aboutsummaryrefslogtreecommitdiffstats
path: root/target/linux/brcm2708/patches-4.4/0095-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
diff options
context:
space:
mode:
authorÁlvaro Fernández Rojas <noltari@gmail.com>2016-04-24 13:03:39 +0200
committerÁlvaro Fernández Rojas <noltari@gmail.com>2016-04-24 13:03:39 +0200
commit525b311bf869d7e252d744e501e227263a955c8e (patch)
tree4c644f534e5b577b9256d26b1e9a2e4a0453698e /target/linux/brcm2708/patches-4.4/0095-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
parent0ab31bfced9666f3fb58acdb5833a93e4f4f5f7e (diff)
downloadupstream-525b311bf869d7e252d744e501e227263a955c8e.tar.gz
upstream-525b311bf869d7e252d744e501e227263a955c8e.tar.bz2
upstream-525b311bf869d7e252d744e501e227263a955c8e.zip
brcm2708: update linux 4.4 patches to latest version
As usual these patches were extracted from the raspberry pi repo: https://github.com/raspberrypi/linux/tree/rpi-4.4.y Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0095-drm-vc4-Drop-struct_mutex-around-CL-validation.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0095-drm-vc4-Drop-struct_mutex-around-CL-validation.patch4
1 files changed, 2 insertions, 2 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0095-drm-vc4-Drop-struct_mutex-around-CL-validation.patch b/target/linux/brcm2708/patches-4.4/0095-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
index 91f7d7ca64..3101194295 100644
--- a/target/linux/brcm2708/patches-4.4/0095-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
+++ b/target/linux/brcm2708/patches-4.4/0095-drm-vc4-Drop-struct_mutex-around-CL-validation.patch
@@ -1,7 +1,7 @@
-From 016847d7cd5222d15f9213dc772d3808cd5d6e17 Mon Sep 17 00:00:00 2001
+From fb03ccdfb2baae625f8ab04d4d627dbe97545484 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Mon, 19 Oct 2015 08:44:35 -0700
-Subject: [PATCH 095/232] drm/vc4: Drop struct_mutex around CL validation.
+Subject: [PATCH 095/304] drm/vc4: Drop struct_mutex around CL validation.
We were using it so that we could make sure that shader validation
state didn't change while we were validating, but now shader