diff options
Diffstat (limited to 'target/linux/brcm2708/patches-4.19/950-0585-drm-v3d-Refactor-job-management.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.19/950-0585-drm-v3d-Refactor-job-management.patch | 1104 |
1 files changed, 0 insertions, 1104 deletions
diff --git a/target/linux/brcm2708/patches-4.19/950-0585-drm-v3d-Refactor-job-management.patch b/target/linux/brcm2708/patches-4.19/950-0585-drm-v3d-Refactor-job-management.patch deleted file mode 100644 index 64be2b080d..0000000000 --- a/target/linux/brcm2708/patches-4.19/950-0585-drm-v3d-Refactor-job-management.patch +++ /dev/null @@ -1,1104 +0,0 @@ -From ccf319a0265bfdb4a622a52645f159461bc88079 Mon Sep 17 00:00:00 2001 -From: Eric Anholt <eric@anholt.net> -Date: Thu, 27 Dec 2018 12:11:52 -0800 -Subject: [PATCH 585/806] drm/v3d: Refactor job management. - -The CL submission had two jobs embedded in an exec struct. When I -added TFU support, I had to replicate some of the exec stuff and some -of the job stuff. As I went to add CSD, it became clear that actually -what was in exec should just be in the two CL jobs, and it would let -us share a lot more code between the 4 queues. - -Signed-off-by: Eric Anholt <eric@anholt.net> ---- - drivers/gpu/drm/v3d/v3d_drv.h | 77 ++++---- - drivers/gpu/drm/v3d/v3d_gem.c | 331 +++++++++++++++++--------------- - drivers/gpu/drm/v3d/v3d_irq.c | 8 +- - drivers/gpu/drm/v3d/v3d_sched.c | 264 ++++++++++++++----------- - 4 files changed, 373 insertions(+), 307 deletions(-) - ---- a/drivers/gpu/drm/v3d/v3d_drv.h -+++ b/drivers/gpu/drm/v3d/v3d_drv.h -@@ -67,8 +67,8 @@ struct v3d_dev { - - struct work_struct overflow_mem_work; - -- struct v3d_exec_info *bin_job; -- struct v3d_exec_info *render_job; -+ struct v3d_bin_job *bin_job; -+ struct v3d_render_job *render_job; - struct v3d_tfu_job *tfu_job; - - struct v3d_queue_state queue[V3D_MAX_QUEUES]; -@@ -132,7 +132,7 @@ struct v3d_bo { - struct list_head vmas; /* list of v3d_vma */ - - /* List entry for the BO's position in -- * v3d_exec_info->unref_list -+ * v3d_render_job->unref_list - */ - struct list_head unref_head; - -@@ -176,7 +176,15 @@ to_v3d_fence(struct dma_fence *fence) - struct v3d_job { - struct drm_sched_job base; - -- struct v3d_exec_info *exec; -+ struct kref refcount; -+ -+ struct v3d_dev *v3d; -+ -+ /* This is the array of BOs that were looked up at the start -+ * of submission. -+ */ -+ struct v3d_bo **bo; -+ u32 bo_count; - - /* An optional fence userspace can pass in for the job to depend on. */ - struct dma_fence *in_fence; -@@ -184,59 +192,53 @@ struct v3d_job { - /* v3d fence to be signaled by IRQ handler when the job is complete. */ - struct dma_fence *irq_fence; - -+ /* scheduler fence for when the job is considered complete and -+ * the BO reservations can be released. -+ */ -+ struct dma_fence *done_fence; -+ -+ /* Callback for the freeing of the job on refcount going to 0. */ -+ void (*free)(struct kref *ref); -+}; -+ -+struct v3d_bin_job { -+ struct v3d_job base; -+ - /* GPU virtual addresses of the start/end of the CL job. */ - u32 start, end; - - u32 timedout_ctca, timedout_ctra; --}; - --struct v3d_exec_info { -- struct v3d_dev *v3d; -+ /* Corresponding render job, for attaching our overflow memory. */ -+ struct v3d_render_job *render; -+ -+ /* Submitted tile memory allocation start/size, tile state. */ -+ u32 qma, qms, qts; -+}; - -- struct v3d_job bin, render; -+struct v3d_render_job { -+ struct v3d_job base; - -- /* Fence for when the scheduler considers the binner to be -- * done, for render to depend on. -+ /* Optional fence for the binner, to depend on before starting -+ * our job. - */ - struct dma_fence *bin_done_fence; - -- /* Fence for when the scheduler considers the render to be -- * done, for when the BOs reservations should be complete. -- */ -- struct dma_fence *render_done_fence; -- -- struct kref refcount; -+ /* GPU virtual addresses of the start/end of the CL job. */ -+ u32 start, end; - -- /* This is the array of BOs that were looked up at the start of exec. */ -- struct v3d_bo **bo; -- u32 bo_count; -+ u32 timedout_ctca, timedout_ctra; - - /* List of overflow BOs used in the job that need to be - * released once the job is complete. - */ - struct list_head unref_list; -- -- /* Submitted tile memory allocation start/size, tile state. */ -- u32 qma, qms, qts; - }; - - struct v3d_tfu_job { -- struct drm_sched_job base; -+ struct v3d_job base; - - struct drm_v3d_submit_tfu args; -- -- /* An optional fence userspace can pass in for the job to depend on. */ -- struct dma_fence *in_fence; -- -- /* v3d fence to be signaled by IRQ handler when the job is complete. */ -- struct dma_fence *irq_fence; -- -- struct v3d_dev *v3d; -- -- struct kref refcount; -- -- /* This is the array of BOs that were looked up at the start of exec. */ -- struct v3d_bo *bo[4]; - }; - - /** -@@ -306,8 +308,7 @@ int v3d_submit_tfu_ioctl(struct drm_devi - struct drm_file *file_priv); - int v3d_wait_bo_ioctl(struct drm_device *dev, void *data, - struct drm_file *file_priv); --void v3d_exec_put(struct v3d_exec_info *exec); --void v3d_tfu_job_put(struct v3d_tfu_job *exec); -+void v3d_job_put(struct v3d_job *job); - void v3d_reset(struct v3d_dev *v3d); - void v3d_invalidate_caches(struct v3d_dev *v3d); - ---- a/drivers/gpu/drm/v3d/v3d_gem.c -+++ b/drivers/gpu/drm/v3d/v3d_gem.c -@@ -293,11 +293,11 @@ retry: - } - - /** -- * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects -+ * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects - * referenced by the job. - * @dev: DRM device - * @file_priv: DRM file for this fd -- * @exec: V3D job being set up -+ * @job: V3D job being set up - * - * The command validator needs to reference BOs by their index within - * the submitted job's BO list. This does the validation of the job's -@@ -307,18 +307,19 @@ retry: - * failure, because that will happen at v3d_exec_cleanup() time. - */ - static int --v3d_cl_lookup_bos(struct drm_device *dev, -- struct drm_file *file_priv, -- struct drm_v3d_submit_cl *args, -- struct v3d_exec_info *exec) -+v3d_lookup_bos(struct drm_device *dev, -+ struct drm_file *file_priv, -+ struct v3d_job *job, -+ u64 bo_handles, -+ u32 bo_count) - { - u32 *handles; - int ret = 0; - int i; - -- exec->bo_count = args->bo_handle_count; -+ job->bo_count = bo_count; - -- if (!exec->bo_count) { -+ if (!job->bo_count) { - /* See comment on bo_index for why we have to check - * this. - */ -@@ -326,15 +327,15 @@ v3d_cl_lookup_bos(struct drm_device *dev - return -EINVAL; - } - -- exec->bo = kvmalloc_array(exec->bo_count, -- sizeof(struct drm_gem_cma_object *), -- GFP_KERNEL | __GFP_ZERO); -- if (!exec->bo) { -+ job->bo = kvmalloc_array(job->bo_count, -+ sizeof(struct drm_gem_cma_object *), -+ GFP_KERNEL | __GFP_ZERO); -+ if (!job->bo) { - DRM_DEBUG("Failed to allocate validated BO pointers\n"); - return -ENOMEM; - } - -- handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL); -+ handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL); - if (!handles) { - ret = -ENOMEM; - DRM_DEBUG("Failed to allocate incoming GEM handles\n"); -@@ -342,15 +343,15 @@ v3d_cl_lookup_bos(struct drm_device *dev - } - - if (copy_from_user(handles, -- (void __user *)(uintptr_t)args->bo_handles, -- exec->bo_count * sizeof(u32))) { -+ (void __user *)(uintptr_t)bo_handles, -+ job->bo_count * sizeof(u32))) { - ret = -EFAULT; - DRM_DEBUG("Failed to copy in GEM handles\n"); - goto fail; - } - - spin_lock(&file_priv->table_lock); -- for (i = 0; i < exec->bo_count; i++) { -+ for (i = 0; i < job->bo_count; i++) { - struct drm_gem_object *bo = idr_find(&file_priv->object_idr, - handles[i]); - if (!bo) { -@@ -361,7 +362,7 @@ v3d_cl_lookup_bos(struct drm_device *dev - goto fail; - } - drm_gem_object_get(bo); -- exec->bo[i] = to_v3d_bo(bo); -+ job->bo[i] = to_v3d_bo(bo); - } - spin_unlock(&file_priv->table_lock); - -@@ -371,59 +372,41 @@ fail: - } - - static void --v3d_exec_cleanup(struct kref *ref) -+v3d_job_free(struct kref *ref) - { -- struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info, -- refcount); -- unsigned int i; -- struct v3d_bo *bo, *save; -- -- dma_fence_put(exec->bin.in_fence); -- dma_fence_put(exec->render.in_fence); -- -- dma_fence_put(exec->bin.irq_fence); -- dma_fence_put(exec->render.irq_fence); -- -- dma_fence_put(exec->bin_done_fence); -- dma_fence_put(exec->render_done_fence); -- -- for (i = 0; i < exec->bo_count; i++) -- drm_gem_object_put_unlocked(&exec->bo[i]->base); -- kvfree(exec->bo); -+ struct v3d_job *job = container_of(ref, struct v3d_job, refcount); -+ int i; - -- list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) { -- drm_gem_object_put_unlocked(&bo->base); -+ for (i = 0; i < job->bo_count; i++) { -+ if (job->bo[i]) -+ drm_gem_object_put_unlocked(&job->bo[i]->base); - } -+ kvfree(job->bo); - -- kfree(exec); --} -+ dma_fence_put(job->in_fence); -+ dma_fence_put(job->irq_fence); -+ dma_fence_put(job->done_fence); - --void v3d_exec_put(struct v3d_exec_info *exec) --{ -- kref_put(&exec->refcount, v3d_exec_cleanup); -+ kfree(job); - } - - static void --v3d_tfu_job_cleanup(struct kref *ref) -+v3d_render_job_free(struct kref *ref) - { -- struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job, -- refcount); -- unsigned int i; -- -- dma_fence_put(job->in_fence); -- dma_fence_put(job->irq_fence); -+ struct v3d_render_job *job = container_of(ref, struct v3d_render_job, -+ base.refcount); -+ struct v3d_bo *bo, *save; - -- for (i = 0; i < ARRAY_SIZE(job->bo); i++) { -- if (job->bo[i]) -- drm_gem_object_put_unlocked(&job->bo[i]->base); -+ list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) { -+ drm_gem_object_put_unlocked(&bo->base); - } - -- kfree(job); -+ v3d_job_free(ref); - } - --void v3d_tfu_job_put(struct v3d_tfu_job *job) -+void v3d_job_put(struct v3d_job *job) - { -- kref_put(&job->refcount, v3d_tfu_job_cleanup); -+ kref_put(&job->refcount, job->free); - } - - int -@@ -476,6 +459,65 @@ v3d_wait_bo_ioctl(struct drm_device *dev - return ret; - } - -+static int -+v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv, -+ struct v3d_job *job, void (*free)(struct kref *ref), -+ u32 in_sync) -+{ -+ int ret; -+ -+ job->v3d = v3d; -+ job->free = free; -+ -+ ret = drm_syncobj_find_fence(file_priv, in_sync, 0, &job->in_fence); -+ if (ret == -EINVAL) -+ return ret; -+ -+ kref_init(&job->refcount); -+ -+ return 0; -+} -+ -+static int -+v3d_push_job(struct v3d_file_priv *v3d_priv, -+ struct v3d_job *job, enum v3d_queue queue) -+{ -+ int ret; -+ -+ ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue], -+ v3d_priv); -+ if (ret) -+ return ret; -+ -+ job->done_fence = dma_fence_get(&job->base.s_fence->finished); -+ -+ /* put by scheduler job completion */ -+ kref_get(&job->refcount); -+ -+ drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]); -+ -+ return 0; -+} -+ -+static void -+v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv, -+ struct v3d_job *job, -+ struct ww_acquire_ctx *acquire_ctx, -+ u32 out_sync) -+{ -+ struct drm_syncobj *sync_out; -+ -+ v3d_attach_object_fences(job->bo, job->bo_count, job->done_fence); -+ v3d_unlock_bo_reservations(job->bo, job->bo_count, acquire_ctx); -+ -+ /* Update the return sync object for the job */ -+ sync_out = drm_syncobj_find(file_priv, out_sync); -+ if (sync_out) { -+ drm_syncobj_replace_fence(sync_out, job->done_fence); -+ drm_syncobj_put(sync_out); -+ } -+} -+ - /** - * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D. - * @dev: DRM device -@@ -495,9 +537,9 @@ v3d_submit_cl_ioctl(struct drm_device *d - struct v3d_dev *v3d = to_v3d_dev(dev); - struct v3d_file_priv *v3d_priv = file_priv->driver_priv; - struct drm_v3d_submit_cl *args = data; -- struct v3d_exec_info *exec; -+ struct v3d_bin_job *bin = NULL; -+ struct v3d_render_job *render; - struct ww_acquire_ctx acquire_ctx; -- struct drm_syncobj *sync_out; - int ret = 0; - - trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end); -@@ -507,95 +549,84 @@ v3d_submit_cl_ioctl(struct drm_device *d - return -EINVAL; - } - -- exec = kcalloc(1, sizeof(*exec), GFP_KERNEL); -- if (!exec) -+ render = kcalloc(1, sizeof(*render), GFP_KERNEL); -+ if (!render) - return -ENOMEM; - -- kref_init(&exec->refcount); -+ render->start = args->rcl_start; -+ render->end = args->rcl_end; -+ INIT_LIST_HEAD(&render->unref_list); - -- ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl, -- 0, &exec->bin.in_fence); -- if (ret == -EINVAL) -- goto fail; -+ ret = v3d_job_init(v3d, file_priv, &render->base, -+ v3d_render_job_free, args->in_sync_rcl); -+ if (ret) { -+ kfree(bin); -+ kfree(render); -+ return ret; -+ } - -- ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl, -- 0, &exec->render.in_fence); -- if (ret == -EINVAL) -- goto fail; -+ if (args->bcl_start != args->bcl_end) { -+ bin = kcalloc(1, sizeof(*bin), GFP_KERNEL); -+ if (!bin) -+ return -ENOMEM; -+ -+ ret = v3d_job_init(v3d, file_priv, &bin->base, -+ v3d_job_free, args->in_sync_bcl); -+ if (ret) { -+ v3d_job_put(&render->base); -+ return ret; -+ } - -- exec->qma = args->qma; -- exec->qms = args->qms; -- exec->qts = args->qts; -- exec->bin.exec = exec; -- exec->bin.start = args->bcl_start; -- exec->bin.end = args->bcl_end; -- exec->render.exec = exec; -- exec->render.start = args->rcl_start; -- exec->render.end = args->rcl_end; -- exec->v3d = v3d; -- INIT_LIST_HEAD(&exec->unref_list); -+ bin->start = args->bcl_start; -+ bin->end = args->bcl_end; -+ bin->qma = args->qma; -+ bin->qms = args->qms; -+ bin->qts = args->qts; -+ bin->render = render; -+ } - -- ret = v3d_cl_lookup_bos(dev, file_priv, args, exec); -+ ret = v3d_lookup_bos(dev, file_priv, &render->base, -+ args->bo_handles, args->bo_handle_count); - if (ret) - goto fail; - -- ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count, -+ ret = v3d_lock_bo_reservations(render->base.bo, render->base.bo_count, - &acquire_ctx); - if (ret) - goto fail; - - mutex_lock(&v3d->sched_lock); -- if (exec->bin.start != exec->bin.end) { -- ret = drm_sched_job_init(&exec->bin.base, -- &v3d_priv->sched_entity[V3D_BIN], -- v3d_priv); -+ if (bin) { -+ ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN); - if (ret) - goto fail_unreserve; - -- exec->bin_done_fence = -- dma_fence_get(&exec->bin.base.s_fence->finished); -- -- kref_get(&exec->refcount); /* put by scheduler job completion */ -- drm_sched_entity_push_job(&exec->bin.base, -- &v3d_priv->sched_entity[V3D_BIN]); -+ render->bin_done_fence = dma_fence_get(bin->base.done_fence); - } - -- ret = drm_sched_job_init(&exec->render.base, -- &v3d_priv->sched_entity[V3D_RENDER], -- v3d_priv); -+ ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER); - if (ret) - goto fail_unreserve; -- -- exec->render_done_fence = -- dma_fence_get(&exec->render.base.s_fence->finished); -- -- kref_get(&exec->refcount); /* put by scheduler job completion */ -- drm_sched_entity_push_job(&exec->render.base, -- &v3d_priv->sched_entity[V3D_RENDER]); - mutex_unlock(&v3d->sched_lock); - -- v3d_attach_object_fences(exec->bo, exec->bo_count, -- exec->render_done_fence); -- -- v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx); -- -- /* Update the return sync object for the */ -- sync_out = drm_syncobj_find(file_priv, args->out_sync); -- if (sync_out) { -- drm_syncobj_replace_fence(sync_out, -- exec->render_done_fence); -- drm_syncobj_put(sync_out); -- } -- -- v3d_exec_put(exec); -+ v3d_attach_fences_and_unlock_reservation(file_priv, -+ &render->base, &acquire_ctx, -+ args->out_sync); -+ -+ if (bin) -+ v3d_job_put(&bin->base); -+ v3d_job_put(&render->base); - - return 0; - - fail_unreserve: - mutex_unlock(&v3d->sched_lock); -- v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx); -+ v3d_unlock_bo_reservations(render->base.bo, -+ render->base.bo_count, &acquire_ctx); - fail: -- v3d_exec_put(exec); -+ if (bin) -+ v3d_job_put(&bin->base); -+ v3d_job_put(&render->base); - - return ret; - } -@@ -618,10 +649,7 @@ v3d_submit_tfu_ioctl(struct drm_device * - struct drm_v3d_submit_tfu *args = data; - struct v3d_tfu_job *job; - struct ww_acquire_ctx acquire_ctx; -- struct drm_syncobj *sync_out; -- struct dma_fence *sched_done_fence; - int ret = 0; -- int bo_count; - - trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia); - -@@ -629,75 +657,66 @@ v3d_submit_tfu_ioctl(struct drm_device * - if (!job) - return -ENOMEM; - -- kref_init(&job->refcount); -- -- ret = drm_syncobj_find_fence(file_priv, args->in_sync, -- 0, &job->in_fence); -- if (ret == -EINVAL) -- goto fail; -+ ret = v3d_job_init(v3d, file_priv, &job->base, -+ v3d_job_free, args->in_sync); -+ if (ret) { -+ kfree(job); -+ return ret; -+ } - -+ job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles), -+ sizeof(*job->base.bo), GFP_KERNEL); - job->args = *args; -- job->v3d = v3d; - - spin_lock(&file_priv->table_lock); -- for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) { -+ for (job->base.bo_count = 0; -+ job->base.bo_count < ARRAY_SIZE(args->bo_handles); -+ job->base.bo_count++) { - struct drm_gem_object *bo; - -- if (!args->bo_handles[bo_count]) -+ if (!args->bo_handles[job->base.bo_count]) - break; - - bo = idr_find(&file_priv->object_idr, -- args->bo_handles[bo_count]); -+ args->bo_handles[job->base.bo_count]); - if (!bo) { - DRM_DEBUG("Failed to look up GEM BO %d: %d\n", -- bo_count, args->bo_handles[bo_count]); -+ job->base.bo_count, -+ args->bo_handles[job->base.bo_count]); - ret = -ENOENT; - spin_unlock(&file_priv->table_lock); - goto fail; - } - drm_gem_object_get(bo); -- job->bo[bo_count] = to_v3d_bo(bo); -+ job->base.bo[job->base.bo_count] = to_v3d_bo(bo); - } - spin_unlock(&file_priv->table_lock); - -- ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx); -+ ret = v3d_lock_bo_reservations(job->base.bo, job->base.bo_count, -+ &acquire_ctx); - if (ret) - goto fail; - - mutex_lock(&v3d->sched_lock); -- ret = drm_sched_job_init(&job->base, -- &v3d_priv->sched_entity[V3D_TFU], -- v3d_priv); -+ ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU); - if (ret) - goto fail_unreserve; -- -- sched_done_fence = dma_fence_get(&job->base.s_fence->finished); -- -- kref_get(&job->refcount); /* put by scheduler job completion */ -- drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]); - mutex_unlock(&v3d->sched_lock); - -- v3d_attach_object_fences(job->bo, bo_count, sched_done_fence); -- -- v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx); -- -- /* Update the return sync object */ -- sync_out = drm_syncobj_find(file_priv, args->out_sync); -- if (sync_out) { -- drm_syncobj_replace_fence(sync_out, sched_done_fence); -- drm_syncobj_put(sync_out); -- } -- dma_fence_put(sched_done_fence); -+ v3d_attach_fences_and_unlock_reservation(file_priv, -+ &job->base, &acquire_ctx, -+ args->out_sync); - -- v3d_tfu_job_put(job); -+ v3d_job_put(&job->base); - - return 0; - - fail_unreserve: - mutex_unlock(&v3d->sched_lock); -- v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx); -+ v3d_unlock_bo_reservations(job->base.bo, job->base.bo_count, -+ &acquire_ctx); - fail: -- v3d_tfu_job_put(job); -+ v3d_job_put(&job->base); - - return ret; - } -@@ -755,7 +774,7 @@ v3d_gem_destroy(struct drm_device *dev) - - v3d_sched_fini(v3d); - -- /* Waiting for exec to finish would need to be done before -+ /* Waiting for jobs to finish would need to be done before - * unregistering V3D. - */ - WARN_ON(v3d->bin_job); ---- a/drivers/gpu/drm/v3d/v3d_irq.c -+++ b/drivers/gpu/drm/v3d/v3d_irq.c -@@ -60,7 +60,7 @@ v3d_overflow_mem_work(struct work_struct - } - - drm_gem_object_get(&bo->base); -- list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list); -+ list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list); - spin_unlock_irqrestore(&v3d->job_lock, irqflags); - - V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT); -@@ -93,7 +93,7 @@ v3d_irq(int irq, void *arg) - - if (intsts & V3D_INT_FLDONE) { - struct v3d_fence *fence = -- to_v3d_fence(v3d->bin_job->bin.irq_fence); -+ to_v3d_fence(v3d->bin_job->base.irq_fence); - - trace_v3d_bcl_irq(&v3d->drm, fence->seqno); - dma_fence_signal(&fence->base); -@@ -102,7 +102,7 @@ v3d_irq(int irq, void *arg) - - if (intsts & V3D_INT_FRDONE) { - struct v3d_fence *fence = -- to_v3d_fence(v3d->render_job->render.irq_fence); -+ to_v3d_fence(v3d->render_job->base.irq_fence); - - trace_v3d_rcl_irq(&v3d->drm, fence->seqno); - dma_fence_signal(&fence->base); -@@ -138,7 +138,7 @@ v3d_hub_irq(int irq, void *arg) - - if (intsts & V3D_HUB_INT_TFUC) { - struct v3d_fence *fence = -- to_v3d_fence(v3d->tfu_job->irq_fence); -+ to_v3d_fence(v3d->tfu_job->base.irq_fence); - - trace_v3d_tfu_irq(&v3d->drm, fence->seqno); - dma_fence_signal(&fence->base); ---- a/drivers/gpu/drm/v3d/v3d_sched.c -+++ b/drivers/gpu/drm/v3d/v3d_sched.c -@@ -30,39 +30,43 @@ to_v3d_job(struct drm_sched_job *sched_j - return container_of(sched_job, struct v3d_job, base); - } - --static struct v3d_tfu_job * --to_tfu_job(struct drm_sched_job *sched_job) -+static struct v3d_bin_job * -+to_bin_job(struct drm_sched_job *sched_job) - { -- return container_of(sched_job, struct v3d_tfu_job, base); -+ return container_of(sched_job, struct v3d_bin_job, base.base); - } - --static void --v3d_job_free(struct drm_sched_job *sched_job) -+static struct v3d_render_job * -+to_render_job(struct drm_sched_job *sched_job) - { -- struct v3d_job *job = to_v3d_job(sched_job); -+ return container_of(sched_job, struct v3d_render_job, base.base); -+} - -- v3d_exec_put(job->exec); -+static struct v3d_tfu_job * -+to_tfu_job(struct drm_sched_job *sched_job) -+{ -+ return container_of(sched_job, struct v3d_tfu_job, base.base); - } - - static void --v3d_tfu_job_free(struct drm_sched_job *sched_job) -+v3d_job_free(struct drm_sched_job *sched_job) - { -- struct v3d_tfu_job *job = to_tfu_job(sched_job); -+ struct v3d_job *job = to_v3d_job(sched_job); - -- v3d_tfu_job_put(job); -+ v3d_job_put(job); - } - - /** -- * Returns the fences that the bin or render job depends on, one by one. -- * v3d_job_run() won't be called until all of them have been signaled. -+ * Returns the fences that the job depends on, one by one. -+ * -+ * If placed in the scheduler's .dependency method, the corresponding -+ * .run_job won't be called until all of them have been signaled. - */ - static struct dma_fence * - v3d_job_dependency(struct drm_sched_job *sched_job, - struct drm_sched_entity *s_entity) - { - struct v3d_job *job = to_v3d_job(sched_job); -- struct v3d_exec_info *exec = job->exec; -- enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER; - struct dma_fence *fence; - - fence = job->in_fence; -@@ -71,113 +75,132 @@ v3d_job_dependency(struct drm_sched_job - return fence; - } - -- if (q == V3D_RENDER) { -- /* If we had a bin job, the render job definitely depends on -- * it. We first have to wait for bin to be scheduled, so that -- * its done_fence is created. -- */ -- fence = exec->bin_done_fence; -- if (fence) { -- exec->bin_done_fence = NULL; -- return fence; -- } -- } -- -- /* XXX: Wait on a fence for switching the GMP if necessary, -- * and then do so. -- */ -- -- return fence; -+ return NULL; - } - - /** -- * Returns the fences that the TFU job depends on, one by one. -- * v3d_tfu_job_run() won't be called until all of them have been -- * signaled. -+ * Returns the fences that the render job depends on, one by one. -+ * v3d_job_run() won't be called until all of them have been signaled. - */ - static struct dma_fence * --v3d_tfu_job_dependency(struct drm_sched_job *sched_job, -- struct drm_sched_entity *s_entity) -+v3d_render_job_dependency(struct drm_sched_job *sched_job, -+ struct drm_sched_entity *s_entity) - { -- struct v3d_tfu_job *job = to_tfu_job(sched_job); -+ struct v3d_render_job *job = to_render_job(sched_job); - struct dma_fence *fence; - -- fence = job->in_fence; -+ fence = v3d_job_dependency(sched_job, s_entity); -+ if (fence) -+ return fence; -+ -+ /* If we had a bin job, the render job definitely depends on -+ * it. We first have to wait for bin to be scheduled, so that -+ * its done_fence is created. -+ */ -+ fence = job->bin_done_fence; - if (fence) { -- job->in_fence = NULL; -+ job->bin_done_fence = NULL; - return fence; - } - -- return NULL; -+ /* XXX: Wait on a fence for switching the GMP if necessary, -+ * and then do so. -+ */ -+ -+ return fence; - } - --static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job) -+static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job) - { -- struct v3d_job *job = to_v3d_job(sched_job); -- struct v3d_exec_info *exec = job->exec; -- enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER; -- struct v3d_dev *v3d = exec->v3d; -+ struct v3d_bin_job *job = to_bin_job(sched_job); -+ struct v3d_dev *v3d = job->base.v3d; - struct drm_device *dev = &v3d->drm; - struct dma_fence *fence; - unsigned long irqflags; - -- if (unlikely(job->base.s_fence->finished.error)) -+ if (unlikely(job->base.base.s_fence->finished.error)) - return NULL; - - /* Lock required around bin_job update vs - * v3d_overflow_mem_work(). - */ - spin_lock_irqsave(&v3d->job_lock, irqflags); -- if (q == V3D_BIN) { -- v3d->bin_job = job->exec; -+ v3d->bin_job = job; -+ /* Clear out the overflow allocation, so we don't -+ * reuse the overflow attached to a previous job. -+ */ -+ V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); -+ spin_unlock_irqrestore(&v3d->job_lock, irqflags); -+ -+ v3d_invalidate_caches(v3d); - -- /* Clear out the overflow allocation, so we don't -- * reuse the overflow attached to a previous job. -- */ -- V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0); -- } else { -- v3d->render_job = job->exec; -+ fence = v3d_fence_create(v3d, V3D_BIN); -+ if (IS_ERR(fence)) -+ return NULL; -+ -+ if (job->base.irq_fence) -+ dma_fence_put(job->base.irq_fence); -+ job->base.irq_fence = dma_fence_get(fence); -+ -+ trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno, -+ job->start, job->end); -+ -+ /* Set the current and end address of the control list. -+ * Writing the end register is what starts the job. -+ */ -+ if (job->qma) { -+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma); -+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms); - } -- spin_unlock_irqrestore(&v3d->job_lock, irqflags); -+ if (job->qts) { -+ V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, -+ V3D_CLE_CT0QTS_ENABLE | -+ job->qts); -+ } -+ V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start); -+ V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end); -+ -+ return fence; -+} -+ -+static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job) -+{ -+ struct v3d_render_job *job = to_render_job(sched_job); -+ struct v3d_dev *v3d = job->base.v3d; -+ struct drm_device *dev = &v3d->drm; -+ struct dma_fence *fence; -+ -+ if (unlikely(job->base.base.s_fence->finished.error)) -+ return NULL; - -- /* Can we avoid this flush when q==RENDER? We need to be -- * careful of scheduling, though -- imagine job0 rendering to -- * texture and job1 reading, and them being executed as bin0, -- * bin1, render0, render1, so that render1's flush at bin time -+ v3d->render_job = job; -+ -+ /* Can we avoid this flush? We need to be careful of -+ * scheduling, though -- imagine job0 rendering to texture and -+ * job1 reading, and them being executed as bin0, bin1, -+ * render0, render1, so that render1's flush at bin time - * wasn't enough. - */ - v3d_invalidate_caches(v3d); - -- fence = v3d_fence_create(v3d, q); -+ fence = v3d_fence_create(v3d, V3D_RENDER); - if (IS_ERR(fence)) - return NULL; - -- if (job->irq_fence) -- dma_fence_put(job->irq_fence); -- job->irq_fence = dma_fence_get(fence); -+ if (job->base.irq_fence) -+ dma_fence_put(job->base.irq_fence); -+ job->base.irq_fence = dma_fence_get(fence); - -- trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno, -+ trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno, - job->start, job->end); - -- if (q == V3D_BIN) { -- if (exec->qma) { -- V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, exec->qma); -- V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, exec->qms); -- } -- if (exec->qts) { -- V3D_CORE_WRITE(0, V3D_CLE_CT0QTS, -- V3D_CLE_CT0QTS_ENABLE | -- exec->qts); -- } -- } else { -- /* XXX: Set the QCFG */ -- } -+ /* XXX: Set the QCFG */ - - /* Set the current and end address of the control list. - * Writing the end register is what starts the job. - */ -- V3D_CORE_WRITE(0, V3D_CLE_CTNQBA(q), job->start); -- V3D_CORE_WRITE(0, V3D_CLE_CTNQEA(q), job->end); -+ V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start); -+ V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end); - - return fence; - } -@@ -186,7 +209,7 @@ static struct dma_fence * - v3d_tfu_job_run(struct drm_sched_job *sched_job) - { - struct v3d_tfu_job *job = to_tfu_job(sched_job); -- struct v3d_dev *v3d = job->v3d; -+ struct v3d_dev *v3d = job->base.v3d; - struct drm_device *dev = &v3d->drm; - struct dma_fence *fence; - -@@ -195,9 +218,9 @@ v3d_tfu_job_run(struct drm_sched_job *sc - return NULL; - - v3d->tfu_job = job; -- if (job->irq_fence) -- dma_fence_put(job->irq_fence); -- job->irq_fence = dma_fence_get(fence); -+ if (job->base.irq_fence) -+ dma_fence_put(job->base.irq_fence); -+ job->base.irq_fence = dma_fence_get(fence); - - trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno); - -@@ -247,25 +270,23 @@ v3d_gpu_reset_for_timeout(struct v3d_dev - mutex_unlock(&v3d->reset_lock); - } - -+/* If the current address or return address have changed, then the GPU -+ * has probably made progress and we should delay the reset. This -+ * could fail if the GPU got in an infinite loop in the CL, but that -+ * is pretty unlikely outside of an i-g-t testcase. -+ */ - static void --v3d_job_timedout(struct drm_sched_job *sched_job) -+v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, -+ u32 *timedout_ctca, u32 *timedout_ctra) - { - struct v3d_job *job = to_v3d_job(sched_job); -- struct v3d_exec_info *exec = job->exec; -- struct v3d_dev *v3d = exec->v3d; -- enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER; -- u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q)); -- u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q)); -- -- /* If the current address or return address have changed, then -- * the GPU has probably made progress and we should delay the -- * reset. This could fail if the GPU got in an infinite loop -- * in the CL, but that is pretty unlikely outside of an i-g-t -- * testcase. -- */ -- if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) { -- job->timedout_ctca = ctca; -- job->timedout_ctra = ctra; -+ struct v3d_dev *v3d = job->v3d; -+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); -+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); -+ -+ if (*timedout_ctca != ctca || *timedout_ctra != ctra) { -+ *timedout_ctca = ctca; -+ *timedout_ctra = ctra; - schedule_delayed_work(&job->base.work_tdr, - job->base.sched->timeout); - return; -@@ -275,25 +296,50 @@ v3d_job_timedout(struct drm_sched_job *s - } - - static void -+v3d_bin_job_timedout(struct drm_sched_job *sched_job) -+{ -+ struct v3d_bin_job *job = to_bin_job(sched_job); -+ -+ v3d_cl_job_timedout(sched_job, V3D_BIN, -+ &job->timedout_ctca, &job->timedout_ctra); -+} -+ -+static void -+v3d_render_job_timedout(struct drm_sched_job *sched_job) -+{ -+ struct v3d_render_job *job = to_render_job(sched_job); -+ -+ v3d_cl_job_timedout(sched_job, V3D_RENDER, -+ &job->timedout_ctca, &job->timedout_ctra); -+} -+ -+static void - v3d_tfu_job_timedout(struct drm_sched_job *sched_job) - { -- struct v3d_tfu_job *job = to_tfu_job(sched_job); -+ struct v3d_job *job = to_v3d_job(sched_job); - - v3d_gpu_reset_for_timeout(job->v3d, sched_job); - } - --static const struct drm_sched_backend_ops v3d_sched_ops = { -+static const struct drm_sched_backend_ops v3d_bin_sched_ops = { - .dependency = v3d_job_dependency, -- .run_job = v3d_job_run, -- .timedout_job = v3d_job_timedout, -- .free_job = v3d_job_free -+ .run_job = v3d_bin_job_run, -+ .timedout_job = v3d_bin_job_timedout, -+ .free_job = v3d_job_free, -+}; -+ -+static const struct drm_sched_backend_ops v3d_render_sched_ops = { -+ .dependency = v3d_render_job_dependency, -+ .run_job = v3d_render_job_run, -+ .timedout_job = v3d_render_job_timedout, -+ .free_job = v3d_job_free, - }; - - static const struct drm_sched_backend_ops v3d_tfu_sched_ops = { -- .dependency = v3d_tfu_job_dependency, -+ .dependency = v3d_job_dependency, - .run_job = v3d_tfu_job_run, - .timedout_job = v3d_tfu_job_timedout, -- .free_job = v3d_tfu_job_free -+ .free_job = v3d_job_free, - }; - - int -@@ -305,7 +351,7 @@ v3d_sched_init(struct v3d_dev *v3d) - int ret; - - ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, -- &v3d_sched_ops, -+ &v3d_bin_sched_ops, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), - "v3d_bin"); -@@ -315,7 +361,7 @@ v3d_sched_init(struct v3d_dev *v3d) - } - - ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, -- &v3d_sched_ops, -+ &v3d_render_sched_ops, - hw_jobs_limit, job_hang_limit, - msecs_to_jiffies(hang_limit_ms), - "v3d_render"); |