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authorÁlvaro Fernández Rojas <noltari@gmail.com>2016-12-02 11:50:26 +0100
committerÁlvaro Fernández Rojas <noltari@gmail.com>2016-12-04 12:32:04 +0100
commit011f2c26f1b62e309f2eac6a3101bfe0a3c76c7e (patch)
treebe53d4f11f7625508ee3aea9889e854ab5b5f263 /target/linux/brcm2708/patches-4.4/0476-drm-vc4-Move-validation-s-current-max-ip-into-the-va.patch
parent4257f6548b9480cdb436115b63d5c134c5e91303 (diff)
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brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted and rebased from the raspberry pi repo: https://github.com/raspberrypi/linux/tree/rpi-4.4.y Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0476-drm-vc4-Move-validation-s-current-max-ip-into-the-va.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0476-drm-vc4-Move-validation-s-current-max-ip-into-the-va.patch176
1 files changed, 176 insertions, 0 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0476-drm-vc4-Move-validation-s-current-max-ip-into-the-va.patch b/target/linux/brcm2708/patches-4.4/0476-drm-vc4-Move-validation-s-current-max-ip-into-the-va.patch
new file mode 100644
index 0000000000..d264ccd7e4
--- /dev/null
+++ b/target/linux/brcm2708/patches-4.4/0476-drm-vc4-Move-validation-s-current-max-ip-into-the-va.patch
@@ -0,0 +1,176 @@
+From 6af02628d1704bf16359696593246bbb78222363 Mon Sep 17 00:00:00 2001
+From: Eric Anholt <eric@anholt.net>
+Date: Sat, 2 Jul 2016 09:57:07 -0700
+Subject: [PATCH] drm/vc4: Move validation's current/max ip into the validation
+ struct.
+
+Reduces the argument count for some of the functions, and will be used
+more with the upcoming looping support.
+
+Signed-off-by: Eric Anholt <eric@anholt.net>
+(cherry picked from commit d0566c2a2f2baacefe1eb75be8a001fdd6fe84a3)
+---
+ drivers/gpu/drm/vc4/vc4_validate_shaders.c | 54 +++++++++++++++++-------------
+ 1 file changed, 30 insertions(+), 24 deletions(-)
+
+--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
++++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+@@ -40,6 +40,14 @@
+ #include "vc4_qpu_defines.h"
+
+ struct vc4_shader_validation_state {
++ /* Current IP being validated. */
++ uint32_t ip;
++
++ /* IP at the end of the BO, do not read shader[max_ip] */
++ uint32_t max_ip;
++
++ uint64_t *shader;
++
+ struct vc4_texture_sample_info tmu_setup[2];
+ int tmu_write_count[2];
+
+@@ -129,11 +137,11 @@ record_texture_sample(struct vc4_validat
+ }
+
+ static bool
+-check_tmu_write(uint64_t inst,
+- struct vc4_validated_shader_info *validated_shader,
++check_tmu_write(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+ {
++ uint64_t inst = validation_state->shader[validation_state->ip];
+ uint32_t waddr = (is_mul ?
+ QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
+ QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+@@ -228,11 +236,11 @@ check_tmu_write(uint64_t inst,
+ }
+
+ static bool
+-check_reg_write(uint64_t inst,
+- struct vc4_validated_shader_info *validated_shader,
++check_reg_write(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state,
+ bool is_mul)
+ {
++ uint64_t inst = validation_state->shader[validation_state->ip];
+ uint32_t waddr = (is_mul ?
+ QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
+ QPU_GET_FIELD(inst, QPU_WADDR_ADD));
+@@ -261,7 +269,7 @@ check_reg_write(uint64_t inst,
+ case QPU_W_TMU1_T:
+ case QPU_W_TMU1_R:
+ case QPU_W_TMU1_B:
+- return check_tmu_write(inst, validated_shader, validation_state,
++ return check_tmu_write(validated_shader, validation_state,
+ is_mul);
+
+ case QPU_W_HOST_INT:
+@@ -294,10 +302,10 @@ check_reg_write(uint64_t inst,
+ }
+
+ static void
+-track_live_clamps(uint64_t inst,
+- struct vc4_validated_shader_info *validated_shader,
++track_live_clamps(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
+ {
++ uint64_t inst = validation_state->shader[validation_state->ip];
+ uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+@@ -369,10 +377,10 @@ track_live_clamps(uint64_t inst,
+ }
+
+ static bool
+-check_instruction_writes(uint64_t inst,
+- struct vc4_validated_shader_info *validated_shader,
++check_instruction_writes(struct vc4_validated_shader_info *validated_shader,
+ struct vc4_shader_validation_state *validation_state)
+ {
++ uint64_t inst = validation_state->shader[validation_state->ip];
+ uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
+ uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
+ bool ok;
+@@ -382,12 +390,10 @@ check_instruction_writes(uint64_t inst,
+ return false;
+ }
+
+- ok = (check_reg_write(inst, validated_shader, validation_state,
+- false) &&
+- check_reg_write(inst, validated_shader, validation_state,
+- true));
++ ok = (check_reg_write(validated_shader, validation_state, false) &&
++ check_reg_write(validated_shader, validation_state, true));
+
+- track_live_clamps(inst, validated_shader, validation_state);
++ track_live_clamps(validated_shader, validation_state);
+
+ return ok;
+ }
+@@ -417,30 +423,30 @@ vc4_validate_shader(struct drm_gem_cma_o
+ {
+ bool found_shader_end = false;
+ int shader_end_ip = 0;
+- uint32_t ip, max_ip;
+- uint64_t *shader;
++ uint32_t ip;
+ struct vc4_validated_shader_info *validated_shader;
+ struct vc4_shader_validation_state validation_state;
+ int i;
+
+ memset(&validation_state, 0, sizeof(validation_state));
++ validation_state.shader = shader_obj->vaddr;
++ validation_state.max_ip = shader_obj->base.size / sizeof(uint64_t);
+
+ for (i = 0; i < 8; i++)
+ validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
+ for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
+ validation_state.live_min_clamp_offsets[i] = ~0;
+
+- shader = shader_obj->vaddr;
+- max_ip = shader_obj->base.size / sizeof(uint64_t);
+-
+ validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
+ if (!validated_shader)
+ return NULL;
+
+- for (ip = 0; ip < max_ip; ip++) {
+- uint64_t inst = shader[ip];
++ for (ip = 0; ip < validation_state.max_ip; ip++) {
++ uint64_t inst = validation_state.shader[ip];
+ uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
+
++ validation_state.ip = ip;
++
+ switch (sig) {
+ case QPU_SIG_NONE:
+ case QPU_SIG_WAIT_FOR_SCOREBOARD:
+@@ -450,7 +456,7 @@ vc4_validate_shader(struct drm_gem_cma_o
+ case QPU_SIG_LOAD_TMU1:
+ case QPU_SIG_PROG_END:
+ case QPU_SIG_SMALL_IMM:
+- if (!check_instruction_writes(inst, validated_shader,
++ if (!check_instruction_writes(validated_shader,
+ &validation_state)) {
+ DRM_ERROR("Bad write at ip %d\n", ip);
+ goto fail;
+@@ -467,7 +473,7 @@ vc4_validate_shader(struct drm_gem_cma_o
+ break;
+
+ case QPU_SIG_LOAD_IMM:
+- if (!check_instruction_writes(inst, validated_shader,
++ if (!check_instruction_writes(validated_shader,
+ &validation_state)) {
+ DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
+ goto fail;
+@@ -487,7 +493,7 @@ vc4_validate_shader(struct drm_gem_cma_o
+ break;
+ }
+
+- if (ip == max_ip) {
++ if (ip == validation_state.max_ip) {
+ DRM_ERROR("shader failed to terminate before "
+ "shader BO end at %zd\n",
+ shader_obj->base.size);