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Diffstat (limited to 'target/linux/brcm2708/patches-4.9/950-0164-drm-vc4-Use-runtime-autosuspend-to-avoid-thrashing-V.patch')
-rw-r--r--target/linux/brcm2708/patches-4.9/950-0164-drm-vc4-Use-runtime-autosuspend-to-avoid-thrashing-V.patch78
1 files changed, 0 insertions, 78 deletions
diff --git a/target/linux/brcm2708/patches-4.9/950-0164-drm-vc4-Use-runtime-autosuspend-to-avoid-thrashing-V.patch b/target/linux/brcm2708/patches-4.9/950-0164-drm-vc4-Use-runtime-autosuspend-to-avoid-thrashing-V.patch
deleted file mode 100644
index f6d738d941..0000000000
--- a/target/linux/brcm2708/patches-4.9/950-0164-drm-vc4-Use-runtime-autosuspend-to-avoid-thrashing-V.patch
+++ /dev/null
@@ -1,78 +0,0 @@
-From 936dc8b00ccd5072c5d610b97199402275bfdf26 Mon Sep 17 00:00:00 2001
-From: Eric Anholt <eric@anholt.net>
-Date: Fri, 4 Nov 2016 15:58:38 -0700
-Subject: [PATCH] drm/vc4: Use runtime autosuspend to avoid thrashing V3D power
- state.
-
-The pm_runtime_put() we were using immediately released power on the
-device, which meant that we were generally turning the device off and
-on once per frame. In many profiles I've looked at, that added up to
-about 1% of CPU time, but this could get worse in the case of frequent
-rendering and readback (as may happen in X rendering). By keeping the
-device on until we've been idle for a couple of frames, we drop the
-overhead of runtime PM down to sub-.1%.
-
-Signed-off-by: Eric Anholt <eric@anholt.net>
-(cherry picked from commit 3a62234680d86efa0239665ed8a0e908f1aef147)
----
- drivers/gpu/drm/vc4/vc4_drv.c | 9 ++++++---
- drivers/gpu/drm/vc4/vc4_gem.c | 6 ++++--
- drivers/gpu/drm/vc4/vc4_v3d.c | 2 ++
- 3 files changed, 12 insertions(+), 5 deletions(-)
-
---- a/drivers/gpu/drm/vc4/vc4_drv.c
-+++ b/drivers/gpu/drm/vc4/vc4_drv.c
-@@ -61,21 +61,24 @@ static int vc4_get_param_ioctl(struct dr
- if (ret < 0)
- return ret;
- args->value = V3D_READ(V3D_IDENT0);
-- pm_runtime_put(&vc4->v3d->pdev->dev);
-+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
-+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
- break;
- case DRM_VC4_PARAM_V3D_IDENT1:
- ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
- if (ret < 0)
- return ret;
- args->value = V3D_READ(V3D_IDENT1);
-- pm_runtime_put(&vc4->v3d->pdev->dev);
-+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
-+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
- break;
- case DRM_VC4_PARAM_V3D_IDENT2:
- ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
- if (ret < 0)
- return ret;
- args->value = V3D_READ(V3D_IDENT2);
-- pm_runtime_put(&vc4->v3d->pdev->dev);
-+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
-+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
- break;
- case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
- case DRM_VC4_PARAM_SUPPORTS_ETC1:
---- a/drivers/gpu/drm/vc4/vc4_gem.c
-+++ b/drivers/gpu/drm/vc4/vc4_gem.c
-@@ -711,8 +711,10 @@ vc4_complete_exec(struct drm_device *dev
- }
-
- mutex_lock(&vc4->power_lock);
-- if (--vc4->power_refcount == 0)
-- pm_runtime_put(&vc4->v3d->pdev->dev);
-+ if (--vc4->power_refcount == 0) {
-+ pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
-+ pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
-+ }
- mutex_unlock(&vc4->power_lock);
-
- kfree(exec);
---- a/drivers/gpu/drm/vc4/vc4_v3d.c
-+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
-@@ -222,6 +222,8 @@ static int vc4_v3d_bind(struct device *d
- return ret;
- }
-
-+ pm_runtime_use_autosuspend(dev);
-+ pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
- pm_runtime_enable(dev);
-
- return 0;