diff options
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0117-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0117-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch | 345 |
1 files changed, 0 insertions, 345 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0117-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch b/target/linux/brcm2708/patches-4.4/0117-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch deleted file mode 100644 index 75128a74a1..0000000000 --- a/target/linux/brcm2708/patches-4.4/0117-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch +++ /dev/null @@ -1,345 +0,0 @@ -From 610288fc950dc72015acee534573cfdb398c48d2 Mon Sep 17 00:00:00 2001 -From: Eric Anholt <eric@anholt.net> -Date: Tue, 8 Dec 2015 14:00:43 -0800 -Subject: [PATCH] drm/vc4: A few more non-functional changes to sync to - upstream. - -At this point all that's left is the force-enable of HDMI connector, -and using direct firmware calls to turn on V3D instead of the generic -power domain support. - -Signed-off-by: Eric Anholt <eric@anholt.net> ---- - drivers/gpu/drm/vc4/vc4_v3d.c | 2 +- - include/uapi/drm/vc4_drm.h | 182 +++++++++++++++++++++--------------------- - 2 files changed, 92 insertions(+), 92 deletions(-) - ---- a/drivers/gpu/drm/vc4/vc4_v3d.c -+++ b/drivers/gpu/drm/vc4/vc4_v3d.c -@@ -109,7 +109,7 @@ static const struct { - - int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused) - { -- struct drm_info_node *node = (struct drm_info_node *) m->private; -+ struct drm_info_node *node = (struct drm_info_node *)m->private; - struct drm_device *dev = node->minor->dev; - struct vc4_dev *vc4 = to_vc4_dev(dev); - int i; ---- a/include/uapi/drm/vc4_drm.h -+++ b/include/uapi/drm/vc4_drm.h -@@ -24,7 +24,7 @@ - #ifndef _UAPI_VC4_DRM_H_ - #define _UAPI_VC4_DRM_H_ - --#include <drm/drm.h> -+#include "drm.h" - - #define DRM_VC4_SUBMIT_CL 0x00 - #define DRM_VC4_WAIT_SEQNO 0x01 -@@ -34,25 +34,25 @@ - #define DRM_VC4_CREATE_SHADER_BO 0x05 - #define DRM_VC4_GET_HANG_STATE 0x06 - --#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) --#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) --#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) --#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) --#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) --#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) --#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) -+#define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl) -+#define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno) -+#define DRM_IOCTL_VC4_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo) -+#define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo) -+#define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo) -+#define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo) -+#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state) - - struct drm_vc4_submit_rcl_surface { -- uint32_t hindex; /* Handle index, or ~0 if not present. */ -- uint32_t offset; /* Offset to start of buffer. */ -+ __u32 hindex; /* Handle index, or ~0 if not present. */ -+ __u32 offset; /* Offset to start of buffer. */ - /* -- * Bits for either render config (color_write) or load/store packet. -- * Bits should all be 0 for MSAA load/stores. -+ * Bits for either render config (color_write) or load/store packet. -+ * Bits should all be 0 for MSAA load/stores. - */ -- uint16_t bits; -+ __u16 bits; - - #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES (1 << 0) -- uint16_t flags; -+ __u16 flags; - }; - - /** -@@ -76,7 +76,7 @@ struct drm_vc4_submit_cl { - * then writes out the state updates and draw calls necessary per tile - * to the tile allocation BO. - */ -- uint64_t bin_cl; -+ __u64 bin_cl; - - /* Pointer to the shader records. - * -@@ -85,16 +85,16 @@ struct drm_vc4_submit_cl { - * reference to the shader record has enough information to determine - * how many pointers are necessary (fixed number for shaders/uniforms, - * and an attribute count), so those BO indices into bo_handles are -- * just stored as uint32_ts before each shader record passed in. -+ * just stored as __u32s before each shader record passed in. - */ -- uint64_t shader_rec; -+ __u64 shader_rec; - - /* Pointer to uniform data and texture handles for the textures - * referenced by the shader. - * - * For each shader state record, there is a set of uniform data in the - * order referenced by the record (FS, VS, then CS). Each set of -- * uniform data has a uint32_t index into bo_handles per texture -+ * uniform data has a __u32 index into bo_handles per texture - * sample operation, in the order the QPU_W_TMUn_S writes appear in - * the program. Following the texture BO handle indices is the actual - * uniform data. -@@ -103,52 +103,52 @@ struct drm_vc4_submit_cl { - * because the kernel has to determine the sizes anyway during shader - * code validation. - */ -- uint64_t uniforms; -- uint64_t bo_handles; -+ __u64 uniforms; -+ __u64 bo_handles; - - /* Size in bytes of the binner command list. */ -- uint32_t bin_cl_size; -+ __u32 bin_cl_size; - /* Size in bytes of the set of shader records. */ -- uint32_t shader_rec_size; -+ __u32 shader_rec_size; - /* Number of shader records. - * - * This could just be computed from the contents of shader_records and - * the address bits of references to them from the bin CL, but it - * keeps the kernel from having to resize some allocations it makes. - */ -- uint32_t shader_rec_count; -+ __u32 shader_rec_count; - /* Size in bytes of the uniform state. */ -- uint32_t uniforms_size; -+ __u32 uniforms_size; - - /* Number of BO handles passed in (size is that times 4). */ -- uint32_t bo_handle_count; -+ __u32 bo_handle_count; - - /* RCL setup: */ -- uint16_t width; -- uint16_t height; -- uint8_t min_x_tile; -- uint8_t min_y_tile; -- uint8_t max_x_tile; -- uint8_t max_y_tile; -+ __u16 width; -+ __u16 height; -+ __u8 min_x_tile; -+ __u8 min_y_tile; -+ __u8 max_x_tile; -+ __u8 max_y_tile; - struct drm_vc4_submit_rcl_surface color_read; - struct drm_vc4_submit_rcl_surface color_write; - struct drm_vc4_submit_rcl_surface zs_read; - struct drm_vc4_submit_rcl_surface zs_write; - struct drm_vc4_submit_rcl_surface msaa_color_write; - struct drm_vc4_submit_rcl_surface msaa_zs_write; -- uint32_t clear_color[2]; -- uint32_t clear_z; -- uint8_t clear_s; -+ __u32 clear_color[2]; -+ __u32 clear_z; -+ __u8 clear_s; - -- uint32_t pad:24; -+ __u32 pad:24; - - #define VC4_SUBMIT_CL_USE_CLEAR_COLOR (1 << 0) -- uint32_t flags; -+ __u32 flags; - - /* Returned value of the seqno of this render job (for the - * wait ioctl). - */ -- uint64_t seqno; -+ __u64 seqno; - }; - - /** -@@ -159,8 +159,8 @@ struct drm_vc4_submit_cl { - * block, just return the status." - */ - struct drm_vc4_wait_seqno { -- uint64_t seqno; -- uint64_t timeout_ns; -+ __u64 seqno; -+ __u64 timeout_ns; - }; - - /** -@@ -172,9 +172,9 @@ struct drm_vc4_wait_seqno { - * completed. - */ - struct drm_vc4_wait_bo { -- uint32_t handle; -- uint32_t pad; -- uint64_t timeout_ns; -+ __u32 handle; -+ __u32 pad; -+ __u64 timeout_ns; - }; - - /** -@@ -184,11 +184,30 @@ struct drm_vc4_wait_bo { - * used in a future extension. - */ - struct drm_vc4_create_bo { -- uint32_t size; -- uint32_t flags; -+ __u32 size; -+ __u32 flags; - /** Returned GEM handle for the BO. */ -- uint32_t handle; -- uint32_t pad; -+ __u32 handle; -+ __u32 pad; -+}; -+ -+/** -+ * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs. -+ * -+ * This doesn't actually perform an mmap. Instead, it returns the -+ * offset you need to use in an mmap on the DRM device node. This -+ * means that tools like valgrind end up knowing about the mapped -+ * memory. -+ * -+ * There are currently no values for the flags argument, but it may be -+ * used in a future extension. -+ */ -+struct drm_vc4_mmap_bo { -+ /** Handle for the object being mapped. */ -+ __u32 handle; -+ __u32 flags; -+ /** offset into the drm node to use for subsequent mmap call. */ -+ __u64 offset; - }; - - /** -@@ -201,43 +220,24 @@ struct drm_vc4_create_bo { - */ - struct drm_vc4_create_shader_bo { - /* Size of the data argument. */ -- uint32_t size; -+ __u32 size; - /* Flags, currently must be 0. */ -- uint32_t flags; -+ __u32 flags; - - /* Pointer to the data. */ -- uint64_t data; -+ __u64 data; - - /** Returned GEM handle for the BO. */ -- uint32_t handle; -+ __u32 handle; - /* Pad, must be 0. */ -- uint32_t pad; --}; -- --/** -- * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs. -- * -- * This doesn't actually perform an mmap. Instead, it returns the -- * offset you need to use in an mmap on the DRM device node. This -- * means that tools like valgrind end up knowing about the mapped -- * memory. -- * -- * There are currently no values for the flags argument, but it may be -- * used in a future extension. -- */ --struct drm_vc4_mmap_bo { -- /** Handle for the object being mapped. */ -- uint32_t handle; -- uint32_t flags; -- /** offset into the drm node to use for subsequent mmap call. */ -- uint64_t offset; -+ __u32 pad; - }; - - struct drm_vc4_get_hang_state_bo { -- uint32_t handle; -- uint32_t paddr; -- uint32_t size; -- uint32_t pad; -+ __u32 handle; -+ __u32 paddr; -+ __u32 size; -+ __u32 pad; - }; - - /** -@@ -246,34 +246,34 @@ struct drm_vc4_get_hang_state_bo { - */ - struct drm_vc4_get_hang_state { - /** Pointer to array of struct drm_vc4_get_hang_state_bo. */ -- uint64_t bo; -+ __u64 bo; - /** - * On input, the size of the bo array. Output is the number - * of bos to be returned. - */ -- uint32_t bo_count; -+ __u32 bo_count; - -- uint32_t start_bin, start_render; -+ __u32 start_bin, start_render; - -- uint32_t ct0ca, ct0ea; -- uint32_t ct1ca, ct1ea; -- uint32_t ct0cs, ct1cs; -- uint32_t ct0ra0, ct1ra0; -- -- uint32_t bpca, bpcs; -- uint32_t bpoa, bpos; -- -- uint32_t vpmbase; -- -- uint32_t dbge; -- uint32_t fdbgo; -- uint32_t fdbgb; -- uint32_t fdbgr; -- uint32_t fdbgs; -- uint32_t errstat; -+ __u32 ct0ca, ct0ea; -+ __u32 ct1ca, ct1ea; -+ __u32 ct0cs, ct1cs; -+ __u32 ct0ra0, ct1ra0; -+ -+ __u32 bpca, bpcs; -+ __u32 bpoa, bpos; -+ -+ __u32 vpmbase; -+ -+ __u32 dbge; -+ __u32 fdbgo; -+ __u32 fdbgb; -+ __u32 fdbgr; -+ __u32 fdbgs; -+ __u32 errstat; - - /* Pad that we may save more registers into in the future. */ -- uint32_t pad[16]; -+ __u32 pad[16]; - }; - - #endif /* _UAPI_VC4_DRM_H_ */ |