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From f56d4ecf8f2b666cf6fc166b1b9b30a9af650d00 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Tue, 16 Oct 2018 10:13:41 -0700
Subject: [PATCH 577/782] drm/v3d: Don't try to set OVRTMUOUT on V3D 4.x.
The old field is gone and the register now has a different field,
QRMAXCNT for how many TMU requests get serviced before thread switch.
We were accidentally reducing it from its default of 0x3 (4 requests)
to 0x0 (1).
v2: Skip setting the reg at all on 4.x, instead of trying to update
only the old field.
Signed-off-by: Eric Anholt <eric@anholt.net>
---
drivers/gpu/drm/v3d/v3d_gem.c | 3 ++-
drivers/gpu/drm/v3d/v3d_regs.h | 2 ++
2 files changed, 4 insertions(+), 1 deletion(-)
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -25,7 +25,8 @@ v3d_init_core(struct v3d_dev *v3d, int c
* type. If you want the default behavior, you can still put
* "2" in the indirect texture state's output_type field.
*/
- V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
+ if (v3d->ver < 40)
+ V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
/* Whenever we flush the L2T cache, we always want to flush
* the whole thing.
--- a/drivers/gpu/drm/v3d/v3d_regs.h
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -216,6 +216,8 @@
# define V3D_IDENT2_BCG_INT BIT(28)
#define V3D_CTL_MISCCFG 0x00018
+# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
+# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
# define V3D_MISCCFG_OVRTMUOUT BIT(0)
#define V3D_CTL_L2CACTL 0x00020
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