From 5c0d836a77af123123d7a4144d5069c2d675a23d Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 30 Aug 2016 13:57:38 -0700 Subject: [PATCH] drm/vc4: Allow some more signals to be packed with uniform resets. The intent was to make sure people don't sneak in a small immediate or something to change the interpretation of the uniform update args, but these signals are just fine. Fixes a validation failure in the current X server on some Render operation. Signed-off-by: Eric Anholt (cherry picked from commit 313a61d30761217ce4383018de1cc0d5d503a376) --- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -309,8 +309,14 @@ validate_uniform_address_write(struct vc * of uniforms on each side. However, this scheme is easy to * validate so it's all we allow for now. */ - - if (QPU_GET_FIELD(inst, QPU_SIG) != QPU_SIG_NONE) { + switch (QPU_GET_FIELD(inst, QPU_SIG)) { + case QPU_SIG_NONE: + case QPU_SIG_SCOREBOARD_UNLOCK: + case QPU_SIG_COLOR_LOAD: + case QPU_SIG_LOAD_TMU0: + case QPU_SIG_LOAD_TMU1: + break; + default: DRM_ERROR("uniforms address change must be " "normal math\n"); return false;