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-rw-r--r--movement/make/Makefile1
-rw-r--r--movement/movement_faces.h1
-rw-r--r--movement/watch_faces/complication/interval_face.c677
-rw-r--r--movement/watch_faces/complication/interval_face.h81
4 files changed, 760 insertions, 0 deletions
diff --git a/movement/make/Makefile b/movement/make/Makefile
index 48d985f4..1ecb7c28 100644
--- a/movement/make/Makefile
+++ b/movement/make/Makefile
@@ -76,6 +76,7 @@ SRCS += \
../watch_faces/demo/frequency_correction_face.c \
../watch_faces/complication/alarm_face.c \
../watch_faces/complication/ratemeter_face.c \
+ ../watch_faces/complication/interval_face.c \
../watch_faces/complication/rpn_calculator_alt_face.c \
../watch_faces/complication/stock_stopwatch_face.c \
../watch_faces/complication/tachymeter_face.c \
diff --git a/movement/movement_faces.h b/movement/movement_faces.h
index 8ca3930f..c251d68b 100644
--- a/movement/movement_faces.h
+++ b/movement/movement_faces.h
@@ -70,6 +70,7 @@
#include "tempchart_face.h"
#include "tally_face.h"
#include "tarot_face.h"
+#include "interval_face.h"
// New includes go above this line.
#endif // MOVEMENT_FACES_H_
diff --git a/movement/watch_faces/complication/interval_face.c b/movement/watch_faces/complication/interval_face.c
new file mode 100644
index 00000000..0c35cdfc
--- /dev/null
+++ b/movement/watch_faces/complication/interval_face.c
@@ -0,0 +1,677 @@
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+//-----------------------------------------------------------------------------
+
+#include <stdlib.h>
+#include <string.h>
+
+#include "interval_face.h"
+#include "watch.h"
+#include "watch_utility.h"
+#include "watch_private_display.h"
+#include "watch_buzzer.h"
+
+/*
+ This face brings 9 customizable interval timers to the sensor watch,
+ to be used as hiit training device and/or for time management techniques.
+
+ - There are 9 interval timer slots, you can cycle through these with the
+ alarm button (short press). For each timer slot, a short "slideshow"
+ displaying the relevant details (like length of each phase - see below)
+ is shown.
+
+ - To start an interval timer, press and hold the alarm button.
+
+ - To pause a running timer, press the alarm button (short press).
+
+ - To completely abort a running timer, press and hold the alarm button.
+
+ - Press and hold the light button to enter settings mode for each interval
+ timer slot.
+
+ - Each interval timer has 1 to 4 phases of customizable length like so:
+ (1) prepare/warum up --> (2) work --> (3) break --> (4) cool down.
+ When setting up or running a timer, each of these phases is displayed by
+ the letters "PR" (prepare), "WO" (work), "BR" (break), "CD" (cool down).
+
+ - Each of these phases is optional, you can set the corresponding
+ minutes and seconds to zero. But at least one phase needs to be set, if
+ you want to use the timer.
+
+ - You can define the number of rounds either only for the work
+ phase and/or for the combination of work + break phase. Let's say you
+ want an interval timer that counts 3 rounds of 30 seconds work,
+ followed by 20 seconds rest:
+ work 30s --> work 30s --> work 30s --> break 20s
+ You can do this by setting 30s for the "WO"rk phase and setting a 3
+ in the lower right hand corner of the work page. The "LAP" indicator
+ lights up at this position, to explain that we are setting laps here.
+ After that, set the "BR"eak phase to 20s and leave the rest as it is.
+
+ - If you want to set up a certain number of "full rounds", consisting
+ of work phase(s) plus breaks, you can do so at the "BR"eak page. The
+ number in the lower right hand corner determines the number of full
+ rounds to be counted. A "-" means, that there is no limit and the
+ timer keeps alternating between work and break phases.
+
+ - This watch face comes with several pre-defined interval timers,
+ suitable for hiit training (timer slots 1 to 4) as well as doing
+ work according to the pomodoro principle (timer slots 5 to 6).
+ Feel free to adjust the timer slots to your own needs (or completely
+ wipe them ;-)
+
+*/
+
+typedef enum {
+ interval_setting_0_timer_idx,
+ interval_setting_1_clear_yn,
+ interval_setting_2_warmup_minutes,
+ interval_setting_3_warmup_seconds,
+ interval_setting_4_work_minutes,
+ interval_setting_5_work_seconds,
+ interval_setting_6_work_rounds,
+ interval_setting_7_break_minutes,
+ interval_setting_8_break_seconds,
+ interval_setting_9_full_rounds,
+ interval_setting_10_cooldown_minutes,
+ interval_setting_11_cooldown_seconds,
+ interval_setting_max
+} interval_setting_idx_t;
+
+#define INTERVAL_FACE_STATE_DEFAULT "IT" // Interval Timer
+#define INTERVAL_FACE_STATE_WARMUP "PR" // PRepare / warm up
+#define INTERVAL_FACE_STATE_WORK "WO" // WOrk
+#define INTERVAL_FACE_STATE_BREAK "BR" // BReak
+#define INTERVAL_FACE_STATE_COOLDOWN "CD" // CoolDown
+
+// Define some default timer settings. Each timer is described in an array like this:
+// 1. warm-up seconds,
+// 2. work time (seconds/minutes)
+// 3. break time (seconds/minutes)
+// 4. full rounds (0 = no limit)
+// 5. cooldown seconds
+// Work time and break time: positive number = seconds, negative number = minutes
+static const int8_t _default_timers[6][5] = {{0, 40, 20, 0, 0},
+ {0, 45, 15, 0, 0},
+ {10, 20, 10, 8, 10},
+ {0, 35, 0, 0, 0},
+ {0, -25, -5, 0, 0},
+ {0, -20, -5, 0, 0}};
+
+static const uint8_t _intro_segdata[4][2] = {{1, 8}, {0, 8}, {0, 7}, {1, 7}};
+static const uint8_t _blink_idx[] = {3, 9, 4, 6, 4, 6, 8, 4, 6, 8, 4, 6};
+static const uint8_t _setting_page_idx[] = {1, 0, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4};
+static const int8_t _sound_seq_warmup[] = {BUZZER_NOTE_F6, 8, BUZZER_NOTE_REST, 1, -2, 3, 0};
+static const int8_t _sound_seq_work[] = {BUZZER_NOTE_F6, 8, BUZZER_NOTE_REST, 1, -2, 2, BUZZER_NOTE_C7, 24, 0};
+static const int8_t _sound_seq_break[] = {BUZZER_NOTE_B6, 15, BUZZER_NOTE_REST, 1, -2, 1, BUZZER_NOTE_B6, 16, 0};
+static const int8_t _sound_seq_cooldown[] = {BUZZER_NOTE_C7, 15, BUZZER_NOTE_REST, 1, -2, 1, BUZZER_NOTE_C7, 24, 0};
+static const int8_t _sound_seq_finish[] = {BUZZER_NOTE_C7, 6, BUZZER_NOTE_E7, 6, BUZZER_NOTE_G7, 6, BUZZER_NOTE_C8, 18, 0};
+
+interval_setting_idx_t _setting_idx;
+int8_t _ticks;
+bool _erase_timer_flag;
+uint32_t _target_ts;
+uint32_t _now_ts;
+uint32_t _paused_ts;
+uint8_t _timer_work_round;
+uint8_t _timer_full_round;
+uint8_t _timer_run_state;
+
+static inline void _inc_uint8(uint8_t *value, uint8_t step, uint8_t max) {
+ *value += step;
+ if (*value >= max) *value = 0;
+}
+
+static uint32_t _get_now_ts() {
+ // returns the current date time as unix timestamp
+ watch_date_time now = watch_rtc_get_date_time();
+ return watch_utility_date_time_to_unix_time(now, 0);
+}
+
+static inline void _button_beep(movement_settings_t *settings) {
+ // play a beep as confirmation for a button press (if applicable)
+ if (settings->bit.button_should_sound) watch_buzzer_play_note(BUZZER_NOTE_C7, 50);
+}
+
+static void _timer_write_info(interval_face_state_t *state, char *buf, uint8_t timer_page) {
+ // fill display string with requested timer information
+ switch (timer_page) {
+ case 0:
+ // clear timer?
+ sprintf(buf, "%2s %1dCLEARn", INTERVAL_FACE_STATE_DEFAULT, state->timer_idx + 1);
+ if (_erase_timer_flag) buf[9] = 'y';
+ watch_clear_colon();
+ break;
+ case 1:
+ // warmup time info
+ sprintf(buf, "%2s %1d%02d%02d ", INTERVAL_FACE_STATE_WARMUP, state->timer_idx + 1,
+ state->timer[state->timer_idx].warmup_minutes,
+ state->timer[state->timer_idx].warmup_seconds);
+ break;
+ case 2:
+ // work interval info
+ sprintf(buf, "%2s %1d%02d%02d%2d", INTERVAL_FACE_STATE_WORK, state->timer_idx + 1,
+ state->timer[state->timer_idx].work_minutes,
+ state->timer[state->timer_idx].work_seconds,
+ state->timer[state->timer_idx].work_rounds);
+ break;
+ case 3:
+ // break interval info
+ sprintf(buf, "%2s %1d%02d%02d%2d", INTERVAL_FACE_STATE_BREAK, state->timer_idx + 1,
+ state->timer[state->timer_idx].break_minutes,
+ state->timer[state->timer_idx].break_seconds,
+ state->timer[state->timer_idx].full_rounds);
+ if (!state->timer[state->timer_idx].full_rounds) buf[9] = '-';
+ break;
+ case 4:
+ // cooldown time info
+ sprintf(buf, "%2s %1d%02d%02d ", INTERVAL_FACE_STATE_COOLDOWN ,state->timer_idx + 1,
+ state->timer[state->timer_idx].cooldown_minutes,
+ state->timer[state->timer_idx].cooldown_seconds);
+ break;
+ default:
+ break;
+ }
+}
+
+static void _face_draw(interval_face_state_t *state, uint8_t subsecond) {
+ // draws current face state
+ if (!state->is_active) return;
+ char buf[14];
+ buf[0] = 0;
+ uint8_t tmp;
+ if (state->face_state == interval_state_waiting && _ticks >= 0) {
+ // play info slideshow for current timer
+ int8_t ticks = _ticks % 12;
+ if (ticks == 0) {
+ if ((state->timer[state->timer_idx].warmup_minutes + state->timer[state->timer_idx].warmup_seconds) == 0) {
+ // skip warmup info if there is none for this timer
+ ticks = 3;
+ _ticks += 3;
+ }
+ }
+ tmp = ticks / 3 + 1;
+ _timer_write_info(state, buf, tmp);
+ // don't show '1 round' when displaying workout time to avoid detail overload
+ if (tmp == 2 && state->timer[state->timer_idx].work_rounds == 1) buf[9] = ' ';
+ // blink colon
+ if (subsecond % 2 == 0 && _ticks < 24) watch_clear_colon();
+ else watch_set_colon();
+ } else if (state->face_state == interval_state_setting) {
+ if (_setting_idx == interval_setting_0_timer_idx) {
+ if ((state->timer[state->timer_idx].warmup_minutes + state->timer[state->timer_idx].warmup_seconds) == 0)
+ tmp = 1;
+ else
+ tmp = 2;
+ } else {
+ tmp = _setting_page_idx[_setting_idx];
+ }
+ _timer_write_info(state, buf, tmp);
+ // blink at cursor position
+ if (subsecond % 2 && _ticks != -2) {
+ buf[_blink_idx[_setting_idx]] = ' ';
+ if (_blink_idx[_setting_idx] % 2 == 0) buf[_blink_idx[_setting_idx] + 1] = ' ';
+ }
+ // show lap indicator only when rounds are set
+ if (_setting_idx == interval_setting_6_work_rounds || _setting_idx == interval_setting_9_full_rounds)
+ watch_set_indicator(WATCH_INDICATOR_LAP);
+ else
+ watch_clear_indicator(WATCH_INDICATOR_LAP);
+ } else if (state->face_state == interval_state_running || state->face_state == interval_state_pausing) {
+ tmp = _timer_full_round;
+ switch (_timer_run_state) {
+ case 0:
+ sprintf(buf, INTERVAL_FACE_STATE_WARMUP);
+ break;
+ case 1:
+ sprintf(buf, INTERVAL_FACE_STATE_WORK);
+ if (state->timer[state->timer_idx].work_rounds > 1) tmp = _timer_work_round;
+ break;
+ case 2:
+ sprintf(buf, INTERVAL_FACE_STATE_BREAK);
+ break;
+ case 3:
+ sprintf(buf, INTERVAL_FACE_STATE_COOLDOWN);
+ break;
+ default:
+ break;
+ }
+ div_t delta;
+
+ if (state->face_state == interval_state_pausing) {
+ // pausing
+ delta = div(_target_ts - _paused_ts, 60);
+ // blink the bell icon
+ if (_now_ts % 2) watch_set_indicator(WATCH_INDICATOR_BELL);
+ else watch_clear_indicator(WATCH_INDICATOR_BELL);
+ } else
+ // running
+ delta = div(_target_ts - _now_ts, 60);
+ sprintf(&buf[2], " %1d%02d%02d%2d", state->timer_idx + 1, delta.quot, delta.rem, tmp + 1);
+ }
+ // write out to lcd
+ if (buf[0]) {
+ watch_display_character(buf[0], 0);
+ watch_display_character(buf[1], 1);
+ // set the bar for the i-like symbol on position 2
+ watch_set_pixel(2, 9);
+ // display the rest of the string
+ watch_display_string(&buf[3], 3);
+ }
+}
+
+static void _initiate_setting(interval_face_state_t *state, uint8_t subsecond) {
+ state->face_state = interval_state_setting;
+ _setting_idx = interval_setting_0_timer_idx;
+ _ticks = 0;
+ _erase_timer_flag = false;
+ watch_set_colon();
+ movement_request_tick_frequency(4);
+ _face_draw(state, subsecond);
+}
+
+static void _resume_setting(interval_face_state_t *state, uint8_t subsecond) {
+ state->face_state = interval_state_waiting;
+ _ticks = 0;
+ _face_draw(state, subsecond);
+ movement_request_tick_frequency(2);
+ watch_clear_indicator(WATCH_INDICATOR_LAP);
+}
+
+static void _abort_quick_ticks() {
+ if (_ticks == -2) {
+ _ticks = -1;
+ movement_request_tick_frequency(4);
+ }
+}
+
+static void _handle_alarm_button(interval_face_state_t *state) {
+ // handles the alarm button press and alters the corresponding timer settings
+ switch (_setting_idx) {
+ case interval_setting_0_timer_idx:
+ _inc_uint8(&state->timer_idx, 1, INTERVAL_TIMERS);
+ _erase_timer_flag = false;
+ break;
+ case interval_setting_1_clear_yn:
+ _erase_timer_flag ^= 1;
+ break;
+ case interval_setting_2_warmup_minutes:
+ _inc_uint8(&state->timer[state->timer_idx].warmup_minutes, 1, 60);
+ break;
+ case interval_setting_3_warmup_seconds:
+ _inc_uint8(&state->timer[state->timer_idx].warmup_seconds, 5, 60);
+ break;
+ case interval_setting_4_work_minutes:
+ _inc_uint8(&state->timer[state->timer_idx].work_minutes, 1, 60);
+ if (state->timer[state->timer_idx].work_rounds == 0) state->timer[state->timer_idx].work_rounds = 1;
+ break;
+ case interval_setting_5_work_seconds:
+ _inc_uint8(&state->timer[state->timer_idx].work_seconds, 5, 60);
+ if (state->timer[state->timer_idx].work_rounds == 0) state->timer[state->timer_idx].work_rounds = 1;
+ break;
+ case interval_setting_6_work_rounds:
+ _inc_uint8(&state->timer[state->timer_idx].work_rounds, 1, 100);
+ break;
+ case interval_setting_7_break_minutes:
+ _inc_uint8(&state->timer[state->timer_idx].break_minutes, 1, 60);
+ break;
+ case interval_setting_8_break_seconds:
+ _inc_uint8(&state->timer[state->timer_idx].break_seconds, 5, 60);
+ break;
+ case interval_setting_9_full_rounds:
+ _inc_uint8(&state->timer[state->timer_idx].full_rounds, 1, 100);
+ break;
+ case interval_setting_10_cooldown_minutes:
+ _inc_uint8(&state->timer[state->timer_idx].cooldown_minutes, 1, 60);
+ break;
+ case interval_setting_11_cooldown_seconds:
+ _inc_uint8(&state->timer[state->timer_idx].cooldown_seconds, 5, 60);
+ break;
+ default:
+ break;
+ }
+}
+
+static void _set_next_timestamp(interval_face_state_t *state) {
+ // set next timestamp for the running timer, set background task and pay sound sequence
+ uint16_t delta = 0;
+ int8_t *sound_seq;
+ interval_timer_setting_t timer = state->timer[state->timer_idx];
+ switch (_timer_run_state) {
+ case 0:
+ delta = timer.warmup_minutes * 60 + timer.warmup_seconds;
+ sound_seq = (int8_t *)_sound_seq_warmup;
+ break;
+ case 1:
+ delta = timer.work_minutes * 60 + timer.work_seconds;
+ sound_seq = (int8_t *)_sound_seq_work;
+ break;
+ case 2:
+ delta = timer.break_minutes * 60 + timer.break_seconds;
+ sound_seq = (int8_t *)_sound_seq_break;
+ break;
+ case 3:
+ delta = timer.cooldown_minutes * 60 + timer.cooldown_seconds;
+ sound_seq = (int8_t *)_sound_seq_cooldown;
+ break;
+ default:
+ sound_seq = NULL;
+ break;
+ }
+ // failsafe
+ if (delta <= 0) delta = 1;
+ _target_ts += delta;
+ // schedule next background task
+ watch_date_time target_dt = watch_utility_date_time_from_unix_time(_target_ts, 0);
+ movement_schedule_background_task_for_face(state->face_idx, target_dt);
+ // play sound
+ watch_buzzer_play_sequence(sound_seq, NULL);
+}
+
+static inline bool _is_timer_empty(interval_timer_setting_t *timer) {
+ // checks if a timer is empty
+ return (timer->warmup_minutes + timer->warmup_seconds
+ + timer->work_minutes + timer->work_seconds
+ + timer->break_minutes + timer->break_seconds
+ + timer->cooldown_minutes + timer->cooldown_seconds == 0);
+}
+
+static void _init_timer_info(interval_face_state_t *state) {
+ state->face_state = interval_state_waiting;
+ _ticks = 0;
+ if (state->is_active) movement_request_tick_frequency(2);
+}
+
+static void _abort_running_timer() {
+ _timer_work_round = _timer_full_round = 0;
+ _timer_run_state = 0;
+ movement_cancel_background_task();
+ watch_clear_indicator(WATCH_INDICATOR_BELL);
+ watch_buzzer_play_note(BUZZER_NOTE_C8, 100);
+}
+
+static void _resume_paused_timer(interval_face_state_t *state) {
+ // resume paused timer
+ _now_ts = _get_now_ts();
+ _target_ts += _now_ts - _paused_ts;
+ watch_date_time target_dt = watch_utility_date_time_from_unix_time(_target_ts, 0);
+ movement_schedule_background_task_for_face(state->face_idx, target_dt);
+ state->face_state = interval_state_running;
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+}
+
+void interval_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) {
+ (void) settings;
+
+ if (*context_ptr == NULL) {
+ *context_ptr = malloc(sizeof(interval_face_state_t));
+ interval_face_state_t *state = (interval_face_state_t *)*context_ptr;
+ memset(*context_ptr, 0, sizeof(interval_face_state_t));
+ state->face_idx = watch_face_index;
+ // somehow the memset above doesn't to the trick. So set the state explicitly
+ state->face_state = interval_state_waiting;
+ for (uint8_t i = 0; i < INTERVAL_TIMERS; i++) state->timer[i].work_rounds = 1;
+ // set up default timers
+ for (uint8_t i = 0; i < 6; i++) {
+ state->timer[i].warmup_seconds = _default_timers[i][0];
+ if (_default_timers[i][1] < 0) state->timer[i].work_minutes = -_default_timers[i][1];
+ else state->timer[i].work_seconds = _default_timers[i][1];
+ state->timer[i].work_rounds = 1;
+ if (_default_timers[i][2] < 0) state->timer[i].break_minutes = -_default_timers[i][2];
+ else state->timer[i].break_seconds = _default_timers[i][2];
+ state->timer[i].full_rounds = _default_timers[i][3];
+ state->timer[i].cooldown_seconds = _default_timers[i][4];
+ }
+ }
+}
+
+void interval_face_activate(movement_settings_t *settings, void *context) {
+ (void) settings;
+ interval_face_state_t *state = (interval_face_state_t *)context;
+ _erase_timer_flag = false;
+ state->is_active = true;
+ if (state->face_state <= interval_state_waiting) {
+ // initiate the intro loop
+ state->face_state = interval_state_intro;
+ _ticks = 0;
+ movement_request_tick_frequency(8);
+ } else watch_set_colon();
+}
+
+void interval_face_resign(movement_settings_t *settings, void *context) {
+ (void) settings;
+ interval_face_state_t *state = (interval_face_state_t *)context;
+ if (state->face_state <= interval_state_setting) state->face_state = interval_state_waiting;
+ watch_set_led_off();
+ movement_request_tick_frequency(1);
+ state->is_active = false;
+}
+
+bool interval_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
+ interval_face_state_t *state = (interval_face_state_t *)context;
+ interval_timer_setting_t *timer = &state->timer[state->timer_idx];
+
+ switch (event.event_type) {
+ case EVENT_TICK:
+ if (state->face_state == interval_state_intro) {
+ // play intro animation so the wearer knows the face
+ if (_ticks == 4) {
+ // transition to default view of current interval slot
+ watch_set_colon();
+ _init_timer_info(state);
+ _face_draw(state, event.subsecond);
+ break;
+ }
+ watch_set_pixel(_intro_segdata[_ticks][0], _intro_segdata[_ticks][1]);
+ _ticks++;
+ } else if (state->face_state == interval_state_waiting && _ticks >= 0) {
+ // play information slideshow for current interval timer
+ _ticks++;
+ if ((_ticks % 12 == 9) && (timer->cooldown_minutes + timer->cooldown_seconds == 0)) _ticks += 3;
+ if (_ticks > 24) _ticks = -1;
+ else _face_draw(state, event.subsecond);
+ } else if (state->face_state == interval_state_setting) {
+ if (_ticks == -2) {
+ // fast counting
+ _handle_alarm_button(state);
+ }
+ _face_draw(state, event.subsecond);
+ } else if (state->face_state == interval_state_running || state->face_state == interval_state_pausing) {
+ _now_ts = _get_now_ts();
+ _face_draw(state, event.subsecond);
+ }
+ break;
+ case EVENT_ACTIVATE:
+ watch_display_string(INTERVAL_FACE_STATE_DEFAULT, 0);
+ if (state->face_state) _face_draw(state, event.subsecond);
+ break;
+ case EVENT_LIGHT_BUTTON_UP:
+ if (state->face_state == interval_state_setting) {
+ if (_setting_idx == interval_setting_0_timer_idx) {
+ // skip clear page if timer is empty
+ if (_is_timer_empty(timer)) _setting_idx = interval_setting_1_clear_yn;
+ } else if (_setting_idx == interval_setting_1_clear_yn) {
+ watch_set_colon();
+ if (_erase_timer_flag) {
+ // clear the current timer
+ memset((void *)timer, 0, sizeof(interval_timer_setting_t));
+ // play a short beep as confirmation
+ watch_buzzer_play_note(BUZZER_NOTE_C8, 70);
+ }
+ } else if (_setting_idx == interval_setting_9_full_rounds && !timer->full_rounds) {
+ // skip cooldown if full rounds are not limited
+ _setting_idx = interval_setting_11_cooldown_seconds;
+ }
+ _setting_idx += 1;
+ if (_setting_idx == interval_setting_max) {
+ // we have done a full settings circle: resume setting
+ _resume_setting(state, event.subsecond);
+ } else
+ _face_draw(state, event.subsecond);
+ } else {
+ movement_illuminate_led();
+ }
+ break;
+ case EVENT_LIGHT_LONG_PRESS:
+ _button_beep(settings);
+ if (state->face_state == interval_state_setting) {
+ _resume_setting(state, event.subsecond);
+ } else {
+ if (state->face_state >= interval_state_running ) _abort_running_timer();
+ _initiate_setting(state, event.subsecond);
+ }
+ break;
+ case EVENT_ALARM_BUTTON_UP:
+ switch (state->face_state) {
+ case interval_state_waiting:
+ // cycle through timers
+ _inc_uint8(&state->timer_idx, 1, INTERVAL_TIMERS);
+ _ticks = 0;
+ _face_draw(state, event.subsecond);
+ break;
+ case interval_state_setting:
+ // alter timer settings
+ _abort_quick_ticks();
+ _handle_alarm_button(state);
+ break;
+ case interval_state_running:
+ // pause timer
+ _button_beep(settings);
+ _paused_ts = _get_now_ts();
+ state->face_state = interval_state_pausing;
+ movement_cancel_background_task();
+ _face_draw(state, event.subsecond);
+ break;
+ case interval_state_pausing:
+ // resume paused timer
+ _button_beep(settings);
+ _resume_paused_timer(state);
+ _face_draw(state, event.subsecond);
+ break;
+ default:
+ break;
+ }
+ break;
+ case EVENT_ALARM_LONG_PRESS:
+ if (state->face_state == interval_state_setting && _setting_idx != interval_setting_1_clear_yn) {
+ // initiate quick counting
+ _ticks = -2;
+ movement_request_tick_frequency(8);
+ break;
+ } else if (state->face_state <= interval_state_waiting) {
+ if (_is_timer_empty(timer)) {
+ // jump back to timer #1
+ _button_beep(settings);
+ state->timer_idx = 0;
+ _init_timer_info(state);
+ } else {
+ // set initial state and start timer
+ _timer_work_round = _timer_full_round = 0;
+ if (timer->warmup_minutes + timer->warmup_seconds) _timer_run_state = 0;
+ else if (timer->work_minutes + timer->work_seconds) _timer_run_state = 1;
+ else if (timer->break_minutes + timer->break_seconds) _timer_run_state = 2;
+ else if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
+ movement_request_tick_frequency(1);
+ _now_ts = _get_now_ts();
+ _target_ts = _now_ts;
+ _set_next_timestamp(state);
+ state->face_state = interval_state_running;
+ watch_set_indicator(WATCH_INDICATOR_BELL);
+ watch_set_colon();
+ }
+ } else if (state->face_state == interval_state_running) {
+ // stop the timer
+ _abort_running_timer();
+ _init_timer_info(state);
+ } else if (state->face_state == interval_state_pausing) {
+ // resume paused timer
+ _button_beep(settings);
+ _resume_paused_timer(state);
+ }
+ _face_draw(state, event.subsecond);
+ break;
+ case EVENT_ALARM_LONG_UP:
+ _abort_quick_ticks();
+ break;
+ case EVENT_BACKGROUND_TASK:
+ // find the next timestamp or end the timer
+ if (_timer_run_state == 0) {
+ // warmup finished
+ if (timer->work_minutes + timer->work_seconds) _timer_run_state = 1;
+ else if (timer->break_minutes + timer->break_seconds) _timer_run_state = 2;
+ else if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
+ else _timer_run_state = 4;
+ } else if (_timer_run_state == 1) {
+ // work finished
+ _timer_work_round++;
+ if (_timer_work_round == timer->work_rounds) {
+ _timer_work_round = 0;
+ if (timer->break_minutes + timer->break_seconds && (timer->full_rounds == 0
+ || (timer->full_rounds && _timer_full_round + 1 < timer->full_rounds))) _timer_run_state = 2;
+ else {
+ _timer_full_round++;
+ if (timer->full_rounds && _timer_full_round == timer->full_rounds) {
+ if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
+ else _timer_run_state = 4;
+ } else _timer_run_state = 1;
+ }
+ }
+ } else if (_timer_run_state == 2) {
+ // break finished
+ _timer_full_round++;
+ _timer_work_round = 0;
+ if (timer->full_rounds && _timer_full_round == timer->full_rounds) {
+ if (timer->cooldown_minutes + timer->cooldown_seconds) _timer_run_state = 3;
+ else _timer_run_state = 4;
+ _timer_full_round--;
+ } else {
+ if (timer->work_minutes + timer->work_seconds) _timer_run_state = 1;
+ }
+ } else if (_timer_run_state == 3)
+ // cooldown finished
+ _timer_run_state = 4;
+ // set next timestamp or play final sound sequence
+ if (_timer_run_state < 4) {
+ // transition to next timer phase
+ _set_next_timestamp(state);
+ } else {
+ // timer has finished
+ state->face_state = interval_state_waiting;
+ _init_timer_info(state);
+ _face_draw(state, event.subsecond);
+ watch_buzzer_play_sequence((int8_t *)_sound_seq_finish, NULL);
+ }
+ break;
+ case EVENT_MODE_BUTTON_UP:
+ movement_move_to_next_face();
+ break;
+ case EVENT_TIMEOUT:
+ if (state->face_state != interval_state_running) movement_move_to_face(0);
+ break;
+ default:
+ break;
+ }
+ return true;
+} \ No newline at end of file
diff --git a/movement/watch_faces/complication/interval_face.h b/movement/watch_faces/complication/interval_face.h
new file mode 100644
index 00000000..fa0a4280
--- /dev/null
+++ b/movement/watch_faces/complication/interval_face.h
@@ -0,0 +1,81 @@
+/*
+ * MIT License
+ *
+ * Copyright (c) 2022 Andreas Nebinger
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+//-----------------------------------------------------------------------------
+
+#ifndef INTERVAL_FACE_H_
+#define INTERVAL_FACE_H_
+
+#include "movement.h"
+
+/*
+A face for customizable interval timers
+*/
+
+#define INTERVAL_TIMERS 9 // no of available customizable timers (be aware: only 4 bits reserved for this value in struct below)
+
+typedef struct {
+ uint8_t warmup_minutes;
+ uint8_t warmup_seconds;
+ uint8_t work_minutes;
+ uint8_t work_seconds;
+ uint8_t break_minutes;
+ uint8_t break_seconds;
+ uint8_t cooldown_minutes;
+ uint8_t cooldown_seconds;
+ uint8_t work_rounds;
+ uint8_t full_rounds;
+} interval_timer_setting_t;
+
+typedef enum {
+ interval_state_intro,
+ interval_state_waiting,
+ interval_state_setting,
+ interval_state_running,
+ interval_state_pausing
+} interval_timer_state_t;
+
+typedef struct {
+ bool is_active;
+ uint8_t face_idx;
+ uint8_t timer_idx;
+ uint8_t timer_running_idx;
+ interval_timer_state_t face_state;
+ interval_timer_setting_t timer[INTERVAL_TIMERS];
+} interval_face_state_t;
+
+void interval_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
+void interval_face_activate(movement_settings_t *settings, void *context);
+bool interval_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
+void interval_face_resign(movement_settings_t *settings, void *context);
+
+#define interval_face ((const watch_face_t) { \
+ interval_face_setup, \
+ interval_face_activate, \
+ interval_face_loop, \
+ interval_face_resign, \
+ NULL \
+})
+
+#endif // INTERVAL_FACE_H_