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diff --git a/target/linux/brcm2708/patches-4.4/0118-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch b/target/linux/brcm2708/patches-4.4/0118-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch
new file mode 100644
index 0000000000..7edf7a38e4
--- /dev/null
+++ b/target/linux/brcm2708/patches-4.4/0118-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch
@@ -0,0 +1,345 @@
+From 8b0e1ce37709125edeb9851307e24ba563749382 Mon Sep 17 00:00:00 2001
+From: Eric Anholt <eric@anholt.net>
+Date: Tue, 8 Dec 2015 14:00:43 -0800
+Subject: [PATCH 118/127] drm/vc4: A few more non-functional changes to sync to
+ upstream.
+
+At this point all that's left is the force-enable of HDMI connector,
+and using direct firmware calls to turn on V3D instead of the generic
+power domain support.
+
+Signed-off-by: Eric Anholt <eric@anholt.net>
+---
+ drivers/gpu/drm/vc4/vc4_v3d.c | 2 +-
+ include/uapi/drm/vc4_drm.h | 182 +++++++++++++++++++++---------------------
+ 2 files changed, 92 insertions(+), 92 deletions(-)
+
+--- a/drivers/gpu/drm/vc4/vc4_v3d.c
++++ b/drivers/gpu/drm/vc4/vc4_v3d.c
+@@ -109,7 +109,7 @@ static const struct {
+
+ int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
+ {
+- struct drm_info_node *node = (struct drm_info_node *) m->private;
++ struct drm_info_node *node = (struct drm_info_node *)m->private;
+ struct drm_device *dev = node->minor->dev;
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
+ int i;
+--- a/include/uapi/drm/vc4_drm.h
++++ b/include/uapi/drm/vc4_drm.h
+@@ -24,7 +24,7 @@
+ #ifndef _UAPI_VC4_DRM_H_
+ #define _UAPI_VC4_DRM_H_
+
+-#include <drm/drm.h>
++#include "drm.h"
+
+ #define DRM_VC4_SUBMIT_CL 0x00
+ #define DRM_VC4_WAIT_SEQNO 0x01
+@@ -34,25 +34,25 @@
+ #define DRM_VC4_CREATE_SHADER_BO 0x05
+ #define DRM_VC4_GET_HANG_STATE 0x06
+
+-#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
+-#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
+-#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
+-#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
+-#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+-#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
+-#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
++#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
++#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
++#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
++#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
++#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
++#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
++#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
+
+ struct drm_vc4_submit_rcl_surface {
+- uint32_t hindex; /* Handle index, or ~0 if not present. */
+- uint32_t offset; /* Offset to start of buffer. */
++ __u32 hindex; /* Handle index, or ~0 if not present. */
++ __u32 offset; /* Offset to start of buffer. */
+ /*
+- * Bits for either render config (color_write) or load/store packet.
+- * Bits should all be 0 for MSAA load/stores.
++ * Bits for either render config (color_write) or load/store packet.
++ * Bits should all be 0 for MSAA load/stores.
+ */
+- uint16_t bits;
++ __u16 bits;
+
+ #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0)
+- uint16_t flags;
++ __u16 flags;
+ };
+
+ /**
+@@ -76,7 +76,7 @@ struct drm_vc4_submit_cl {
+ * then writes out the state updates and draw calls necessary per tile
+ * to the tile allocation BO.
+ */
+- uint64_t bin_cl;
++ __u64 bin_cl;
+
+ /* Pointer to the shader records.
+ *
+@@ -85,16 +85,16 @@ struct drm_vc4_submit_cl {
+ * reference to the shader record has enough information to determine
+ * how many pointers are necessary (fixed number for shaders/uniforms,
+ * and an attribute count), so those BO indices into bo_handles are
+- * just stored as uint32_ts before each shader record passed in.
++ * just stored as __u32s before each shader record passed in.
+ */
+- uint64_t shader_rec;
++ __u64 shader_rec;
+
+ /* Pointer to uniform data and texture handles for the textures
+ * referenced by the shader.
+ *
+ * For each shader state record, there is a set of uniform data in the
+ * order referenced by the record (FS, VS, then CS). Each set of
+- * uniform data has a uint32_t index into bo_handles per texture
++ * uniform data has a __u32 index into bo_handles per texture
+ * sample operation, in the order the QPU_W_TMUn_S writes appear in
+ * the program. Following the texture BO handle indices is the actual
+ * uniform data.
+@@ -103,52 +103,52 @@ struct drm_vc4_submit_cl {
+ * because the kernel has to determine the sizes anyway during shader
+ * code validation.
+ */
+- uint64_t uniforms;
+- uint64_t bo_handles;
++ __u64 uniforms;
++ __u64 bo_handles;
+
+ /* Size in bytes of the binner command list. */
+- uint32_t bin_cl_size;
++ __u32 bin_cl_size;
+ /* Size in bytes of the set of shader records. */
+- uint32_t shader_rec_size;
++ __u32 shader_rec_size;
+ /* Number of shader records.
+ *
+ * This could just be computed from the contents of shader_records and
+ * the address bits of references to them from the bin CL, but it
+ * keeps the kernel from having to resize some allocations it makes.
+ */
+- uint32_t shader_rec_count;
++ __u32 shader_rec_count;
+ /* Size in bytes of the uniform state. */
+- uint32_t uniforms_size;
++ __u32 uniforms_size;
+
+ /* Number of BO handles passed in (size is that times 4). */
+- uint32_t bo_handle_count;
++ __u32 bo_handle_count;
+
+ /* RCL setup: */
+- uint16_t width;
+- uint16_t height;
+- uint8_t min_x_tile;
+- uint8_t min_y_tile;
+- uint8_t max_x_tile;
+- uint8_t max_y_tile;
++ __u16 width;
++ __u16 height;
++ __u8 min_x_tile;
++ __u8 min_y_tile;
++ __u8 max_x_tile;
++ __u8 max_y_tile;
+ struct drm_vc4_submit_rcl_surface color_read;
+ struct drm_vc4_submit_rcl_surface color_write;
+ struct drm_vc4_submit_rcl_surface zs_read;
+ struct drm_vc4_submit_rcl_surface zs_write;
+ struct drm_vc4_submit_rcl_surface msaa_color_write;
+ struct drm_vc4_submit_rcl_surface msaa_zs_write;
+- uint32_t clear_color[2];
+- uint32_t clear_z;
+- uint8_t clear_s;
++ __u32 clear_color[2];
++ __u32 clear_z;
++ __u8 clear_s;
+
+- uint32_t pad:24;
++ __u32 pad:24;
+
+ #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0)
+- uint32_t flags;
++ __u32 flags;
+
+ /* Returned value of the seqno of this render job (for the
+ * wait ioctl).
+ */
+- uint64_t seqno;
++ __u64 seqno;
+ };
+
+ /**
+@@ -159,8 +159,8 @@ struct drm_vc4_submit_cl {
+ * block, just return the status."
+ */
+ struct drm_vc4_wait_seqno {
+- uint64_t seqno;
+- uint64_t timeout_ns;
++ __u64 seqno;
++ __u64 timeout_ns;
+ };
+
+ /**
+@@ -172,9 +172,9 @@ struct drm_vc4_wait_seqno {
+ * completed.
+ */
+ struct drm_vc4_wait_bo {
+- uint32_t handle;
+- uint32_t pad;
+- uint64_t timeout_ns;
++ __u32 handle;
++ __u32 pad;
++ __u64 timeout_ns;
+ };
+
+ /**
+@@ -184,11 +184,30 @@ struct drm_vc4_wait_bo {
+ * used in a future extension.
+ */
+ struct drm_vc4_create_bo {
+- uint32_t size;
+- uint32_t flags;
++ __u32 size;
++ __u32 flags;
+ /** Returned GEM handle for the BO. */
+- uint32_t handle;
+- uint32_t pad;
++ __u32 handle;
++ __u32 pad;
++};
++
++/**
++ * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
++ *
++ * This doesn't actually perform an mmap. Instead, it returns the
++ * offset you need to use in an mmap on the DRM device node. This
++ * means that tools like valgrind end up knowing about the mapped
++ * memory.
++ *
++ * There are currently no values for the flags argument, but it may be
++ * used in a future extension.
++ */
++struct drm_vc4_mmap_bo {
++ /** Handle for the object being mapped. */
++ __u32 handle;
++ __u32 flags;
++ /** offset into the drm node to use for subsequent mmap call. */
++ __u64 offset;
+ };
+
+ /**
+@@ -201,43 +220,24 @@ struct drm_vc4_create_bo {
+ */
+ struct drm_vc4_create_shader_bo {
+ /* Size of the data argument. */
+- uint32_t size;
++ __u32 size;
+ /* Flags, currently must be 0. */
+- uint32_t flags;
++ __u32 flags;
+
+ /* Pointer to the data. */
+- uint64_t data;
++ __u64 data;
+
+ /** Returned GEM handle for the BO. */
+- uint32_t handle;
++ __u32 handle;
+ /* Pad, must be 0. */
+- uint32_t pad;
+-};
+-
+-/**
+- * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
+- *
+- * This doesn't actually perform an mmap. Instead, it returns the
+- * offset you need to use in an mmap on the DRM device node. This
+- * means that tools like valgrind end up knowing about the mapped
+- * memory.
+- *
+- * There are currently no values for the flags argument, but it may be
+- * used in a future extension.
+- */
+-struct drm_vc4_mmap_bo {
+- /** Handle for the object being mapped. */
+- uint32_t handle;
+- uint32_t flags;
+- /** offset into the drm node to use for subsequent mmap call. */
+- uint64_t offset;
++ __u32 pad;
+ };
+
+ struct drm_vc4_get_hang_state_bo {
+- uint32_t handle;
+- uint32_t paddr;
+- uint32_t size;
+- uint32_t pad;
++ __u32 handle;
++ __u32 paddr;
++ __u32 size;
++ __u32 pad;
+ };
+
+ /**
+@@ -246,34 +246,34 @@ struct drm_vc4_get_hang_state_bo {
+ */
+ struct drm_vc4_get_hang_state {
+ /** Pointer to array of struct drm_vc4_get_hang_state_bo. */
+- uint64_t bo;
++ __u64 bo;
+ /**
+ * On input, the size of the bo array. Output is the number
+ * of bos to be returned.
+ */
+- uint32_t bo_count;
++ __u32 bo_count;
+
+- uint32_t start_bin, start_render;
++ __u32 start_bin, start_render;
+
+- uint32_t ct0ca, ct0ea;
+- uint32_t ct1ca, ct1ea;
+- uint32_t ct0cs, ct1cs;
+- uint32_t ct0ra0, ct1ra0;
+-
+- uint32_t bpca, bpcs;
+- uint32_t bpoa, bpos;
+-
+- uint32_t vpmbase;
+-
+- uint32_t dbge;
+- uint32_t fdbgo;
+- uint32_t fdbgb;
+- uint32_t fdbgr;
+- uint32_t fdbgs;
+- uint32_t errstat;
++ __u32 ct0ca, ct0ea;
++ __u32 ct1ca, ct1ea;
++ __u32 ct0cs, ct1cs;
++ __u32 ct0ra0, ct1ra0;
++
++ __u32 bpca, bpcs;
++ __u32 bpoa, bpos;
++
++ __u32 vpmbase;
++
++ __u32 dbge;
++ __u32 fdbgo;
++ __u32 fdbgb;
++ __u32 fdbgr;
++ __u32 fdbgs;
++ __u32 errstat;
+
+ /* Pad that we may save more registers into in the future. */
+- uint32_t pad[16];
++ __u32 pad[16];
+ };
+
+ #endif /* _UAPI_VC4_DRM_H_ */