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author | Álvaro Fernández Rojas <noltari@gmail.com> | 2016-09-10 14:54:26 +0200 |
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committer | Álvaro Fernández Rojas <noltari@gmail.com> | 2016-09-10 14:54:26 +0200 |
commit | 2b1c6b21b5e6c82ebb55d7fb7df90e60e88cbb14 (patch) | |
tree | ba6d48b4fec219d07110f5d55afc19bc309d2bdb /target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | |
parent | ac08cb06f6734ebf73ed855cbc836c566f80eaca (diff) | |
download | upstream-2b1c6b21b5e6c82ebb55d7fb7df90e60e88cbb14.tar.gz upstream-2b1c6b21b5e6c82ebb55d7fb7df90e60e88cbb14.tar.bz2 upstream-2b1c6b21b5e6c82ebb55d7fb7df90e60e88cbb14.zip |
brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted and rebased from the raspberry pi repo:
https://github.com/raspberrypi/linux/tree/rpi-4.4.y
Also adds support for Raspberry Pi Compute Module 3 (untested).
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch')
-rw-r--r-- | target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch index 1ab2a2f4b3..98412c140e 100644 --- a/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch +++ b/target/linux/brcm2708/patches-4.4/0096-drm-vc4-Drop-struct_mutex-around-CL-validation.patch @@ -1,7 +1,7 @@ -From c43a9027e42856592c071e5bbc7e38e8f236ce51 Mon Sep 17 00:00:00 2001 +From 81fcdac0b54488a1fea35a0fe2e799511888fa84 Mon Sep 17 00:00:00 2001 From: Eric Anholt <eric@anholt.net> Date: Mon, 19 Oct 2015 08:44:35 -0700 -Subject: [PATCH 096/423] drm/vc4: Drop struct_mutex around CL validation. +Subject: [PATCH] drm/vc4: Drop struct_mutex around CL validation. We were using it so that we could make sure that shader validation state didn't change while we were validating, but now shader |