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|
From 55242268abd2076c4560de14d0227ae5382f274e Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 7 Dec 2015 12:35:01 -0800
Subject: [PATCH] drm/vc4: Synchronize validation code for v2 submission
upstream.
Signed-off-by: Eric Anholt <eric@anholt.net>
---
drivers/gpu/drm/vc4/vc4_drv.h | 24 +--
drivers/gpu/drm/vc4/vc4_gem.c | 14 +-
drivers/gpu/drm/vc4/vc4_render_cl.c | 6 +-
drivers/gpu/drm/vc4/vc4_validate.c | 287 +++++++++++++++---------------------
4 files changed, 135 insertions(+), 196 deletions(-)
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -189,17 +189,6 @@ to_vc4_encoder(struct drm_encoder *encod
#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
-enum vc4_bo_mode {
- VC4_MODE_UNDECIDED,
- VC4_MODE_RENDER,
- VC4_MODE_SHADER,
-};
-
-struct vc4_bo_exec_state {
- struct drm_gem_cma_object *bo;
- enum vc4_bo_mode mode;
-};
-
struct vc4_exec_info {
/* Sequence number for this bin/render job. */
uint64_t seqno;
@@ -210,7 +199,7 @@ struct vc4_exec_info {
/* This is the array of BOs that were looked up at the start of exec.
* Command validation will use indices into this array.
*/
- struct vc4_bo_exec_state *bo;
+ struct drm_gem_cma_object **bo;
uint32_t bo_count;
/* Pointers for our position in vc4->job_list */
@@ -238,7 +227,6 @@ struct vc4_exec_info {
* command lists.
*/
struct vc4_shader_state {
- uint8_t packet;
uint32_t addr;
/* Maximum vertex index referenced by any primitive using this
* shader state.
@@ -254,6 +242,7 @@ struct vc4_exec_info {
bool found_tile_binning_mode_config_packet;
bool found_start_tile_binning_packet;
bool found_increment_semaphore_packet;
+ bool found_flush;
uint8_t bin_tiles_x, bin_tiles_y;
struct drm_gem_cma_object *tile_bo;
uint32_t tile_alloc_offset;
@@ -265,6 +254,9 @@ struct vc4_exec_info {
uint32_t ct0ca, ct0ea;
uint32_t ct1ca, ct1ea;
+ /* Pointer to the unvalidated bin CL (if present). */
+ void *bin_u;
+
/* Pointers to the shader recs. These paddr gets incremented as CL
* packets are relocated in validate_gl_shader_state, and the vaddrs
* (u and v) get incremented and size decremented as the shader recs
@@ -455,10 +447,8 @@ vc4_validate_bin_cl(struct drm_device *d
int
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
-bool vc4_use_bo(struct vc4_exec_info *exec,
- uint32_t hindex,
- enum vc4_bo_mode mode,
- struct drm_gem_cma_object **obj);
+struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
+ uint32_t hindex);
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -169,8 +169,8 @@ vc4_save_hang_state(struct drm_device *d
}
for (i = 0; i < exec->bo_count; i++) {
- drm_gem_object_reference(&exec->bo[i].bo->base);
- kernel_state->bo[i] = &exec->bo[i].bo->base;
+ drm_gem_object_reference(&exec->bo[i]->base);
+ kernel_state->bo[i] = &exec->bo[i]->base;
}
list_for_each_entry(bo, &exec->unref_list, unref_head) {
@@ -397,7 +397,7 @@ vc4_update_bo_seqnos(struct vc4_exec_inf
unsigned i;
for (i = 0; i < exec->bo_count; i++) {
- bo = to_vc4_bo(&exec->bo[i].bo->base);
+ bo = to_vc4_bo(&exec->bo[i]->base);
bo->seqno = seqno;
}
@@ -467,7 +467,7 @@ vc4_cl_lookup_bos(struct drm_device *dev
return -EINVAL;
}
- exec->bo = kcalloc(exec->bo_count, sizeof(struct vc4_bo_exec_state),
+ exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
GFP_KERNEL);
if (!exec->bo) {
DRM_ERROR("Failed to allocate validated BO pointers\n");
@@ -500,7 +500,7 @@ vc4_cl_lookup_bos(struct drm_device *dev
goto fail;
}
drm_gem_object_reference(bo);
- exec->bo[i].bo = (struct drm_gem_cma_object *)bo;
+ exec->bo[i] = (struct drm_gem_cma_object *)bo;
}
spin_unlock(&file_priv->table_lock);
@@ -591,6 +591,8 @@ vc4_get_bcl(struct drm_device *dev, stru
exec->ct0ca = exec->exec_bo->paddr + bin_offset;
+ exec->bin_u = bin;
+
exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
exec->shader_rec_size = args->shader_rec_size;
@@ -622,7 +624,7 @@ vc4_complete_exec(struct drm_device *dev
mutex_lock(&dev->struct_mutex);
if (exec->bo) {
for (i = 0; i < exec->bo_count; i++)
- drm_gem_object_unreference(&exec->bo[i].bo->base);
+ drm_gem_object_unreference(&exec->bo[i]->base);
kfree(exec->bo);
}
--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -436,7 +436,8 @@ static int vc4_rcl_surface_setup(struct
if (surf->hindex == ~0)
return 0;
- if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
+ *obj = vc4_use_bo(exec, surf->hindex);
+ if (!*obj)
return -EINVAL;
if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
@@ -537,7 +538,8 @@ vc4_rcl_render_config_surface_setup(stru
if (surf->hindex == ~0)
return 0;
- if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
+ *obj = vc4_use_bo(exec, surf->hindex);
+ if (!*obj)
return -EINVAL;
if (tiling > VC4_TILING_FORMAT_LT) {
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -94,42 +94,42 @@ size_is_lt(uint32_t width, uint32_t heig
height <= 4 * utile_height(cpp));
}
-bool
-vc4_use_bo(struct vc4_exec_info *exec,
- uint32_t hindex,
- enum vc4_bo_mode mode,
- struct drm_gem_cma_object **obj)
+struct drm_gem_cma_object *
+vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
{
- *obj = NULL;
+ struct drm_gem_cma_object *obj;
+ struct vc4_bo *bo;
if (hindex >= exec->bo_count) {
DRM_ERROR("BO index %d greater than BO count %d\n",
hindex, exec->bo_count);
- return false;
+ return NULL;
}
+ obj = exec->bo[hindex];
+ bo = to_vc4_bo(&obj->base);
- if (exec->bo[hindex].mode != mode) {
- if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
- exec->bo[hindex].mode = mode;
- } else {
- DRM_ERROR("BO index %d reused with mode %d vs %d\n",
- hindex, exec->bo[hindex].mode, mode);
- return false;
- }
+ if (bo->validated_shader) {
+ DRM_ERROR("Trying to use shader BO as something other than "
+ "a shader\n");
+ return NULL;
}
- *obj = exec->bo[hindex].bo;
- return true;
+ return obj;
+}
+
+static struct drm_gem_cma_object *
+vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
+{
+ return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
}
static bool
-vc4_use_handle(struct vc4_exec_info *exec,
- uint32_t gem_handles_packet_index,
- enum vc4_bo_mode mode,
- struct drm_gem_cma_object **obj)
+validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
{
- return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
- mode, obj);
+ /* Note that the untrusted pointer passed to these functions is
+ * incremented past the packet byte.
+ */
+ return (untrusted - 1 == exec->bin_u + pos);
}
static uint32_t
@@ -202,13 +202,13 @@ vc4_check_tex_size(struct vc4_exec_info
}
static int
-validate_flush_all(VALIDATE_ARGS)
+validate_flush(VALIDATE_ARGS)
{
- if (exec->found_increment_semaphore_packet) {
- DRM_ERROR("VC4_PACKET_FLUSH_ALL after "
- "VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
+ DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
return -EINVAL;
}
+ exec->found_flush = true;
return 0;
}
@@ -233,17 +233,13 @@ validate_start_tile_binning(VALIDATE_ARG
static int
validate_increment_semaphore(VALIDATE_ARGS)
{
- if (exec->found_increment_semaphore_packet) {
- DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
+ DRM_ERROR("Bin CL must end with "
+ "VC4_PACKET_INCREMENT_SEMAPHORE\n");
return -EINVAL;
}
exec->found_increment_semaphore_packet = true;
- /* Once we've found the semaphore increment, there should be one FLUSH
- * then the end of the command list. The FLUSH actually triggers the
- * increment, so we only need to make sure there
- */
-
return 0;
}
@@ -257,11 +253,6 @@ validate_indexed_prim_list(VALIDATE_ARGS
uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
struct vc4_shader_state *shader_state;
- if (exec->found_increment_semaphore_packet) {
- DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
- return -EINVAL;
- }
-
/* Check overflow condition */
if (exec->shader_state_count == 0) {
DRM_ERROR("shader state must precede primitives\n");
@@ -272,7 +263,8 @@ validate_indexed_prim_list(VALIDATE_ARGS
if (max_index > shader_state->max_index)
shader_state->max_index = max_index;
- if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
+ ib = vc4_use_handle(exec, 0);
+ if (!ib)
return -EINVAL;
if (offset > ib->base.size ||
@@ -295,11 +287,6 @@ validate_gl_array_primitive(VALIDATE_ARG
uint32_t max_index;
struct vc4_shader_state *shader_state;
- if (exec->found_increment_semaphore_packet) {
- DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
- return -EINVAL;
- }
-
/* Check overflow condition */
if (exec->shader_state_count == 0) {
DRM_ERROR("shader state must precede primitives\n");
@@ -329,7 +316,6 @@ validate_gl_shader_state(VALIDATE_ARGS)
return -EINVAL;
}
- exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE;
exec->shader_state[i].addr = *(uint32_t *)untrusted;
exec->shader_state[i].max_index = 0;
@@ -348,31 +334,6 @@ validate_gl_shader_state(VALIDATE_ARGS)
}
static int
-validate_nv_shader_state(VALIDATE_ARGS)
-{
- uint32_t i = exec->shader_state_count++;
-
- if (i >= exec->shader_state_size) {
- DRM_ERROR("More requests for shader states than declared\n");
- return -EINVAL;
- }
-
- exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE;
- exec->shader_state[i].addr = *(uint32_t *)untrusted;
-
- if (exec->shader_state[i].addr & 15) {
- DRM_ERROR("NV shader state address 0x%08x misaligned\n",
- exec->shader_state[i].addr);
- return -EINVAL;
- }
-
- *(uint32_t *)validated = (exec->shader_state[i].addr +
- exec->shader_rec_p);
-
- return 0;
-}
-
-static int
validate_tile_binning_config(VALIDATE_ARGS)
{
struct drm_device *dev = exec->exec_bo->base.dev;
@@ -473,8 +434,8 @@ static const struct cmd_info {
} cmd_info[] = {
VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, NULL),
- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, validate_flush_all),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
validate_start_tile_binning),
VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
@@ -488,7 +449,6 @@ static const struct cmd_info {
VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
- VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, validate_nv_shader_state),
VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
@@ -575,8 +535,16 @@ vc4_validate_bin_cl(struct drm_device *d
return -EINVAL;
}
- if (!exec->found_increment_semaphore_packet) {
- DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n");
+ /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
+ * semaphore is used to trigger the render CL to start up, and the
+ * FLUSH is what caps the bin lists with
+ * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
+ * render CL when they get called to) and actually triggers the queued
+ * semaphore increment.
+ */
+ if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
+ DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
+ "VC4_PACKET_FLUSH\n");
return -EINVAL;
}
@@ -607,7 +575,8 @@ reloc_tex(struct vc4_exec_info *exec,
uint32_t cube_map_stride = 0;
enum vc4_texture_data_type type;
- if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
+ tex = vc4_use_bo(exec, texture_handle_index);
+ if (!tex)
return false;
if (sample->is_direct) {
@@ -755,51 +724,28 @@ reloc_tex(struct vc4_exec_info *exec,
}
static int
-validate_shader_rec(struct drm_device *dev,
- struct vc4_exec_info *exec,
- struct vc4_shader_state *state)
+validate_gl_shader_rec(struct drm_device *dev,
+ struct vc4_exec_info *exec,
+ struct vc4_shader_state *state)
{
uint32_t *src_handles;
void *pkt_u, *pkt_v;
- enum shader_rec_reloc_type {
- RELOC_CODE,
- RELOC_VBO,
- };
- struct shader_rec_reloc {
- enum shader_rec_reloc_type type;
- uint32_t offset;
- };
- static const struct shader_rec_reloc gl_relocs[] = {
- { RELOC_CODE, 4 }, /* fs */
- { RELOC_CODE, 16 }, /* vs */
- { RELOC_CODE, 28 }, /* cs */
- };
- static const struct shader_rec_reloc nv_relocs[] = {
- { RELOC_CODE, 4 }, /* fs */
- { RELOC_VBO, 12 }
+ static const uint32_t shader_reloc_offsets[] = {
+ 4, /* fs */
+ 16, /* vs */
+ 28, /* cs */
};
- const struct shader_rec_reloc *relocs;
- struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
- uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
+ uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
+ struct drm_gem_cma_object *bo[shader_reloc_count + 8];
+ uint32_t nr_attributes, nr_relocs, packet_size;
int i;
- struct vc4_validated_shader_info *shader;
- if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
- relocs = nv_relocs;
- nr_fixed_relocs = ARRAY_SIZE(nv_relocs);
-
- packet_size = 16;
- } else {
- relocs = gl_relocs;
- nr_fixed_relocs = ARRAY_SIZE(gl_relocs);
-
- nr_attributes = state->addr & 0x7;
- if (nr_attributes == 0)
- nr_attributes = 8;
- packet_size = gl_shader_rec_size(state->addr);
- }
- nr_relocs = nr_fixed_relocs + nr_attributes;
+ nr_attributes = state->addr & 0x7;
+ if (nr_attributes == 0)
+ nr_attributes = 8;
+ packet_size = gl_shader_rec_size(state->addr);
+ nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
if (nr_relocs * 4 > exec->shader_rec_size) {
DRM_ERROR("overflowed shader recs reading %d handles "
"from %d bytes left\n",
@@ -829,21 +775,30 @@ validate_shader_rec(struct drm_device *d
exec->shader_rec_v += roundup(packet_size, 16);
exec->shader_rec_size -= packet_size;
- for (i = 0; i < nr_relocs; i++) {
- enum vc4_bo_mode mode;
+ if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
+ DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
+ return -EINVAL;
+ }
- if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE)
- mode = VC4_MODE_SHADER;
- else
- mode = VC4_MODE_RENDER;
+ for (i = 0; i < shader_reloc_count; i++) {
+ if (src_handles[i] > exec->bo_count) {
+ DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
+ return -EINVAL;
+ }
- if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i]))
- return false;
+ bo[i] = exec->bo[src_handles[i]];
+ if (!bo[i])
+ return -EINVAL;
+ }
+ for (i = shader_reloc_count; i < nr_relocs; i++) {
+ bo[i] = vc4_use_bo(exec, src_handles[i]);
+ if (!bo[i])
+ return -EINVAL;
}
- for (i = 0; i < nr_fixed_relocs; i++) {
- struct vc4_bo *vc4_bo;
- uint32_t o = relocs[i].offset;
+ for (i = 0; i < shader_reloc_count; i++) {
+ struct vc4_validated_shader_info *validated_shader;
+ uint32_t o = shader_reloc_offsets[i];
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
uint32_t *texture_handles_u;
void *uniform_data_u;
@@ -851,57 +806,50 @@ validate_shader_rec(struct drm_device *d
*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
- switch (relocs[i].type) {
- case RELOC_CODE:
- if (src_offset != 0) {
- DRM_ERROR("Shaders must be at offset 0 "
- "of the BO.\n");
- goto fail;
- }
+ if (src_offset != 0) {
+ DRM_ERROR("Shaders must be at offset 0 of "
+ "the BO.\n");
+ return -EINVAL;
+ }
- vc4_bo = to_vc4_bo(&bo[i]->base);
- shader = vc4_bo->validated_shader;
- if (!shader)
- goto fail;
+ validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
+ if (!validated_shader)
+ return -EINVAL;
- if (shader->uniforms_src_size > exec->uniforms_size) {
- DRM_ERROR("Uniforms src buffer overflow\n");
- goto fail;
- }
+ if (validated_shader->uniforms_src_size >
+ exec->uniforms_size) {
+ DRM_ERROR("Uniforms src buffer overflow\n");
+ return -EINVAL;
+ }
- texture_handles_u = exec->uniforms_u;
- uniform_data_u = (texture_handles_u +
- shader->num_texture_samples);
-
- memcpy(exec->uniforms_v, uniform_data_u,
- shader->uniforms_size);
-
- for (tex = 0;
- tex < shader->num_texture_samples;
- tex++) {
- if (!reloc_tex(exec,
- uniform_data_u,
- &shader->texture_samples[tex],
- texture_handles_u[tex])) {
- goto fail;
- }
+ texture_handles_u = exec->uniforms_u;
+ uniform_data_u = (texture_handles_u +
+ validated_shader->num_texture_samples);
+
+ memcpy(exec->uniforms_v, uniform_data_u,
+ validated_shader->uniforms_size);
+
+ for (tex = 0;
+ tex < validated_shader->num_texture_samples;
+ tex++) {
+ if (!reloc_tex(exec,
+ uniform_data_u,
+ &validated_shader->texture_samples[tex],
+ texture_handles_u[tex])) {
+ return -EINVAL;
}
+ }
- *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
-
- exec->uniforms_u += shader->uniforms_src_size;
- exec->uniforms_v += shader->uniforms_size;
- exec->uniforms_p += shader->uniforms_size;
-
- break;
+ *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
- case RELOC_VBO:
- break;
- }
+ exec->uniforms_u += validated_shader->uniforms_src_size;
+ exec->uniforms_v += validated_shader->uniforms_size;
+ exec->uniforms_p += validated_shader->uniforms_size;
}
for (i = 0; i < nr_attributes; i++) {
- struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i];
+ struct drm_gem_cma_object *vbo =
+ bo[ARRAY_SIZE(shader_reloc_offsets) + i];
uint32_t o = 36 + i * 8;
uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
@@ -933,9 +881,6 @@ validate_shader_rec(struct drm_device *d
}
return 0;
-
-fail:
- return -EINVAL;
}
int
@@ -946,7 +891,7 @@ vc4_validate_shader_recs(struct drm_devi
int ret = 0;
for (i = 0; i < exec->shader_state_count; i++) {
- ret = validate_shader_rec(dev, exec, &exec->shader_state[i]);
+ ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
if (ret)
return ret;
}
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