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author | joeycastillo <joeycastillo@utexas.edu> | 2022-10-31 01:09:13 -0500 |
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committer | GitHub <noreply@github.com> | 2022-10-31 01:09:13 -0500 |
commit | 54495d2d295675da636c60d864715ea36e8ebedd (patch) | |
tree | 0e6b1dbf8f321b8a633bef20b3b47272584e3696 /movement/watch_faces/complication | |
parent | 214234a34f9f98e9bbaf20985a63c57a35afd070 (diff) | |
parent | 27111c2d51a137215f65f1060f1e7bf2b37a1daf (diff) | |
download | Sensor-Watch-54495d2d295675da636c60d864715ea36e8ebedd.tar.gz Sensor-Watch-54495d2d295675da636c60d864715ea36e8ebedd.tar.bz2 Sensor-Watch-54495d2d295675da636c60d864715ea36e8ebedd.zip |
Merge pull request #114 from TheOnePerson/alarm-face-indicator-24h
Alarm face: make active alarm indicator show up only when there is an alarm set within the next 24 h
Diffstat (limited to 'movement/watch_faces/complication')
-rw-r--r-- | movement/watch_faces/complication/alarm_face.c | 75 |
1 files changed, 65 insertions, 10 deletions
diff --git a/movement/watch_faces/complication/alarm_face.c b/movement/watch_faces/complication/alarm_face.c index 8d1eddd2..b1ace2c2 100644 --- a/movement/watch_faces/complication/alarm_face.c +++ b/movement/watch_faces/complication/alarm_face.c @@ -37,8 +37,10 @@ Usage: - In normal mode, the alarm button cycles through all 16 alarms. - - Long pressing the alarm button in normal mode toggles the corresponding alarm on or off. + - Pressing the alarm button long in normal mode toggles the corresponding alarm on or off. + (Whereas pressing the alarm button extra long brings you back to alarm no. 1.) - Pressing the light button enters setting mode and cycles through the settings of each alarm. + (Long pressing the light button enters setting mode without illuminating the led.) - In setting mode an alarm slot is selected by pressing the alarm button when the slot number in the upper right corner is blinking. - For each alarm slot, you can select the day. These are the day modes: @@ -51,7 +53,8 @@ - You can select the tone in which the alarm is played. (Three pitch levels available.) - You can select how many "beep rounds" are played for each alarm. 1 to 9 rounds, plus extra long ('L') and extra short ('o') alarms. - - The simple watch face indicates any alarm set by showing the bell indicator. + - The simple watch face indicates if any alarm is set within the next 24h by showing the signal + indicator. */ typedef enum { @@ -69,6 +72,8 @@ static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9}; static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8}; static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}}; +int8_t _wait_ticks; + static uint8_t _get_weekday_idx(watch_date_time date_time) { date_time.unit.year += 20; if (date_time.unit.month <= 2) { @@ -78,6 +83,13 @@ static uint8_t _get_weekday_idx(watch_date_time date_time) { return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7; } +static void _alarm_set_signal(alarm_state_t *state) { + if (state->alarm[state->alarm_idx].enabled) + watch_set_indicator(WATCH_INDICATOR_SIGNAL); + else + watch_clear_indicator(WATCH_INDICATOR_SIGNAL); +} + static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) { char buf[12]; @@ -127,12 +139,8 @@ static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state } } - // set bell indicator - if (state->alarm[state->alarm_idx].enabled) - watch_set_indicator(WATCH_INDICATOR_BELL); - else - watch_clear_indicator(WATCH_INDICATOR_BELL); - + // set alarm indicator + _alarm_set_signal(state); } static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) { @@ -151,10 +159,36 @@ static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t * static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) { // save indication for active alarms to movement settings bool active_alarms = false; + watch_date_time *now = NULL; + uint8_t weekday_idx; + uint16_t now_minutes_of_day; + uint16_t alarm_minutes_of_day; for (uint8_t i = 0; i < ALARM_ALARMS; i++) { if (state->alarm[i].enabled) { + // figure out if alarm is to go off in the next 24 h + if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) { active_alarms = true; break; + } else { + if (now == NULL) { + *now = watch_rtc_get_date_time(); + weekday_idx = _get_weekday_idx(*now); + now_minutes_of_day = now->unit.hour * 60 + now->unit.minute; + } + alarm_minutes_of_day = state->alarm[i].hour * 60 + state->alarm[i].minute; + // no more shortcuts: check days and times for all possible cases... + if ((state->alarm[i].day == weekday_idx && alarm_minutes_of_day >= now_minutes_of_day) + || ((weekday_idx + 1) % 7 == state->alarm[i].day && alarm_minutes_of_day <= now_minutes_of_day) + || (state->alarm[i].day == ALARM_DAY_WORKDAY && (weekday_idx < 4 + || (weekday_idx = 5 && alarm_minutes_of_day >= now_minutes_of_day) + || (weekday_idx = 6 && alarm_minutes_of_day <= now_minutes_of_day))) + || (state->alarm[i].day == ALARM_DAY_WEEKEND && (weekday_idx == 5 + || (weekday_idx = 6 && alarm_minutes_of_day >= now_minutes_of_day) + || (weekday_idx = 4 && alarm_minutes_of_day <= now_minutes_of_day)))) { + active_alarms = true; + break; + } + } } } settings->bit.alarm_enabled = active_alarms; @@ -202,6 +236,7 @@ void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, v state->alarm[i].pitch = 1; } state->alarm_handled_minute = -1; + _wait_ticks = -1; } } @@ -218,6 +253,7 @@ void alarm_face_resign(movement_settings_t *settings, void *context) { watch_set_led_off(); watch_store_backup_data(settings->reg, 0); state->alarm_quick_ticks = false; + _wait_ticks = -1; movement_request_tick_frequency(1); } @@ -252,6 +288,8 @@ bool alarm_face_wants_background_task(movement_settings_t *settings, void *conte } } state->alarm_handled_minute = -1; + // update the movement's alarm indicator five times an hour + if (now.unit.minute % 12 == 0) _alarm_update_alarm_enabled(settings, state); return false; } @@ -268,7 +306,20 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void } else if (state->setting_state == alarm_setting_idx_minute) { state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60; } else _abort_quick_ticks(state); - } else if (!state->is_setting) break; // no need to do anything when we are not in settings mode and no quick ticks are running + } else if (!state->is_setting) { + if (_wait_ticks >= 0 && _wait_ticks <= INT8_MAX) _wait_ticks++; + if (_wait_ticks == 2) { + // extra long press of alarm button + _wait_ticks = -1; + if (state->alarm_idx) { + // revert change of enabled flag and show it briefly + state->alarm[state->alarm_idx].enabled ^= 1; + _alarm_set_signal(state); + delay_ms(275); + state->alarm_idx = 0; + } + } else break; // no need to do anything when we are not in settings mode and no quick ticks are running + } // fall through case EVENT_ACTIVATE: _alarm_face_draw(settings, state, event.subsecond); @@ -294,6 +345,8 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void break; case EVENT_ALARM_BUTTON_UP: if (!state->is_setting) { + // stop wait ticks counter + _wait_ticks = -1; // cycle through the alarms state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS); } else { @@ -341,6 +394,8 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void if (!state->is_setting) { // toggle the enabled flag for current alarm state->alarm[state->alarm_idx].enabled ^= 1; + // start wait ticks counter + _wait_ticks = 0; } else { // handle the long press settings behaviour switch (state->setting_state) { @@ -364,7 +419,7 @@ bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void if (state->is_setting) { if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute) _abort_quick_ticks(state); - } + } else _wait_ticks = -1; break; case EVENT_BACKGROUND_TASK: // play alarm |