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author | Álvaro Fernández Rojas <noltari@gmail.com> | 2017-02-07 22:30:59 +0100 |
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committer | Álvaro Fernández Rojas <noltari@gmail.com> | 2017-02-07 23:00:21 +0100 |
commit | d9d090e52082635a24aeaefdc6bfe61ab97f38bb (patch) | |
tree | 6e725a11b5c44ee1a7ce95a0b2bcba4cae1e6f5c /target/linux/brcm2708/patches-4.4/0098-drm-vc4-No-need-to-stop-the-stopped-threads.patch | |
parent | ada91d8a245690b3bc8d2a62b391d2725aea5c8e (diff) | |
download | upstream-d9d090e52082635a24aeaefdc6bfe61ab97f38bb.tar.gz upstream-d9d090e52082635a24aeaefdc6bfe61ab97f38bb.tar.bz2 upstream-d9d090e52082635a24aeaefdc6bfe61ab97f38bb.zip |
brcm2708: remove linux 4.4 support
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0098-drm-vc4-No-need-to-stop-the-stopped-threads.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0098-drm-vc4-No-need-to-stop-the-stopped-threads.patch | 26 |
1 files changed, 0 insertions, 26 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0098-drm-vc4-No-need-to-stop-the-stopped-threads.patch b/target/linux/brcm2708/patches-4.4/0098-drm-vc4-No-need-to-stop-the-stopped-threads.patch deleted file mode 100644 index c9f48191f5..0000000000 --- a/target/linux/brcm2708/patches-4.4/0098-drm-vc4-No-need-to-stop-the-stopped-threads.patch +++ /dev/null @@ -1,26 +0,0 @@ -From 7f9ae98f26324649817bc9c66d9cfdaa9eed825d Mon Sep 17 00:00:00 2001 -From: Eric Anholt <eric@anholt.net> -Date: Fri, 23 Oct 2015 12:31:56 +0100 -Subject: [PATCH] drm/vc4: No need to stop the stopped threads. - -This was leftover debug code from the hackdriver. We never submit -unless the thread is already idle. - -Signed-off-by: Eric Anholt <eric@anholt.net> ---- - drivers/gpu/drm/vc4/vc4_gem.c | 4 ---- - 1 file changed, 4 deletions(-) - ---- a/drivers/gpu/drm/vc4/vc4_gem.c -+++ b/drivers/gpu/drm/vc4/vc4_gem.c -@@ -104,10 +104,6 @@ submit_cl(struct drm_device *dev, uint32 - { - struct vc4_dev *vc4 = to_vc4_dev(dev); - -- /* Stop any existing thread and set state to "stopped at halt" */ -- V3D_WRITE(V3D_CTNCS(thread), V3D_CTRUN); -- barrier(); -- - V3D_WRITE(V3D_CTNCA(thread), start); - barrier(); - |