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Diffstat (limited to 'target/linux/bcm27xx/patches-4.19/950-0490-drm-v3d-Add-support-for-submitting-jobs-to-the-TFU.patch')
-rw-r--r--target/linux/bcm27xx/patches-4.19/950-0490-drm-v3d-Add-support-for-submitting-jobs-to-the-TFU.patch802
1 files changed, 0 insertions, 802 deletions
diff --git a/target/linux/bcm27xx/patches-4.19/950-0490-drm-v3d-Add-support-for-submitting-jobs-to-the-TFU.patch b/target/linux/bcm27xx/patches-4.19/950-0490-drm-v3d-Add-support-for-submitting-jobs-to-the-TFU.patch
deleted file mode 100644
index 99b1a69c09..0000000000
--- a/target/linux/bcm27xx/patches-4.19/950-0490-drm-v3d-Add-support-for-submitting-jobs-to-the-TFU.patch
+++ /dev/null
@@ -1,802 +0,0 @@
-From ba1e90b6c3b3bf0e88ab01c824c4f8fde582e878 Mon Sep 17 00:00:00 2001
-From: Eric Anholt <eric@anholt.net>
-Date: Wed, 28 Nov 2018 15:09:25 -0800
-Subject: [PATCH] drm/v3d: Add support for submitting jobs to the TFU.
-
-The TFU can copy from raster, UIF, and SAND input images to UIF output
-images, with optional mipmap generation. This will certainly be
-useful for media EGL image input, but is also useful immediately for
-mipmap generation without bogging the V3D core down.
-
-For now we only run the queue 1 job deep, and don't have any hang
-recovery (though I don't think we should need it, with TFU). Queuing
-multiple jobs in the HW will require synchronizing the YUV coefficient
-regs updates since they don't get FIFOed with the job.
-
-v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
- why TFU is AUTH, clarify the syncing docs, drop the unused TFU
- interrupt regs (you're expected to use the hub's), don't take
- &bo->base for NULL bos.
-v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
- on drm_sched_job_cleanup() changes.
-
-Signed-off-by: Eric Anholt <eric@anholt.net>
-Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
-Link: https://patchwork.freedesktop.org/patch/264607/
-(cherry picked from commit 1584f16ca96ef124aad79efa3303cff5f3530e2c)
----
- drivers/gpu/drm/v3d/v3d_drv.c | 15 ++-
- drivers/gpu/drm/v3d/v3d_drv.h | 32 +++++-
- drivers/gpu/drm/v3d/v3d_gem.c | 178 ++++++++++++++++++++++++++++----
- drivers/gpu/drm/v3d/v3d_irq.c | 12 ++-
- drivers/gpu/drm/v3d/v3d_regs.h | 49 +++++++++
- drivers/gpu/drm/v3d/v3d_sched.c | 148 ++++++++++++++++++++++----
- drivers/gpu/drm/v3d/v3d_trace.h | 20 ++++
- include/uapi/drm/v3d_drm.h | 25 +++++
- 8 files changed, 426 insertions(+), 53 deletions(-)
-
---- a/drivers/gpu/drm/v3d/v3d_drv.c
-+++ b/drivers/gpu/drm/v3d/v3d_drv.c
-@@ -112,10 +112,15 @@ static int v3d_get_param_ioctl(struct dr
- return 0;
- }
-
-- /* Any params that aren't just register reads would go here. */
-
-- DRM_DEBUG("Unknown parameter %d\n", args->param);
-- return -EINVAL;
-+ switch (args->param) {
-+ case DRM_V3D_PARAM_SUPPORTS_TFU:
-+ args->value = 1;
-+ return 0;
-+ default:
-+ DRM_DEBUG("Unknown parameter %d\n", args->param);
-+ return -EINVAL;
-+ }
- }
-
- static int
-@@ -170,7 +175,8 @@ static const struct file_operations v3d_
- /* DRM_AUTH is required on SUBMIT_CL for now, while we don't have GMP
- * protection between clients. Note that render nodes would be be
- * able to submit CLs that could access BOs from clients authenticated
-- * with the master node.
-+ * with the master node. The TFU doesn't use the GMP, so it would
-+ * need to stay DRM_AUTH until we do buffer size/offset validation.
- */
- static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
- DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CL, v3d_submit_cl_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
-@@ -179,6 +185,7 @@ static const struct drm_ioctl_desc v3d_d
- DRM_IOCTL_DEF_DRV(V3D_MMAP_BO, v3d_mmap_bo_ioctl, DRM_RENDER_ALLOW),
- DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
- DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
-+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
- };
-
- static const struct vm_operations_struct v3d_vm_ops = {
---- a/drivers/gpu/drm/v3d/v3d_drv.h
-+++ b/drivers/gpu/drm/v3d/v3d_drv.h
-@@ -7,19 +7,18 @@
- #include <drm/drm_encoder.h>
- #include <drm/drm_gem.h>
- #include <drm/gpu_scheduler.h>
-+#include "uapi/drm/v3d_drm.h"
-
- #define GMP_GRANULARITY (128 * 1024)
-
--/* Enum for each of the V3D queues. We maintain various queue
-- * tracking as an array because at some point we'll want to support
-- * the TFU (texture formatting unit) as another queue.
-- */
-+/* Enum for each of the V3D queues. */
- enum v3d_queue {
- V3D_BIN,
- V3D_RENDER,
-+ V3D_TFU,
- };
-
--#define V3D_MAX_QUEUES (V3D_RENDER + 1)
-+#define V3D_MAX_QUEUES (V3D_TFU + 1)
-
- struct v3d_queue_state {
- struct drm_gpu_scheduler sched;
-@@ -68,6 +67,7 @@ struct v3d_dev {
-
- struct v3d_exec_info *bin_job;
- struct v3d_exec_info *render_job;
-+ struct v3d_tfu_job *tfu_job;
-
- struct v3d_queue_state queue[V3D_MAX_QUEUES];
-
-@@ -218,6 +218,25 @@ struct v3d_exec_info {
- u32 qma, qms, qts;
- };
-
-+struct v3d_tfu_job {
-+ struct drm_sched_job base;
-+
-+ struct drm_v3d_submit_tfu args;
-+
-+ /* An optional fence userspace can pass in for the job to depend on. */
-+ struct dma_fence *in_fence;
-+
-+ /* v3d fence to be signaled by IRQ handler when the job is complete. */
-+ struct dma_fence *done_fence;
-+
-+ struct v3d_dev *v3d;
-+
-+ struct kref refcount;
-+
-+ /* This is the array of BOs that were looked up at the start of exec. */
-+ struct v3d_bo *bo[4];
-+};
-+
- /**
- * _wait_for - magic (register) wait macro
- *
-@@ -281,9 +300,12 @@ int v3d_gem_init(struct drm_device *dev)
- void v3d_gem_destroy(struct drm_device *dev);
- int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
-+int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
-+ struct drm_file *file_priv);
- int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv);
- void v3d_exec_put(struct v3d_exec_info *exec);
-+void v3d_tfu_job_put(struct v3d_tfu_job *exec);
- void v3d_reset(struct v3d_dev *v3d);
- void v3d_invalidate_caches(struct v3d_dev *v3d);
- void v3d_flush_caches(struct v3d_dev *v3d);
---- a/drivers/gpu/drm/v3d/v3d_gem.c
-+++ b/drivers/gpu/drm/v3d/v3d_gem.c
-@@ -207,26 +207,27 @@ v3d_flush_caches(struct v3d_dev *v3d)
- }
-
- static void
--v3d_attach_object_fences(struct v3d_exec_info *exec)
-+v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
-+ struct dma_fence *fence)
- {
-- struct dma_fence *out_fence = exec->render_done_fence;
- int i;
-
-- for (i = 0; i < exec->bo_count; i++) {
-+ for (i = 0; i < bo_count; i++) {
- /* XXX: Use shared fences for read-only objects. */
-- reservation_object_add_excl_fence(exec->bo[i]->resv, out_fence);
-+ reservation_object_add_excl_fence(bos[i]->resv, fence);
- }
- }
-
- static void
- v3d_unlock_bo_reservations(struct drm_device *dev,
-- struct v3d_exec_info *exec,
-+ struct v3d_bo **bos,
-+ int bo_count,
- struct ww_acquire_ctx *acquire_ctx)
- {
- int i;
-
-- for (i = 0; i < exec->bo_count; i++)
-- ww_mutex_unlock(&exec->bo[i]->resv->lock);
-+ for (i = 0; i < bo_count; i++)
-+ ww_mutex_unlock(&bos[i]->resv->lock);
-
- ww_acquire_fini(acquire_ctx);
- }
-@@ -240,7 +241,8 @@ v3d_unlock_bo_reservations(struct drm_de
- */
- static int
- v3d_lock_bo_reservations(struct drm_device *dev,
-- struct v3d_exec_info *exec,
-+ struct v3d_bo **bos,
-+ int bo_count,
- struct ww_acquire_ctx *acquire_ctx)
- {
- int contended_lock = -1;
-@@ -250,7 +252,7 @@ v3d_lock_bo_reservations(struct drm_devi
-
- retry:
- if (contended_lock != -1) {
-- struct v3d_bo *bo = exec->bo[contended_lock];
-+ struct v3d_bo *bo = bos[contended_lock];
-
- ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
- acquire_ctx);
-@@ -260,20 +262,20 @@ retry:
- }
- }
-
-- for (i = 0; i < exec->bo_count; i++) {
-+ for (i = 0; i < bo_count; i++) {
- if (i == contended_lock)
- continue;
-
-- ret = ww_mutex_lock_interruptible(&exec->bo[i]->resv->lock,
-+ ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock,
- acquire_ctx);
- if (ret) {
- int j;
-
- for (j = 0; j < i; j++)
-- ww_mutex_unlock(&exec->bo[j]->resv->lock);
-+ ww_mutex_unlock(&bos[j]->resv->lock);
-
- if (contended_lock != -1 && contended_lock >= i) {
-- struct v3d_bo *bo = exec->bo[contended_lock];
-+ struct v3d_bo *bo = bos[contended_lock];
-
- ww_mutex_unlock(&bo->resv->lock);
- }
-@@ -293,10 +295,11 @@ retry:
- /* Reserve space for our shared (read-only) fence references,
- * before we commit the CL to the hardware.
- */
-- for (i = 0; i < exec->bo_count; i++) {
-- ret = reservation_object_reserve_shared(exec->bo[i]->resv);
-+ for (i = 0; i < bo_count; i++) {
-+ ret = reservation_object_reserve_shared(bos[i]->resv);
- if (ret) {
-- v3d_unlock_bo_reservations(dev, exec, acquire_ctx);
-+ v3d_unlock_bo_reservations(dev, bos, bo_count,
-+ acquire_ctx);
- return ret;
- }
- }
-@@ -419,6 +422,33 @@ void v3d_exec_put(struct v3d_exec_info *
- kref_put(&exec->refcount, v3d_exec_cleanup);
- }
-
-+static void
-+v3d_tfu_job_cleanup(struct kref *ref)
-+{
-+ struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
-+ refcount);
-+ struct v3d_dev *v3d = job->v3d;
-+ unsigned int i;
-+
-+ dma_fence_put(job->in_fence);
-+ dma_fence_put(job->done_fence);
-+
-+ for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
-+ if (job->bo[i])
-+ drm_gem_object_put_unlocked(&job->bo[i]->base);
-+ }
-+
-+ pm_runtime_mark_last_busy(v3d->dev);
-+ pm_runtime_put_autosuspend(v3d->dev);
-+
-+ kfree(job);
-+}
-+
-+void v3d_tfu_job_put(struct v3d_tfu_job *job)
-+{
-+ kref_put(&job->refcount, v3d_tfu_job_cleanup);
-+}
-+
- int
- v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
- struct drm_file *file_priv)
-@@ -536,7 +566,8 @@ v3d_submit_cl_ioctl(struct drm_device *d
- if (ret)
- goto fail;
-
-- ret = v3d_lock_bo_reservations(dev, exec, &acquire_ctx);
-+ ret = v3d_lock_bo_reservations(dev, exec->bo, exec->bo_count,
-+ &acquire_ctx);
- if (ret)
- goto fail;
-
-@@ -570,9 +601,10 @@ v3d_submit_cl_ioctl(struct drm_device *d
- &v3d_priv->sched_entity[V3D_RENDER]);
- mutex_unlock(&v3d->sched_lock);
-
-- v3d_attach_object_fences(exec);
-+ v3d_attach_object_fences(exec->bo, exec->bo_count,
-+ exec->render_done_fence);
-
-- v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
-+ v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx);
-
- /* Update the return sync object for the */
- sync_out = drm_syncobj_find(file_priv, args->out_sync);
-@@ -588,12 +620,118 @@ v3d_submit_cl_ioctl(struct drm_device *d
-
- fail_unreserve:
- mutex_unlock(&v3d->sched_lock);
-- v3d_unlock_bo_reservations(dev, exec, &acquire_ctx);
-+ v3d_unlock_bo_reservations(dev, exec->bo, exec->bo_count, &acquire_ctx);
- fail:
- v3d_exec_put(exec);
-
- return ret;
- }
-+
-+/**
-+ * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
-+ * @dev: DRM device
-+ * @data: ioctl argument
-+ * @file_priv: DRM file for this fd
-+ *
-+ * Userspace provides the register setup for the TFU, which we don't
-+ * need to validate since the TFU is behind the MMU.
-+ */
-+int
-+v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
-+ struct drm_file *file_priv)
-+{
-+ struct v3d_dev *v3d = to_v3d_dev(dev);
-+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
-+ struct drm_v3d_submit_tfu *args = data;
-+ struct v3d_tfu_job *job;
-+ struct ww_acquire_ctx acquire_ctx;
-+ struct drm_syncobj *sync_out;
-+ struct dma_fence *sched_done_fence;
-+ int ret = 0;
-+ int bo_count;
-+
-+ job = kcalloc(1, sizeof(*job), GFP_KERNEL);
-+ if (!job)
-+ return -ENOMEM;
-+
-+ ret = pm_runtime_get_sync(v3d->dev);
-+ if (ret < 0) {
-+ kfree(job);
-+ return ret;
-+ }
-+
-+ kref_init(&job->refcount);
-+
-+ ret = drm_syncobj_find_fence(file_priv, args->in_sync,
-+ 0, &job->in_fence);
-+ if (ret == -EINVAL)
-+ goto fail;
-+
-+ job->args = *args;
-+ job->v3d = v3d;
-+
-+ spin_lock(&file_priv->table_lock);
-+ for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
-+ struct drm_gem_object *bo;
-+
-+ if (!args->bo_handles[bo_count])
-+ break;
-+
-+ bo = idr_find(&file_priv->object_idr,
-+ args->bo_handles[bo_count]);
-+ if (!bo) {
-+ DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
-+ bo_count, args->bo_handles[bo_count]);
-+ ret = -ENOENT;
-+ spin_unlock(&file_priv->table_lock);
-+ goto fail;
-+ }
-+ drm_gem_object_get(bo);
-+ job->bo[bo_count] = to_v3d_bo(bo);
-+ }
-+ spin_unlock(&file_priv->table_lock);
-+
-+ ret = v3d_lock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx);
-+ if (ret)
-+ goto fail;
-+
-+ mutex_lock(&v3d->sched_lock);
-+ ret = drm_sched_job_init(&job->base,
-+ &v3d_priv->sched_entity[V3D_TFU],
-+ v3d_priv);
-+ if (ret)
-+ goto fail_unreserve;
-+
-+ sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
-+
-+ kref_get(&job->refcount); /* put by scheduler job completion */
-+ drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
-+ mutex_unlock(&v3d->sched_lock);
-+
-+ v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
-+
-+ v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx);
-+
-+ /* Update the return sync object */
-+ sync_out = drm_syncobj_find(file_priv, args->out_sync);
-+ if (sync_out) {
-+ drm_syncobj_replace_fence(sync_out, sched_done_fence);
-+ drm_syncobj_put(sync_out);
-+ }
-+ dma_fence_put(sched_done_fence);
-+
-+ v3d_tfu_job_put(job);
-+
-+ return 0;
-+
-+fail_unreserve:
-+ mutex_unlock(&v3d->sched_lock);
-+ v3d_unlock_bo_reservations(dev, job->bo, bo_count, &acquire_ctx);
-+fail:
-+ v3d_tfu_job_put(job);
-+
-+ return ret;
-+}
-
- int
- v3d_gem_init(struct drm_device *dev)
---- a/drivers/gpu/drm/v3d/v3d_irq.c
-+++ b/drivers/gpu/drm/v3d/v3d_irq.c
-@@ -4,8 +4,8 @@
- /**
- * DOC: Interrupt management for the V3D engine
- *
-- * When we take a binning or rendering flush done interrupt, we need
-- * to signal the fence for that job so that the scheduler can queue up
-+ * When we take a bin, render, or TFU done interrupt, we need to
-+ * signal the fence for that job so that the scheduler can queue up
- * the next one and unblock any waiters.
- *
- * When we take the binner out of memory interrupt, we need to
-@@ -23,7 +23,8 @@
-
- #define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
- V3D_HUB_INT_MMU_PTI | \
-- V3D_HUB_INT_MMU_CAP))
-+ V3D_HUB_INT_MMU_CAP | \
-+ V3D_HUB_INT_TFUC))
-
- static void
- v3d_overflow_mem_work(struct work_struct *work)
-@@ -117,6 +118,11 @@ v3d_hub_irq(int irq, void *arg)
- /* Acknowledge the interrupts we're handling here. */
- V3D_WRITE(V3D_HUB_INT_CLR, intsts);
-
-+ if (intsts & V3D_HUB_INT_TFUC) {
-+ dma_fence_signal(v3d->tfu_job->done_fence);
-+ status = IRQ_HANDLED;
-+ }
-+
- if (intsts & (V3D_HUB_INT_MMU_WRV |
- V3D_HUB_INT_MMU_PTI |
- V3D_HUB_INT_MMU_CAP)) {
---- a/drivers/gpu/drm/v3d/v3d_regs.h
-+++ b/drivers/gpu/drm/v3d/v3d_regs.h
-@@ -86,6 +86,55 @@
- # define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
- # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
-
-+#define V3D_TFU_CS 0x00400
-+/* Stops current job, empties input fifo. */
-+# define V3D_TFU_CS_TFURST BIT(31)
-+# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
-+# define V3D_TFU_CS_CVTCT_SHIFT 16
-+# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
-+# define V3D_TFU_CS_NFREE_SHIFT 8
-+# define V3D_TFU_CS_BUSY BIT(0)
-+
-+#define V3D_TFU_SU 0x00404
-+/* Interrupt when FINTTHR input slots are free (0 = disabled) */
-+# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
-+# define V3D_TFU_SU_FINTTHR_SHIFT 8
-+/* Skips resetting the CRC at the start of CRC generation. */
-+# define V3D_TFU_SU_CRCCHAIN BIT(4)
-+/* skips writes, computes CRC of the image. miplevels must be 0. */
-+# define V3D_TFU_SU_CRC BIT(3)
-+# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
-+# define V3D_TFU_SU_THROTTLE_SHIFT 0
-+
-+#define V3D_TFU_ICFG 0x00408
-+/* Interrupt when the conversion is complete. */
-+# define V3D_TFU_ICFG_IOC BIT(0)
-+
-+/* Input Image Address */
-+#define V3D_TFU_IIA 0x0040c
-+/* Input Chroma Address */
-+#define V3D_TFU_ICA 0x00410
-+/* Input Image Stride */
-+#define V3D_TFU_IIS 0x00414
-+/* Input Image U-Plane Address */
-+#define V3D_TFU_IUA 0x00418
-+/* Output Image Address */
-+#define V3D_TFU_IOA 0x0041c
-+/* Image Output Size */
-+#define V3D_TFU_IOS 0x00420
-+/* TFU YUV Coefficient 0 */
-+#define V3D_TFU_COEF0 0x00424
-+/* Use these regs instead of the defaults. */
-+# define V3D_TFU_COEF0_USECOEF BIT(31)
-+/* TFU YUV Coefficient 1 */
-+#define V3D_TFU_COEF1 0x00428
-+/* TFU YUV Coefficient 2 */
-+#define V3D_TFU_COEF2 0x0042c
-+/* TFU YUV Coefficient 3 */
-+#define V3D_TFU_COEF3 0x00430
-+
-+#define V3D_TFU_CRC 0x00434
-+
- /* Per-MMU registers. */
-
- #define V3D_MMUC_CONTROL 0x01000
---- a/drivers/gpu/drm/v3d/v3d_sched.c
-+++ b/drivers/gpu/drm/v3d/v3d_sched.c
-@@ -30,6 +30,12 @@ to_v3d_job(struct drm_sched_job *sched_j
- return container_of(sched_job, struct v3d_job, base);
- }
-
-+static struct v3d_tfu_job *
-+to_tfu_job(struct drm_sched_job *sched_job)
-+{
-+ return container_of(sched_job, struct v3d_tfu_job, base);
-+}
-+
- static void
- v3d_job_free(struct drm_sched_job *sched_job)
- {
-@@ -38,6 +44,14 @@ v3d_job_free(struct drm_sched_job *sched
- v3d_exec_put(job->exec);
- }
-
-+static void
-+v3d_tfu_job_free(struct drm_sched_job *sched_job)
-+{
-+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+
-+ v3d_tfu_job_put(job);
-+}
-+
- /**
- * Returns the fences that the bin or render job depends on, one by one.
- * v3d_job_run() won't be called until all of them have been signaled.
-@@ -76,6 +90,27 @@ v3d_job_dependency(struct drm_sched_job
- return fence;
- }
-
-+/**
-+ * Returns the fences that the TFU job depends on, one by one.
-+ * v3d_tfu_job_run() won't be called until all of them have been
-+ * signaled.
-+ */
-+static struct dma_fence *
-+v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
-+ struct drm_sched_entity *s_entity)
-+{
-+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+ struct dma_fence *fence;
-+
-+ fence = job->in_fence;
-+ if (fence) {
-+ job->in_fence = NULL;
-+ return fence;
-+ }
-+
-+ return NULL;
-+}
-+
- static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
- {
- struct v3d_job *job = to_v3d_job(sched_job);
-@@ -147,31 +182,47 @@ static struct dma_fence *v3d_job_run(str
- return fence;
- }
-
--static void
--v3d_job_timedout(struct drm_sched_job *sched_job)
-+static struct dma_fence *
-+v3d_tfu_job_run(struct drm_sched_job *sched_job)
- {
-- struct v3d_job *job = to_v3d_job(sched_job);
-- struct v3d_exec_info *exec = job->exec;
-- struct v3d_dev *v3d = exec->v3d;
-- enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
-- enum v3d_queue q;
-- u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
-- u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
-+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+ struct v3d_dev *v3d = job->v3d;
-+ struct drm_device *dev = &v3d->drm;
-+ struct dma_fence *fence;
-
-- /* If the current address or return address have changed, then
-- * the GPU has probably made progress and we should delay the
-- * reset. This could fail if the GPU got in an infinite loop
-- * in the CL, but that is pretty unlikely outside of an i-g-t
-- * testcase.
-- */
-- if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
-- job->timedout_ctca = ctca;
-- job->timedout_ctra = ctra;
-+ fence = v3d_fence_create(v3d, V3D_TFU);
-+ if (IS_ERR(fence))
-+ return NULL;
-
-- schedule_delayed_work(&job->base.work_tdr,
-- job->base.sched->timeout);
-- return;
-+ v3d->tfu_job = job;
-+ if (job->done_fence)
-+ dma_fence_put(job->done_fence);
-+ job->done_fence = dma_fence_get(fence);
-+
-+ trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
-+
-+ V3D_WRITE(V3D_TFU_IIA, job->args.iia);
-+ V3D_WRITE(V3D_TFU_IIS, job->args.iis);
-+ V3D_WRITE(V3D_TFU_ICA, job->args.ica);
-+ V3D_WRITE(V3D_TFU_IUA, job->args.iua);
-+ V3D_WRITE(V3D_TFU_IOA, job->args.ioa);
-+ V3D_WRITE(V3D_TFU_IOS, job->args.ios);
-+ V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]);
-+ if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) {
-+ V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]);
-+ V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]);
-+ V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]);
- }
-+ /* ICFG kicks off the job. */
-+ V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC);
-+
-+ return fence;
-+}
-+
-+static void
-+v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
-+{
-+ enum v3d_queue q;
-
- mutex_lock(&v3d->reset_lock);
-
-@@ -196,6 +247,41 @@ v3d_job_timedout(struct drm_sched_job *s
- mutex_unlock(&v3d->reset_lock);
- }
-
-+static void
-+v3d_job_timedout(struct drm_sched_job *sched_job)
-+{
-+ struct v3d_job *job = to_v3d_job(sched_job);
-+ struct v3d_exec_info *exec = job->exec;
-+ struct v3d_dev *v3d = exec->v3d;
-+ enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
-+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
-+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
-+
-+ /* If the current address or return address have changed, then
-+ * the GPU has probably made progress and we should delay the
-+ * reset. This could fail if the GPU got in an infinite loop
-+ * in the CL, but that is pretty unlikely outside of an i-g-t
-+ * testcase.
-+ */
-+ if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
-+ job->timedout_ctca = ctca;
-+ job->timedout_ctra = ctra;
-+ schedule_delayed_work(&job->base.work_tdr,
-+ job->base.sched->timeout);
-+ return;
-+ }
-+
-+ v3d_gpu_reset_for_timeout(v3d, sched_job);
-+}
-+
-+static void
-+v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
-+{
-+ struct v3d_tfu_job *job = to_tfu_job(sched_job);
-+
-+ v3d_gpu_reset_for_timeout(job->v3d, sched_job);
-+}
-+
- static const struct drm_sched_backend_ops v3d_sched_ops = {
- .dependency = v3d_job_dependency,
- .run_job = v3d_job_run,
-@@ -203,6 +289,13 @@ static const struct drm_sched_backend_op
- .free_job = v3d_job_free
- };
-
-+static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
-+ .dependency = v3d_tfu_job_dependency,
-+ .run_job = v3d_tfu_job_run,
-+ .timedout_job = v3d_tfu_job_timedout,
-+ .free_job = v3d_tfu_job_free
-+};
-+
- int
- v3d_sched_init(struct v3d_dev *v3d)
- {
-@@ -232,6 +325,19 @@ v3d_sched_init(struct v3d_dev *v3d)
- drm_sched_fini(&v3d->queue[V3D_BIN].sched);
- return ret;
- }
-+
-+ ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
-+ &v3d_tfu_sched_ops,
-+ hw_jobs_limit, job_hang_limit,
-+ msecs_to_jiffies(hang_limit_ms),
-+ "v3d_tfu");
-+ if (ret) {
-+ dev_err(v3d->dev, "Failed to create TFU scheduler: %d.",
-+ ret);
-+ drm_sched_fini(&v3d->queue[V3D_RENDER].sched);
-+ drm_sched_fini(&v3d->queue[V3D_BIN].sched);
-+ return ret;
-+ }
-
- return 0;
- }
---- a/drivers/gpu/drm/v3d/v3d_trace.h
-+++ b/drivers/gpu/drm/v3d/v3d_trace.h
-@@ -42,6 +42,26 @@ TRACE_EVENT(v3d_submit_cl,
- __entry->ctnqea)
- );
-
-+TRACE_EVENT(v3d_submit_tfu,
-+ TP_PROTO(struct drm_device *dev,
-+ uint64_t seqno),
-+ TP_ARGS(dev, seqno),
-+
-+ TP_STRUCT__entry(
-+ __field(u32, dev)
-+ __field(u64, seqno)
-+ ),
-+
-+ TP_fast_assign(
-+ __entry->dev = dev->primary->index;
-+ __entry->seqno = seqno;
-+ ),
-+
-+ TP_printk("dev=%u, seqno=%llu",
-+ __entry->dev,
-+ __entry->seqno)
-+);
-+
- TRACE_EVENT(v3d_reset_begin,
- TP_PROTO(struct drm_device *dev),
- TP_ARGS(dev),
---- a/include/uapi/drm/v3d_drm.h
-+++ b/include/uapi/drm/v3d_drm.h
-@@ -36,6 +36,7 @@ extern "C" {
- #define DRM_V3D_MMAP_BO 0x03
- #define DRM_V3D_GET_PARAM 0x04
- #define DRM_V3D_GET_BO_OFFSET 0x05
-+#define DRM_V3D_SUBMIT_TFU 0x06
-
- #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl)
- #define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo)
-@@ -43,6 +44,7 @@ extern "C" {
- #define DRM_IOCTL_V3D_MMAP_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_MMAP_BO, struct drm_v3d_mmap_bo)
- #define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param)
- #define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset)
-+#define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu)
-
- /**
- * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D
-@@ -169,6 +171,7 @@ enum drm_v3d_param {
- DRM_V3D_PARAM_V3D_CORE0_IDENT0,
- DRM_V3D_PARAM_V3D_CORE0_IDENT1,
- DRM_V3D_PARAM_V3D_CORE0_IDENT2,
-+ DRM_V3D_PARAM_SUPPORTS_TFU,
- };
-
- struct drm_v3d_get_param {
-@@ -187,6 +190,28 @@ struct drm_v3d_get_bo_offset {
- __u32 offset;
- };
-
-+struct drm_v3d_submit_tfu {
-+ __u32 icfg;
-+ __u32 iia;
-+ __u32 iis;
-+ __u32 ica;
-+ __u32 iua;
-+ __u32 ioa;
-+ __u32 ios;
-+ __u32 coef[4];
-+ /* First handle is the output BO, following are other inputs.
-+ * 0 for unused.
-+ */
-+ __u32 bo_handles[4];
-+ /* sync object to block on before running the TFU job. Each TFU
-+ * job will execute in the order submitted to its FD. Synchronization
-+ * against rendering jobs requires using sync objects.
-+ */
-+ __u32 in_sync;
-+ /* Sync object to signal when the TFU job is done. */
-+ __u32 out_sync;
-+};
-+
- #if defined(__cplusplus)
- }
- #endif