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author | David Keck <davidskeck@users.noreply.github.com> | 2022-01-18 22:29:04 -0500 |
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committer | GitHub <noreply@github.com> | 2022-01-18 22:29:04 -0500 |
commit | 3d5ec1adda827060e9049a21adf4aff79de0ee48 (patch) | |
tree | e4c75e9e5a3baa6d84e1381b5568b14939d54eca /movement/watch_faces | |
parent | 903ae6eff89540b21910e06ef4abbb87e5c510c7 (diff) | |
download | Sensor-Watch-3d5ec1adda827060e9049a21adf4aff79de0ee48.tar.gz Sensor-Watch-3d5ec1adda827060e9049a21adf4aff79de0ee48.tar.bz2 Sensor-Watch-3d5ec1adda827060e9049a21adf4aff79de0ee48.zip |
Added ability to reset to default timer value
Added option to reset to the default timer value when in waiting mode and on long press of alarm. This was useful to me as I sometimes accidentally increase the timer value and then would need to loop around to get back to the default value.
Diffstat (limited to 'movement/watch_faces')
-rw-r--r-- | movement/watch_faces/complications/countdown_face.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/movement/watch_faces/complications/countdown_face.c b/movement/watch_faces/complications/countdown_face.c index 16e06ac9..c122c502 100644 --- a/movement/watch_faces/complications/countdown_face.c +++ b/movement/watch_faces/complications/countdown_face.c @@ -32,6 +32,7 @@ #define CD_SELECTIONS 2 +#define DEFAULT_MINUTES 3 static uint32_t offset_date_time(uint32_t now, int8_t hours, int8_t minutes, int8_t seconds) { @@ -129,7 +130,7 @@ void countdown_face_setup(movement_settings_t *settings, uint8_t watch_face_inde *context_ptr = malloc(sizeof(countdown_state_t)); countdown_state_t *state = (countdown_state_t *)*context_ptr; memset(*context_ptr, 0, sizeof(countdown_state_t)); - state->minutes = 3; + state->minutes = DEFAULT_MINUTES; } } @@ -198,6 +199,12 @@ bool countdown_face_loop(movement_event_t event, movement_settings_t *settings, ring(state); break; case EVENT_ALARM_LONG_PRESS: + if (state->mode == cd_waiting) { + state->minutes = DEFAULT_MINUTES; + state->seconds = 0; + draw(state, event.subsecond); + break; + } break; case EVENT_TIMEOUT: movement_move_to_face(0); |