); +                break; +            case alarm_setting_idx_beeps: +                // number of beeping rounds selection +                state->alarm[state->alarm_idx].beeps = (state->alarm[state->alarm_idx].beeps + 1) % ALARM_MAX_BEEP_ROUNDS; +                // play sounds when user reaches 'short' length and also one time on regular beep length +                if (state->alarm[state->alarm_idx].beeps <= 1) _alarm_indicate_beep(state); +                break; +            default: +                break; +            } +            // auto enable an alarm if user sets anything +            if (state->setting_state > alarm_setting_idx_alarm) state->alarm[state->alarm_idx].enabled = true; +        } +        _alarm_face_draw(settings, state, event.subsecond); +        break; +    case EVENT_ALARM_LONG_PRESS: +        if (!state->is_setting) { +            // toggle the enabled flag for current alarm +            state->alarm[state->alarm_idx].enabled ^= 1; +        } else { +            // handle the long press settings behaviour +            switch (state->setting_state) { +            case alarm_setting_idx_alarm: +                // alarm selection +                state->alarm_idx = 0; +                break; +            case alarm_setting_idx_minute: +            case alarm_setting_idx_hour: +                // hour or minute selection +                _abort_quick_ticks(state); +                break; +            default: +                break; +            } +        } +        _alarm_face_draw(settings, state, event.subsecond); +        break; +    case EVENT_BACKGROUND_TASK: +        // play alarm +        if (state->alarm[state->alarm_playing_idx].beeps == 0) { +            // short beep +            if (watch_is_buzzer_or_led_enabled()) { +                _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch); +            } else { +                // enable, play beep and disable buzzer again +                watch_enable_buzzer(); +                _alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch); +                watch_disable_buzzer(); +            } +        } else { +            // regular alarm beeps +            movement_play_alarm_beeps((state->alarm[state->alarm_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps),  +                                  _buzzer_notes[state->alarm[state->alarm_playing_idx].pitch]); +        } +        break; +    case EVENT_MODE_BUTTON_UP: +        movement_move_to_next_face(); +        break; +    case EVENT_TIMEOUT: +        movement_move_to_face(0); +        break; +    default: +      break; +    } + +    return true; +}
\ No newline at end of file diff --git a/movement/watch_faces/complication/alarm_face.h b/movement/watch_faces/complication/alarm_face.h new file mode 100644 index 00000000..874b2a0d --- /dev/null +++ b/movement/watch_faces/complication/alarm_face.h @@ -0,0 +1,80 @@ +/* + * MIT License + * + * Copyright (c) 2022 Andreas Nebinger + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +//----------------------------------------------------------------------------- + +#ifndef ALARM_FACE_H_ +#define ALARM_FACE_H_ + +#include "movement.h" + +/* +A face for setting various alarms +*/ + +#define ALARM_ALARMS 16     // no of available alarm slots (be aware: only 4 bits reserved for this value in struct below) +#define ALARM_DAY_STATES 11 // no of different day settings +#define ALARM_DAY_EACH_DAY 7 +#define ALARM_DAY_ONE_TIME 8 +#define ALARM_DAY_WORKDAY 9 +#define ALARM_DAY_WEEKEND 10 +#define ALARM_MAX_BEEP_ROUNDS 11 // maximum number of beeping rounds for an alarm slot (including short and long alarms) +#define ALARM_SETTING_STATES 6 +#define ALARM_QUICK_MIN_TICKS 2 * 4    // number of ticks (quarter seconds) to wait until fast counting for hours and minutes kicks in + +typedef struct { +    uint8_t day : 4;    // day of week: 0=MO, 1=TU, 2=WE, 3=TH, 4=FR, 5=SA, 6=SU, 7=each day, 8=one time alarm, 9=Weekdays, 10=Weekend +    uint8_t hour : 5; +    uint8_t minute : 6; +    uint8_t beeps : 4; +    uint8_t pitch :2; +    bool enabled : 1; +} alarm_setting_t; + +typedef struct { +    uint8_t alarm_idx : 4; +    uint8_t alarm_playing_idx : 4; +    uint8_t setting_state : 3; +    int8_t alarm_handled_minute; +    int8_t alarm_quick_ticks; +    bool is_setting : 1; +    alarm_setting_t alarm[ALARM_ALARMS]; +} alarm_state_t; + + +void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); +void alarm_face_activate(movement_settings_t *settings, void *context); +bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context); +void alarm_face_resign(movement_settings_t *settings, void *context); +bool alarm_face_wants_background_task(movement_settings_t *settings, void *context); + +#define alarm_face ((const watch_face_t){ \ +    alarm_face_setup, \ +    alarm_face_activate, \ +    alarm_face_loop, \ +    alarm_face_resign, \ +    alarm_face_wants_background_task, \ +}) + +#endif // ALARM_FACE_H_  | 
