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From 30dd82d785715b2ed52a5079595ffcd2ec1f728d Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 14 Jan 2019 14:47:57 -0800
Subject: [PATCH] drm/v3d: Hook up the runtime PM ops.
In translating the runtime PM code from vc4, I missed the ".pm"
assignment to actually connect them up. Fixes missing MMU setup if
runtime PM resets V3D.
Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit ca197699af29baa8236c74c53d4904ca8957ee06)
---
drivers/gpu/drm/v3d/v3d_drv.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -66,7 +66,7 @@ static int v3d_runtime_resume(struct dev
}
#endif
-static const struct dev_pm_ops v3d_v3d_pm_ops = {
+static const struct dev_pm_ops v3d_pm_ops = {
SET_RUNTIME_PM_OPS(v3d_runtime_suspend, v3d_runtime_resume, NULL)
};
@@ -371,6 +371,7 @@ static struct platform_driver v3d_platfo
.driver = {
.name = "v3d",
.of_match_table = v3d_of_match,
+ .pm = &v3d_pm_ops,
},
};
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