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Diffstat (limited to 'target/linux/brcm2708/patches-4.19/950-0761-drm-vc4-Fix-X-Y-positioning-of-planes-using-T_TILES-.patch')
-rw-r--r--target/linux/brcm2708/patches-4.19/950-0761-drm-vc4-Fix-X-Y-positioning-of-planes-using-T_TILES-.patch86
1 files changed, 0 insertions, 86 deletions
diff --git a/target/linux/brcm2708/patches-4.19/950-0761-drm-vc4-Fix-X-Y-positioning-of-planes-using-T_TILES-.patch b/target/linux/brcm2708/patches-4.19/950-0761-drm-vc4-Fix-X-Y-positioning-of-planes-using-T_TILES-.patch
deleted file mode 100644
index 949d637e41..0000000000
--- a/target/linux/brcm2708/patches-4.19/950-0761-drm-vc4-Fix-X-Y-positioning-of-planes-using-T_TILES-.patch
+++ /dev/null
@@ -1,86 +0,0 @@
-From f55f26750fa582a9ab9eddc0980b0633bb42d75b Mon Sep 17 00:00:00 2001
-From: Boris Brezillon <boris.brezillon@bootlin.com>
-Date: Fri, 3 Aug 2018 11:22:31 +0200
-Subject: [PATCH 761/773] drm/vc4: Fix X/Y positioning of planes using T_TILES
- modifier
-
-X/Y positioning of T-format buffers is quite tricky and the current
-implementation was failing to position a plane using this format
-correctly when the CRTC X, Y or both X and Y offsets were negative.
-It was also failing when the SRC X/Y offsets were != 0.
-
-Signed-off-by: Boris Brezillon <boris.brezillon@bootlin.com>
-Reviewed-by: Eric Anholt <eric@anholt.net>
-Link: https://patchwork.freedesktop.org/patch/msgid/20180803092231.26446-5-boris.brezillon@bootlin.com
----
- drivers/gpu/drm/vc4/vc4_plane.c | 50 ++++++++++++++++++++++++++++-----
- 1 file changed, 43 insertions(+), 7 deletions(-)
-
---- a/drivers/gpu/drm/vc4/vc4_plane.c
-+++ b/drivers/gpu/drm/vc4/vc4_plane.c
-@@ -578,22 +578,58 @@ static int vc4_plane_mode_set(struct drm
- (i ? h_subsample : 1) *
- fb->format->cpp[i];
- }
-+
- break;
-
- case DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED: {
-- /* For T-tiled, the FB pitch is "how many bytes from
-- * one row to the next, such that pitch * tile_h ==
-- * tile_size * tiles_per_row."
-- */
- u32 tile_size_shift = 12; /* T tiles are 4kb */
-+ /* Whole-tile offsets, mostly for setting the pitch. */
-+ u32 tile_w_shift = fb->format->cpp[0] == 2 ? 6 : 5;
- u32 tile_h_shift = 5; /* 16 and 32bpp are 32 pixels high */
-+ u32 tile_w_mask = (1 << tile_w_shift) - 1;
-+ /* The height mask on 32-bit-per-pixel tiles is 63, i.e. twice
-+ * the height (in pixels) of a 4k tile.
-+ */
-+ u32 tile_h_mask = (2 << tile_h_shift) - 1;
-+ /* For T-tiled, the FB pitch is "how many bytes from one row to
-+ * the next, such that
-+ *
-+ * pitch * tile_h == tile_size * tiles_per_row
-+ */
- u32 tiles_w = fb->pitches[0] >> (tile_size_shift - tile_h_shift);
-+ u32 tiles_l = vc4_state->src_x >> tile_w_shift;
-+ u32 tiles_r = tiles_w - tiles_l;
-+ u32 tiles_t = vc4_state->src_y >> tile_h_shift;
-+ /* Intra-tile offsets, which modify the base address (the
-+ * SCALER_PITCH0_TILE_Y_OFFSET tells HVS how to walk from that
-+ * base address).
-+ */
-+ u32 tile_y = (vc4_state->src_y >> 4) & 1;
-+ u32 subtile_y = (vc4_state->src_y >> 2) & 3;
-+ u32 utile_y = vc4_state->src_y & 3;
-+ u32 x_off = vc4_state->src_x & tile_w_mask;
-+ u32 y_off = vc4_state->src_y & tile_h_mask;
-
- tiling = SCALER_CTL0_TILING_256B_OR_T;
-+ pitch0 = (VC4_SET_FIELD(x_off, SCALER_PITCH0_SINK_PIX) |
-+ VC4_SET_FIELD(y_off, SCALER_PITCH0_TILE_Y_OFFSET) |
-+ VC4_SET_FIELD(tiles_l, SCALER_PITCH0_TILE_WIDTH_L) |
-+ VC4_SET_FIELD(tiles_r, SCALER_PITCH0_TILE_WIDTH_R));
-+ vc4_state->offsets[0] += tiles_t * (tiles_w << tile_size_shift);
-+ vc4_state->offsets[0] += subtile_y << 8;
-+ vc4_state->offsets[0] += utile_y << 4;
-+
-+ /* Rows of tiles alternate left-to-right and right-to-left. */
-+ if (tiles_t & 1) {
-+ pitch0 |= SCALER_PITCH0_TILE_INITIAL_LINE_DIR;
-+ vc4_state->offsets[0] += (tiles_w - tiles_l) <<
-+ tile_size_shift;
-+ vc4_state->offsets[0] -= (1 + !tile_y) << 10;
-+ } else {
-+ vc4_state->offsets[0] += tiles_l << tile_size_shift;
-+ vc4_state->offsets[0] += tile_y << 10;
-+ }
-
-- pitch0 = (VC4_SET_FIELD(0, SCALER_PITCH0_TILE_Y_OFFSET) |
-- VC4_SET_FIELD(0, SCALER_PITCH0_TILE_WIDTH_L) |
-- VC4_SET_FIELD(tiles_w, SCALER_PITCH0_TILE_WIDTH_R));
- break;
- }
-