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Diffstat (limited to 'target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch')
-rw-r--r--target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch57
1 files changed, 57 insertions, 0 deletions
diff --git a/target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch b/target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch
new file mode 100644
index 0000000000..85f04fd761
--- /dev/null
+++ b/target/linux/brcm2708/patches-4.14/950-0184-drm-vc4-Flush-the-caches-before-the-render-jobs-as-w.patch
@@ -0,0 +1,57 @@
+From 5d35ff6d904bcbf00bee99ea493db47360e756bc Mon Sep 17 00:00:00 2001
+From: Eric Anholt <eric@anholt.net>
+Date: Thu, 21 Dec 2017 13:32:09 -0800
+Subject: [PATCH 184/454] drm/vc4: Flush the caches before the render jobs, as
+ well.
+
+If the frame samples from a render target that was just written, its
+cache flush during the binning step may have occurred before the
+previous frame's RCL was completed. Flush the texture caches again
+before starting each RCL job to make sure that the sampling of the
+previous RCL's output is correct.
+
+Fixes flickering in the top left of 3DMMES Taiji.
+
+Signed-off-by: Eric Anholt <eric@anholt.net>
+Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs")
+---
+ drivers/gpu/drm/vc4/vc4_gem.c | 21 +++++++++++++++++++++
+ 1 file changed, 21 insertions(+)
+
+--- a/drivers/gpu/drm/vc4/vc4_gem.c
++++ b/drivers/gpu/drm/vc4/vc4_gem.c
+@@ -436,6 +436,19 @@ vc4_flush_caches(struct drm_device *dev)
+ VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
+ }
+
++static void
++vc4_flush_texture_caches(struct drm_device *dev)
++{
++ struct vc4_dev *vc4 = to_vc4_dev(dev);
++
++ V3D_WRITE(V3D_L2CACTL,
++ V3D_L2CACTL_L2CCLR);
++
++ V3D_WRITE(V3D_SLCACTL,
++ VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
++ VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
++}
++
+ /* Sets the registers for the next job to be actually be executed in
+ * the hardware.
+ *
+@@ -474,6 +487,14 @@ vc4_submit_next_render_job(struct drm_de
+ if (!exec)
+ return;
+
++ /* A previous RCL may have written to one of our textures, and
++ * our full cache flush at bin time may have occurred before
++ * that RCL completed. Flush the texture cache now, but not
++ * the instructions or uniforms (since we don't write those
++ * from an RCL).
++ */
++ vc4_flush_texture_caches(dev);
++
+ submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
+ }
+