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Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0483-drm-vc4-Fix-overflow-mem-unreferencing-when-the-binn.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0483-drm-vc4-Fix-overflow-mem-unreferencing-when-the-binn.patch | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0483-drm-vc4-Fix-overflow-mem-unreferencing-when-the-binn.patch b/target/linux/brcm2708/patches-4.4/0483-drm-vc4-Fix-overflow-mem-unreferencing-when-the-binn.patch new file mode 100644 index 0000000000..a397a75d44 --- /dev/null +++ b/target/linux/brcm2708/patches-4.4/0483-drm-vc4-Fix-overflow-mem-unreferencing-when-the-binn.patch @@ -0,0 +1,57 @@ +From 45d87c13cbba1dc247108ef485e4449ba2be1672 Mon Sep 17 00:00:00 2001 +From: Eric Anholt <eric@anholt.net> +Date: Thu, 21 Jul 2016 13:39:11 -0700 +Subject: [PATCH] drm/vc4: Fix overflow mem unreferencing when the binner runs + dry. + +Overflow memory handling is tricky: While it's still referenced by the +BPO registers, we want to keep it from being freed. When we are +putting a new set of overflow memory in the registers, we need to +assign the old one to the last rendering job using it. + +We were looking at "what's currently running in the binner", but since +the bin/render submission split, we may end up with the binner +completing and having no new job while the renderer is still +processing. So, if we don't find a bin job at all, look at the +highest-seqno (last) render job to attach our overflow to. + +Signed-off-by: Eric Anholt <eric@anholt.net> +Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs") +Cc: stable@vger.kernel.org +--- + drivers/gpu/drm/vc4/vc4_drv.h | 9 +++++++++ + drivers/gpu/drm/vc4/vc4_irq.c | 4 +++- + 2 files changed, 12 insertions(+), 1 deletion(-) + +--- a/drivers/gpu/drm/vc4/vc4_drv.h ++++ b/drivers/gpu/drm/vc4/vc4_drv.h +@@ -329,6 +329,15 @@ vc4_first_render_job(struct vc4_dev *vc4 + struct vc4_exec_info, head); + } + ++static inline struct vc4_exec_info * ++vc4_last_render_job(struct vc4_dev *vc4) ++{ ++ if (list_empty(&vc4->render_job_list)) ++ return NULL; ++ return list_last_entry(&vc4->render_job_list, ++ struct vc4_exec_info, head); ++} ++ + /** + * struct vc4_texture_sample_info - saves the offsets into the UBO for texture + * setup parameters. +--- a/drivers/gpu/drm/vc4/vc4_irq.c ++++ b/drivers/gpu/drm/vc4/vc4_irq.c +@@ -83,8 +83,10 @@ vc4_overflow_mem_work(struct work_struct + + spin_lock_irqsave(&vc4->job_lock, irqflags); + current_exec = vc4_first_bin_job(vc4); ++ if (!current_exec) ++ current_exec = vc4_last_render_job(vc4); + if (current_exec) { +- vc4->overflow_mem->seqno = vc4->finished_seqno + 1; ++ vc4->overflow_mem->seqno = current_exec->seqno; + list_add_tail(&vc4->overflow_mem->unref_head, + ¤t_exec->unref_list); + vc4->overflow_mem = NULL; |