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From c01673fc785dd4646a9cf3abf1821d90fde2aff2 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Tue, 30 Aug 2016 13:57:38 -0700
Subject: [PATCH] drm/vc4: Allow some more signals to be packed with uniform
resets.
The intent was to make sure people don't sneak in a small immediate or
something to change the interpretation of the uniform update args, but
these signals are just fine.
Fixes a validation failure in the current X server on some Render
operation.
Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 313a61d30761217ce4383018de1cc0d5d503a376)
---
drivers/gpu/drm/vc4/vc4_validate_shaders.c | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc
* of uniforms on each side. However, this scheme is easy to
* validate so it's all we allow for now.
*/
-
- if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) {
+ switch (QPU_GET_FIELD(inst, QPU_SIG)) {
+ case QPU_SIG_NONE:
+ case QPU_SIG_SCOREBOARD_UNLOCK:
+ case QPU_SIG_COLOR_LOAD:
+ case QPU_SIG_LOAD_TMU0:
+ case QPU_SIG_LOAD_TMU1:
+ break;
+ default:
DRM_ERROR("uniforms address change must be "
"normal math\n");
return false;
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