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Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0480-drm-vc4-Don-t-force-new-binner-overflow-allocation-p.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0480-drm-vc4-Don-t-force-new-binner-overflow-allocation-p.patch28
1 files changed, 0 insertions, 28 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0480-drm-vc4-Don-t-force-new-binner-overflow-allocation-p.patch b/target/linux/brcm2708/patches-4.4/0480-drm-vc4-Don-t-force-new-binner-overflow-allocation-p.patch
deleted file mode 100644
index c737d46c10..0000000000
--- a/target/linux/brcm2708/patches-4.4/0480-drm-vc4-Don-t-force-new-binner-overflow-allocation-p.patch
+++ /dev/null
@@ -1,28 +0,0 @@
-From 620d4d361a3bddf920e1f816de517a822726a80b Mon Sep 17 00:00:00 2001
-From: Eric Anholt <eric@anholt.net>
-Date: Tue, 2 Aug 2016 17:17:52 -0700
-Subject: [PATCH] drm/vc4: Don't force new binner overflow allocation per draw.
-
-This came from the initial bringup code, which always idled the GPU
-and always reset the overflow. That massively increases the size of
-the working set when you're doing lots of small draws, though, as is
-common on X desktops or piglit.
-
-Signed-off-by: Eric Anholt <eric@anholt.net>
----
- drivers/gpu/drm/vc4/vc4_gem.c | 4 ----
- 1 file changed, 4 deletions(-)
-
---- a/drivers/gpu/drm/vc4/vc4_gem.c
-+++ b/drivers/gpu/drm/vc4/vc4_gem.c
-@@ -435,10 +435,6 @@ again:
-
- vc4_flush_caches(dev);
-
-- /* Disable the binner's pre-loaded overflow memory address */
-- V3D_WRITE(V3D_BPOA, 0);
-- V3D_WRITE(V3D_BPOS, 0);
--
- /* Either put the job in the binner if it uses the binner, or
- * immediately move it to the to-be-rendered queue.
- */