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Diffstat (limited to 'target/linux/brcm2708/patches-4.9/950-0162-drm-vc4-Fix-termination-of-the-initial-scan-for-bran.patch')
-rw-r--r--target/linux/brcm2708/patches-4.9/950-0162-drm-vc4-Fix-termination-of-the-initial-scan-for-bran.patch68
1 files changed, 0 insertions, 68 deletions
diff --git a/target/linux/brcm2708/patches-4.9/950-0162-drm-vc4-Fix-termination-of-the-initial-scan-for-bran.patch b/target/linux/brcm2708/patches-4.9/950-0162-drm-vc4-Fix-termination-of-the-initial-scan-for-bran.patch
deleted file mode 100644
index 3326dca659..0000000000
--- a/target/linux/brcm2708/patches-4.9/950-0162-drm-vc4-Fix-termination-of-the-initial-scan-for-bran.patch
+++ /dev/null
@@ -1,68 +0,0 @@
-From 57b0774967d7ea8d4173f82387100a84e4ba05d8 Mon Sep 17 00:00:00 2001
-From: Eric Anholt <eric@anholt.net>
-Date: Thu, 20 Oct 2016 16:48:12 -0700
-Subject: [PATCH] drm/vc4: Fix termination of the initial scan for branch
- targets.
-
-The loop is scanning until the original max_ip (size of the BO), but
-we want to not examine any code after the PROG_END's delay slots.
-There was a block trying to do that, except that we had some early
-continue statements if the signal wasn't a PROG_END or a BRANCH.
-
-The failure mode would be that a valid shader is rejected because some
-undefined memory after the PROG_END slots is parsed as a branch and
-the rest of its setup is illegal. I haven't seen this in the wild,
-but valgrind was complaining when about this up in the userland
-simulator mode.
-
-Signed-off-by: Eric Anholt <eric@anholt.net>
-(cherry picked from commit 457e67a728696c4f8e6423c64e93def50530db9a)
----
- drivers/gpu/drm/vc4/vc4_validate_shaders.c | 19 ++++++++-----------
- 1 file changed, 8 insertions(+), 11 deletions(-)
-
---- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
-+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
-@@ -608,9 +608,7 @@ static bool
- vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
- {
- uint32_t max_branch_target = 0;
-- bool found_shader_end = false;
- int ip;
-- int shader_end_ip = 0;
- int last_branch = -2;
-
- for (ip = 0; ip < validation_state->max_ip; ip++) {
-@@ -621,8 +619,13 @@ vc4_validate_branches(struct vc4_shader_
- uint32_t branch_target_ip;
-
- if (sig == QPU_SIG_PROG_END) {
-- shader_end_ip = ip;
-- found_shader_end = true;
-+ /* There are two delay slots after program end is
-+ * signaled that are still executed, then we're
-+ * finished. validation_state->max_ip is the
-+ * instruction after the last valid instruction in the
-+ * program.
-+ */
-+ validation_state->max_ip = ip + 3;
- continue;
- }
-
-@@ -676,15 +679,9 @@ vc4_validate_branches(struct vc4_shader_
- }
- set_bit(after_delay_ip, validation_state->branch_targets);
- max_branch_target = max(max_branch_target, after_delay_ip);
--
-- /* There are two delay slots after program end is signaled
-- * that are still executed, then we're finished.
-- */
-- if (found_shader_end && ip == shader_end_ip + 2)
-- break;
- }
-
-- if (max_branch_target > shader_end_ip) {
-+ if (max_branch_target > validation_state->max_ip - 3) {
- DRM_ERROR("Branch landed after QPU_SIG_PROG_END");
- return false;
- }