diff options
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0120-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0120-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch | 612 |
1 files changed, 612 insertions, 0 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0120-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch b/target/linux/brcm2708/patches-4.4/0120-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch new file mode 100644 index 0000000000..89001b8ef4 --- /dev/null +++ b/target/linux/brcm2708/patches-4.4/0120-drm-vc4-Synchronize-validation-code-for-v2-submissio.patch @@ -0,0 +1,612 @@ +From 1de82ff3a47093ed2ff41a0288c6ebe21d6bfcb7 Mon Sep 17 00:00:00 2001 +From: Eric Anholt <eric@anholt.net> +Date: Mon, 7 Dec 2015 12:35:01 -0800 +Subject: [PATCH 120/127] drm/vc4: Synchronize validation code for v2 + submission upstream. + +Signed-off-by: Eric Anholt <eric@anholt.net> +--- + drivers/gpu/drm/vc4/vc4_drv.h | 24 +-- + drivers/gpu/drm/vc4/vc4_gem.c | 14 +- + drivers/gpu/drm/vc4/vc4_render_cl.c | 6 +- + drivers/gpu/drm/vc4/vc4_validate.c | 287 +++++++++++++++--------------------- + 4 files changed, 135 insertions(+), 196 deletions(-) + +--- a/drivers/gpu/drm/vc4/vc4_drv.h ++++ b/drivers/gpu/drm/vc4/vc4_drv.h +@@ -189,17 +189,6 @@ to_vc4_encoder(struct drm_encoder *encod + #define HVS_READ(offset) readl(vc4->hvs->regs + offset) + #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) + +-enum vc4_bo_mode { +- VC4_MODE_UNDECIDED, +- VC4_MODE_RENDER, +- VC4_MODE_SHADER, +-}; +- +-struct vc4_bo_exec_state { +- struct drm_gem_cma_object *bo; +- enum vc4_bo_mode mode; +-}; +- + struct vc4_exec_info { + /* Sequence number for this bin/render job. */ + uint64_t seqno; +@@ -210,7 +199,7 @@ struct vc4_exec_info { + /* This is the array of BOs that were looked up at the start of exec. + * Command validation will use indices into this array. + */ +- struct vc4_bo_exec_state *bo; ++ struct drm_gem_cma_object **bo; + uint32_t bo_count; + + /* Pointers for our position in vc4->job_list */ +@@ -238,7 +227,6 @@ struct vc4_exec_info { + * command lists. + */ + struct vc4_shader_state { +- uint8_t packet; + uint32_t addr; + /* Maximum vertex index referenced by any primitive using this + * shader state. +@@ -254,6 +242,7 @@ struct vc4_exec_info { + bool found_tile_binning_mode_config_packet; + bool found_start_tile_binning_packet; + bool found_increment_semaphore_packet; ++ bool found_flush; + uint8_t bin_tiles_x, bin_tiles_y; + struct drm_gem_cma_object *tile_bo; + uint32_t tile_alloc_offset; +@@ -265,6 +254,9 @@ struct vc4_exec_info { + uint32_t ct0ca, ct0ea; + uint32_t ct1ca, ct1ea; + ++ /* Pointer to the unvalidated bin CL (if present). */ ++ void *bin_u; ++ + /* Pointers to the shader recs. These paddr gets incremented as CL + * packets are relocated in validate_gl_shader_state, and the vaddrs + * (u and v) get incremented and size decremented as the shader recs +@@ -455,10 +447,8 @@ vc4_validate_bin_cl(struct drm_device *d + int + vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); + +-bool vc4_use_bo(struct vc4_exec_info *exec, +- uint32_t hindex, +- enum vc4_bo_mode mode, +- struct drm_gem_cma_object **obj); ++struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, ++ uint32_t hindex); + + int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); + +--- a/drivers/gpu/drm/vc4/vc4_gem.c ++++ b/drivers/gpu/drm/vc4/vc4_gem.c +@@ -169,8 +169,8 @@ vc4_save_hang_state(struct drm_device *d + } + + for (i = 0; i < exec->bo_count; i++) { +- drm_gem_object_reference(&exec->bo[i].bo->base); +- kernel_state->bo[i] = &exec->bo[i].bo->base; ++ drm_gem_object_reference(&exec->bo[i]->base); ++ kernel_state->bo[i] = &exec->bo[i]->base; + } + + list_for_each_entry(bo, &exec->unref_list, unref_head) { +@@ -397,7 +397,7 @@ vc4_update_bo_seqnos(struct vc4_exec_inf + unsigned i; + + for (i = 0; i < exec->bo_count; i++) { +- bo = to_vc4_bo(&exec->bo[i].bo->base); ++ bo = to_vc4_bo(&exec->bo[i]->base); + bo->seqno = seqno; + } + +@@ -467,7 +467,7 @@ vc4_cl_lookup_bos(struct drm_device *dev + return -EINVAL; + } + +- exec->bo = kcalloc(exec->bo_count, sizeof(struct vc4_bo_exec_state), ++ exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *), + GFP_KERNEL); + if (!exec->bo) { + DRM_ERROR("Failed to allocate validated BO pointers\n"); +@@ -500,7 +500,7 @@ vc4_cl_lookup_bos(struct drm_device *dev + goto fail; + } + drm_gem_object_reference(bo); +- exec->bo[i].bo = (struct drm_gem_cma_object *)bo; ++ exec->bo[i] = (struct drm_gem_cma_object *)bo; + } + spin_unlock(&file_priv->table_lock); + +@@ -591,6 +591,8 @@ vc4_get_bcl(struct drm_device *dev, stru + + exec->ct0ca = exec->exec_bo->paddr + bin_offset; + ++ exec->bin_u = bin; ++ + exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset; + exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset; + exec->shader_rec_size = args->shader_rec_size; +@@ -622,7 +624,7 @@ vc4_complete_exec(struct drm_device *dev + mutex_lock(&dev->struct_mutex); + if (exec->bo) { + for (i = 0; i < exec->bo_count; i++) +- drm_gem_object_unreference(&exec->bo[i].bo->base); ++ drm_gem_object_unreference(&exec->bo[i]->base); + kfree(exec->bo); + } + +--- a/drivers/gpu/drm/vc4/vc4_render_cl.c ++++ b/drivers/gpu/drm/vc4/vc4_render_cl.c +@@ -436,7 +436,8 @@ static int vc4_rcl_surface_setup(struct + if (surf->hindex == ~0) + return 0; + +- if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj)) ++ *obj = vc4_use_bo(exec, surf->hindex); ++ if (!*obj) + return -EINVAL; + + if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { +@@ -537,7 +538,8 @@ vc4_rcl_render_config_surface_setup(stru + if (surf->hindex == ~0) + return 0; + +- if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj)) ++ *obj = vc4_use_bo(exec, surf->hindex); ++ if (!*obj) + return -EINVAL; + + if (tiling > VC4_TILING_FORMAT_LT) { +--- a/drivers/gpu/drm/vc4/vc4_validate.c ++++ b/drivers/gpu/drm/vc4/vc4_validate.c +@@ -94,42 +94,42 @@ size_is_lt(uint32_t width, uint32_t heig + height <= 4 * utile_height(cpp)); + } + +-bool +-vc4_use_bo(struct vc4_exec_info *exec, +- uint32_t hindex, +- enum vc4_bo_mode mode, +- struct drm_gem_cma_object **obj) ++struct drm_gem_cma_object * ++vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) + { +- *obj = NULL; ++ struct drm_gem_cma_object *obj; ++ struct vc4_bo *bo; + + if (hindex >= exec->bo_count) { + DRM_ERROR("BO index %d greater than BO count %d\n", + hindex, exec->bo_count); +- return false; ++ return NULL; + } ++ obj = exec->bo[hindex]; ++ bo = to_vc4_bo(&obj->base); + +- if (exec->bo[hindex].mode != mode) { +- if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) { +- exec->bo[hindex].mode = mode; +- } else { +- DRM_ERROR("BO index %d reused with mode %d vs %d\n", +- hindex, exec->bo[hindex].mode, mode); +- return false; +- } ++ if (bo->validated_shader) { ++ DRM_ERROR("Trying to use shader BO as something other than " ++ "a shader\n"); ++ return NULL; + } + +- *obj = exec->bo[hindex].bo; +- return true; ++ return obj; ++} ++ ++static struct drm_gem_cma_object * ++vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index) ++{ ++ return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]); + } + + static bool +-vc4_use_handle(struct vc4_exec_info *exec, +- uint32_t gem_handles_packet_index, +- enum vc4_bo_mode mode, +- struct drm_gem_cma_object **obj) ++validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos) + { +- return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index], +- mode, obj); ++ /* Note that the untrusted pointer passed to these functions is ++ * incremented past the packet byte. ++ */ ++ return (untrusted - 1 == exec->bin_u + pos); + } + + static uint32_t +@@ -202,13 +202,13 @@ vc4_check_tex_size(struct vc4_exec_info + } + + static int +-validate_flush_all(VALIDATE_ARGS) ++validate_flush(VALIDATE_ARGS) + { +- if (exec->found_increment_semaphore_packet) { +- DRM_ERROR("VC4_PACKET_FLUSH_ALL after " +- "VC4_PACKET_INCREMENT_SEMAPHORE\n"); ++ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) { ++ DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n"); + return -EINVAL; + } ++ exec->found_flush = true; + + return 0; + } +@@ -233,17 +233,13 @@ validate_start_tile_binning(VALIDATE_ARG + static int + validate_increment_semaphore(VALIDATE_ARGS) + { +- if (exec->found_increment_semaphore_packet) { +- DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n"); ++ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) { ++ DRM_ERROR("Bin CL must end with " ++ "VC4_PACKET_INCREMENT_SEMAPHORE\n"); + return -EINVAL; + } + exec->found_increment_semaphore_packet = true; + +- /* Once we've found the semaphore increment, there should be one FLUSH +- * then the end of the command list. The FLUSH actually triggers the +- * increment, so we only need to make sure there +- */ +- + return 0; + } + +@@ -257,11 +253,6 @@ validate_indexed_prim_list(VALIDATE_ARGS + uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1; + struct vc4_shader_state *shader_state; + +- if (exec->found_increment_semaphore_packet) { +- DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n"); +- return -EINVAL; +- } +- + /* Check overflow condition */ + if (exec->shader_state_count == 0) { + DRM_ERROR("shader state must precede primitives\n"); +@@ -272,7 +263,8 @@ validate_indexed_prim_list(VALIDATE_ARGS + if (max_index > shader_state->max_index) + shader_state->max_index = max_index; + +- if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib)) ++ ib = vc4_use_handle(exec, 0); ++ if (!ib) + return -EINVAL; + + if (offset > ib->base.size || +@@ -295,11 +287,6 @@ validate_gl_array_primitive(VALIDATE_ARG + uint32_t max_index; + struct vc4_shader_state *shader_state; + +- if (exec->found_increment_semaphore_packet) { +- DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n"); +- return -EINVAL; +- } +- + /* Check overflow condition */ + if (exec->shader_state_count == 0) { + DRM_ERROR("shader state must precede primitives\n"); +@@ -329,7 +316,6 @@ validate_gl_shader_state(VALIDATE_ARGS) + return -EINVAL; + } + +- exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE; + exec->shader_state[i].addr = *(uint32_t *)untrusted; + exec->shader_state[i].max_index = 0; + +@@ -348,31 +334,6 @@ validate_gl_shader_state(VALIDATE_ARGS) + } + + static int +-validate_nv_shader_state(VALIDATE_ARGS) +-{ +- uint32_t i = exec->shader_state_count++; +- +- if (i >= exec->shader_state_size) { +- DRM_ERROR("More requests for shader states than declared\n"); +- return -EINVAL; +- } +- +- exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE; +- exec->shader_state[i].addr = *(uint32_t *)untrusted; +- +- if (exec->shader_state[i].addr & 15) { +- DRM_ERROR("NV shader state address 0x%08x misaligned\n", +- exec->shader_state[i].addr); +- return -EINVAL; +- } +- +- *(uint32_t *)validated = (exec->shader_state[i].addr + +- exec->shader_rec_p); +- +- return 0; +-} +- +-static int + validate_tile_binning_config(VALIDATE_ARGS) + { + struct drm_device *dev = exec->exec_bo->base.dev; +@@ -473,8 +434,8 @@ static const struct cmd_info { + } cmd_info[] = { + VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL), +- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, NULL), +- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, validate_flush_all), ++ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush), ++ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING, + validate_start_tile_binning), + VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE, +@@ -488,7 +449,6 @@ static const struct cmd_info { + VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL), + + VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state), +- VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, validate_nv_shader_state), + + VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL), + VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL), +@@ -575,8 +535,16 @@ vc4_validate_bin_cl(struct drm_device *d + return -EINVAL; + } + +- if (!exec->found_increment_semaphore_packet) { +- DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n"); ++ /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The ++ * semaphore is used to trigger the render CL to start up, and the ++ * FLUSH is what caps the bin lists with ++ * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main ++ * render CL when they get called to) and actually triggers the queued ++ * semaphore increment. ++ */ ++ if (!exec->found_increment_semaphore_packet || !exec->found_flush) { ++ DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + " ++ "VC4_PACKET_FLUSH\n"); + return -EINVAL; + } + +@@ -607,7 +575,8 @@ reloc_tex(struct vc4_exec_info *exec, + uint32_t cube_map_stride = 0; + enum vc4_texture_data_type type; + +- if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex)) ++ tex = vc4_use_bo(exec, texture_handle_index); ++ if (!tex) + return false; + + if (sample->is_direct) { +@@ -755,51 +724,28 @@ reloc_tex(struct vc4_exec_info *exec, + } + + static int +-validate_shader_rec(struct drm_device *dev, +- struct vc4_exec_info *exec, +- struct vc4_shader_state *state) ++validate_gl_shader_rec(struct drm_device *dev, ++ struct vc4_exec_info *exec, ++ struct vc4_shader_state *state) + { + uint32_t *src_handles; + void *pkt_u, *pkt_v; +- enum shader_rec_reloc_type { +- RELOC_CODE, +- RELOC_VBO, +- }; +- struct shader_rec_reloc { +- enum shader_rec_reloc_type type; +- uint32_t offset; +- }; +- static const struct shader_rec_reloc gl_relocs[] = { +- { RELOC_CODE, 4 }, /* fs */ +- { RELOC_CODE, 16 }, /* vs */ +- { RELOC_CODE, 28 }, /* cs */ +- }; +- static const struct shader_rec_reloc nv_relocs[] = { +- { RELOC_CODE, 4 }, /* fs */ +- { RELOC_VBO, 12 } ++ static const uint32_t shader_reloc_offsets[] = { ++ 4, /* fs */ ++ 16, /* vs */ ++ 28, /* cs */ + }; +- const struct shader_rec_reloc *relocs; +- struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8]; +- uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size; ++ uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets); ++ struct drm_gem_cma_object *bo[shader_reloc_count + 8]; ++ uint32_t nr_attributes, nr_relocs, packet_size; + int i; +- struct vc4_validated_shader_info *shader; + +- if (state->packet == VC4_PACKET_NV_SHADER_STATE) { +- relocs = nv_relocs; +- nr_fixed_relocs = ARRAY_SIZE(nv_relocs); +- +- packet_size = 16; +- } else { +- relocs = gl_relocs; +- nr_fixed_relocs = ARRAY_SIZE(gl_relocs); +- +- nr_attributes = state->addr & 0x7; +- if (nr_attributes == 0) +- nr_attributes = 8; +- packet_size = gl_shader_rec_size(state->addr); +- } +- nr_relocs = nr_fixed_relocs + nr_attributes; ++ nr_attributes = state->addr & 0x7; ++ if (nr_attributes == 0) ++ nr_attributes = 8; ++ packet_size = gl_shader_rec_size(state->addr); + ++ nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; + if (nr_relocs * 4 > exec->shader_rec_size) { + DRM_ERROR("overflowed shader recs reading %d handles " + "from %d bytes left\n", +@@ -829,21 +775,30 @@ validate_shader_rec(struct drm_device *d + exec->shader_rec_v += roundup(packet_size, 16); + exec->shader_rec_size -= packet_size; + +- for (i = 0; i < nr_relocs; i++) { +- enum vc4_bo_mode mode; ++ if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) { ++ DRM_ERROR("Multi-threaded fragment shaders not supported.\n"); ++ return -EINVAL; ++ } + +- if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE) +- mode = VC4_MODE_SHADER; +- else +- mode = VC4_MODE_RENDER; ++ for (i = 0; i < shader_reloc_count; i++) { ++ if (src_handles[i] > exec->bo_count) { ++ DRM_ERROR("Shader handle %d too big\n", src_handles[i]); ++ return -EINVAL; ++ } + +- if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i])) +- return false; ++ bo[i] = exec->bo[src_handles[i]]; ++ if (!bo[i]) ++ return -EINVAL; ++ } ++ for (i = shader_reloc_count; i < nr_relocs; i++) { ++ bo[i] = vc4_use_bo(exec, src_handles[i]); ++ if (!bo[i]) ++ return -EINVAL; + } + +- for (i = 0; i < nr_fixed_relocs; i++) { +- struct vc4_bo *vc4_bo; +- uint32_t o = relocs[i].offset; ++ for (i = 0; i < shader_reloc_count; i++) { ++ struct vc4_validated_shader_info *validated_shader; ++ uint32_t o = shader_reloc_offsets[i]; + uint32_t src_offset = *(uint32_t *)(pkt_u + o); + uint32_t *texture_handles_u; + void *uniform_data_u; +@@ -851,57 +806,50 @@ validate_shader_rec(struct drm_device *d + + *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; + +- switch (relocs[i].type) { +- case RELOC_CODE: +- if (src_offset != 0) { +- DRM_ERROR("Shaders must be at offset 0 " +- "of the BO.\n"); +- goto fail; +- } ++ if (src_offset != 0) { ++ DRM_ERROR("Shaders must be at offset 0 of " ++ "the BO.\n"); ++ return -EINVAL; ++ } + +- vc4_bo = to_vc4_bo(&bo[i]->base); +- shader = vc4_bo->validated_shader; +- if (!shader) +- goto fail; ++ validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; ++ if (!validated_shader) ++ return -EINVAL; + +- if (shader->uniforms_src_size > exec->uniforms_size) { +- DRM_ERROR("Uniforms src buffer overflow\n"); +- goto fail; +- } ++ if (validated_shader->uniforms_src_size > ++ exec->uniforms_size) { ++ DRM_ERROR("Uniforms src buffer overflow\n"); ++ return -EINVAL; ++ } + +- texture_handles_u = exec->uniforms_u; +- uniform_data_u = (texture_handles_u + +- shader->num_texture_samples); +- +- memcpy(exec->uniforms_v, uniform_data_u, +- shader->uniforms_size); +- +- for (tex = 0; +- tex < shader->num_texture_samples; +- tex++) { +- if (!reloc_tex(exec, +- uniform_data_u, +- &shader->texture_samples[tex], +- texture_handles_u[tex])) { +- goto fail; +- } ++ texture_handles_u = exec->uniforms_u; ++ uniform_data_u = (texture_handles_u + ++ validated_shader->num_texture_samples); ++ ++ memcpy(exec->uniforms_v, uniform_data_u, ++ validated_shader->uniforms_size); ++ ++ for (tex = 0; ++ tex < validated_shader->num_texture_samples; ++ tex++) { ++ if (!reloc_tex(exec, ++ uniform_data_u, ++ &validated_shader->texture_samples[tex], ++ texture_handles_u[tex])) { ++ return -EINVAL; + } ++ } + +- *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p; +- +- exec->uniforms_u += shader->uniforms_src_size; +- exec->uniforms_v += shader->uniforms_size; +- exec->uniforms_p += shader->uniforms_size; +- +- break; ++ *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p; + +- case RELOC_VBO: +- break; +- } ++ exec->uniforms_u += validated_shader->uniforms_src_size; ++ exec->uniforms_v += validated_shader->uniforms_size; ++ exec->uniforms_p += validated_shader->uniforms_size; + } + + for (i = 0; i < nr_attributes; i++) { +- struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i]; ++ struct drm_gem_cma_object *vbo = ++ bo[ARRAY_SIZE(shader_reloc_offsets) + i]; + uint32_t o = 36 + i * 8; + uint32_t offset = *(uint32_t *)(pkt_u + o + 0); + uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1; +@@ -933,9 +881,6 @@ validate_shader_rec(struct drm_device *d + } + + return 0; +- +-fail: +- return -EINVAL; + } + + int +@@ -946,7 +891,7 @@ vc4_validate_shader_recs(struct drm_devi + int ret = 0; + + for (i = 0; i < exec->shader_state_count; i++) { +- ret = validate_shader_rec(dev, exec, &exec->shader_state[i]); ++ ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]); + if (ret) + return ret; + } |