From aa5ba5fd06cffacf4831fe6e9aef65081287924e Mon Sep 17 00:00:00 2001 From: Dom Cobley Date: Mon, 15 Mar 2021 13:28:06 +0000 Subject: [PATCH] vc4/drm: vc4_plane: Remove subpixel positioning check There is little harm in ignoring fractional coordinates (they just get truncated). Without this: modetest -M vc4 -F tiles,gradient -s 32:1920x1080-60 -P89@74:1920x1080*.1.1@XR24 is rejected. We have the same issue in Kodi when trying to use zoom options on video. Note: even if all coordinates are fully integer. e.g. src:[0,0,1920,1080] dest:[-10,-10,1940,1100] it will still get rejected as drm_atomic_helper_check_plane_state uses drm_rect_clip_scaled which transforms this to fractional src coords Signed-off-by: Dom Cobley --- drivers/gpu/drm/vc4/vc4_plane.c | 21 ++++++++------------- 1 file changed, 8 insertions(+), 13 deletions(-) --- a/drivers/gpu/drm/vc4/vc4_plane.c +++ b/drivers/gpu/drm/vc4/vc4_plane.c @@ -339,7 +339,6 @@ static int vc4_plane_setup_clipping_and_ struct vc4_plane_state *vc4_state = to_vc4_plane_state(state); struct drm_framebuffer *fb = state->fb; struct drm_gem_cma_object *bo = drm_fb_cma_get_gem_obj(fb, 0); - u32 subpixel_src_mask = (1 << 16) - 1; int num_planes = fb->format->num_planes; struct drm_crtc_state *crtc_state; u32 h_subsample = fb->format->hsub; @@ -361,18 +360,14 @@ static int vc4_plane_setup_clipping_and_ for (i = 0; i < num_planes; i++) vc4_state->offsets[i] = bo->paddr + fb->offsets[i]; - /* We don't support subpixel source positioning for scaling. */ - if ((state->src.x1 & subpixel_src_mask) || - (state->src.x2 & subpixel_src_mask) || - (state->src.y1 & subpixel_src_mask) || - (state->src.y2 & subpixel_src_mask)) { - return -EINVAL; - } - - vc4_state->src_x = state->src.x1 >> 16; - vc4_state->src_y = state->src.y1 >> 16; - vc4_state->src_w[0] = (state->src.x2 - state->src.x1) >> 16; - vc4_state->src_h[0] = (state->src.y2 - state->src.y1) >> 16; + /* We don't support subpixel source positioning for scaling, + * but fractional coordinates can be generated by clipping + * so just round for now + */ + vc4_state->src_x = DIV_ROUND_CLOSEST(state->src.x1, 1<<16); + vc4_state->src_y = DIV_ROUND_CLOSEST(state->src.y1, 1<<16); + vc4_state->src_w[0] = DIV_ROUND_CLOSEST(state->src.x2, 1<<16) - vc4_state->src_x; + vc4_state->src_h[0] = DIV_ROUND_CLOSEST(state->src.y2, 1<<16) - vc4_state->src_y; vc4_state->crtc_x = state->dst.x1; vc4_state->crtc_y = state->dst.y1;