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path: root/target/linux/brcm2708/patches-4.19/950-0584-drm-v3d-Hook-up-the-runtime-PM-ops.patch
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From f436620c2c61e76adcd2d4d694ad9f4d87f301e3 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 14 Jan 2019 14:47:57 -0800
Subject: [PATCH 584/725] drm/v3d: Hook up the runtime PM ops.

In translating the runtime PM code from vc4, I missed the ".pm"
assignment to actually connect them up.  Fixes missing MMU setup if
runtime PM resets V3D.

Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ca197699af29baa8236c74c53d4904ca8957ee06)
---
 drivers/gpu/drm/v3d/v3d_drv.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -66,7 +66,7 @@ static int v3d_runtime_resume(struct dev
 }
 #endif
 
-static const struct dev_pm_ops v3d_v3d_pm_ops = {
+static const struct dev_pm_ops v3d_pm_ops = {
 	SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
 };
 
@@ -371,6 +371,7 @@ static struct platform_driver v3d_platfo
 	.driver		= {
 		.name	= "v3d",
 		.of_match_table = v3d_of_match,
+		.pm = &v3d_pm_ops,
 	},
 };