diff options
Diffstat (limited to 'target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch b/target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch new file mode 100644 index 0000000000..85f04fd761 --- /dev/null +++ b/target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch @@ -0,0 +1,57 @@ +From 5d35ff6d904bcbf00bee99ea493db47360e756bc Mon Sep 17 00:00:00 2001 +From: Eric Anholt <eric@anholt.net> +Date: Thu, 21 Dec 2017 13:32:09 -0800 +Subject: [PATCH 184/454] drm/vc4: Flush the caches before the render jobs, as + well. + +If the frame samples from a render target that was just written, its +cache flush during the binning step may have occurred before the +previous frame's RCL was completed. Flush the texture caches again +before starting each RCL job to make sure that the sampling of the +previous RCL's output is correct. + +Fixes flickering in the top left of 3DMMES Taiji. + +Signed-off-by: Eric Anholt <eric@anholt.net> +Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs") +--- + drivers/gpu/drm/vc4/vc4_gem.c | 21 +++++++++++++++++++++ + 1 file changed, 21 insertions(+) + +--- a/drivers/gpu/drm/vc4/vc4_gem.c ++++ b/drivers/gpu/drm/vc4/vc4_gem.c +@@ -436,6 +436,19 @@ vc4_flush_caches(struct drm_device *dev) + VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC)); + } + ++static void ++vc4_flush_texture_caches(struct drm_device *dev) ++{ ++ struct vc4_dev *vc4 = to_vc4_dev(dev); ++ ++ V3D_WRITE(V3D_L2CACTL, ++ V3D_L2CACTL_L2CCLR); ++ ++ V3D_WRITE(V3D_SLCACTL, ++ VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) | ++ VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC)); ++} ++ + /* Sets the registers for the next job to be actually be executed in + * the hardware. + * +@@ -474,6 +487,14 @@ vc4_submit_next_render_job(struct drm_de + if (!exec) + return; + ++ /* A previous RCL may have written to one of our textures, and ++ * our full cache flush at bin time may have occurred before ++ * that RCL completed. Flush the texture cache now, but not ++ * the instructions or uniforms (since we don't write those ++ * from an RCL). ++ */ ++ vc4_flush_texture_caches(dev); ++ + submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); + } + |