From 19846d53c32be7c9d8d46b369910374c5ea9b9d5 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 14 Jan 2019 17:26:04 -0800 Subject: [PATCH] drm/v3d: Make sure the GPU is on when measuring clocks. You'll get garbage measurements if the registers always read back 0xdeadbeef Signed-off-by: Eric Anholt --- drivers/gpu/drm/v3d/v3d_debugfs.c | 8 ++++++++ 1 file changed, 8 insertions(+) --- a/drivers/gpu/drm/v3d/v3d_debugfs.c +++ b/drivers/gpu/drm/v3d/v3d_debugfs.c @@ -187,6 +187,11 @@ static int v3d_measure_clock(struct seq_ uint32_t cycles; int core = 0; int measure_ms = 1000; + int ret; + + ret = pm_runtime_get_sync(v3d->dev); + if (ret < 0) + return ret; if (v3d->ver >= 40) { V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3, @@ -210,6 +215,9 @@ static int v3d_measure_clock(struct seq_ cycles / (measure_ms * 1000), (cycles / (measure_ms * 100)) % 10); + pm_runtime_mark_last_busy(v3d->dev); + pm_runtime_put_autosuspend(v3d->dev); + return 0; }