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authorÁlvaro Fernández Rojas <noltari@gmail.com>2019-09-04 19:01:23 +0200
committerÁlvaro Fernández Rojas <noltari@gmail.com>2019-09-04 19:02:48 +0200
commit662394fb30fdbcc89ec387918714aebee6868a9f (patch)
treec308c5f1a650abf9d9ccbb2a1747469a0d8570c0 /target/linux/brcm2708/patches-4.19/950-0611-drm-v3d-Clock-V3D-down-when-not-in-use.patch
parent99a5e285887c4a10aaf06d8e01fae0707995da00 (diff)
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brcm2708: update to latest patches from RPi foundation
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.19/950-0611-drm-v3d-Clock-V3D-down-when-not-in-use.patch')
-rw-r--r--target/linux/brcm2708/patches-4.19/950-0611-drm-v3d-Clock-V3D-down-when-not-in-use.patch157
1 files changed, 0 insertions, 157 deletions
diff --git a/target/linux/brcm2708/patches-4.19/950-0611-drm-v3d-Clock-V3D-down-when-not-in-use.patch b/target/linux/brcm2708/patches-4.19/950-0611-drm-v3d-Clock-V3D-down-when-not-in-use.patch
deleted file mode 100644
index 224b9bc61b..0000000000
--- a/target/linux/brcm2708/patches-4.19/950-0611-drm-v3d-Clock-V3D-down-when-not-in-use.patch
+++ /dev/null
@@ -1,157 +0,0 @@
-From b8634066965cc851b112290e5f2cd8c437a065d3 Mon Sep 17 00:00:00 2001
-From: Eric Anholt <eric@anholt.net>
-Date: Thu, 2 May 2019 13:22:53 -0700
-Subject: [PATCH 611/773] drm/v3d: Clock V3D down when not in use.
-
-My various attempts at re-enabling runtime PM have failed, so just
-crank the clock down when V3D is idle to reduce power consumption.
-
-Signed-off-by: Eric Anholt <eric@anholt.net>
----
- drivers/gpu/drm/v3d/v3d_drv.c | 18 +++++++++++++
- drivers/gpu/drm/v3d/v3d_drv.h | 6 +++++
- drivers/gpu/drm/v3d/v3d_gem.c | 49 +++++++++++++++++++++++++++++++++++
- 3 files changed, 73 insertions(+)
-
---- a/drivers/gpu/drm/v3d/v3d_drv.c
-+++ b/drivers/gpu/drm/v3d/v3d_drv.c
-@@ -297,6 +297,21 @@ static int v3d_platform_drm_probe(struct
- }
- }
-
-+ v3d->clk = devm_clk_get(dev, NULL);
-+ if (IS_ERR(v3d->clk)) {
-+ if (ret != -EPROBE_DEFER)
-+ dev_err(dev, "Failed to get clock\n");
-+ goto dev_free;
-+ }
-+ v3d->clk_up_rate = clk_get_rate(v3d->clk);
-+ /* For downclocking, drop it to the minimum frequency we can get from
-+ * the CPRMAN clock generator dividing off our parent. The divider is
-+ * 4 bits, but ask for just higher than that so that rounding doesn't
-+ * make cprman reject our rate.
-+ */
-+ v3d->clk_down_rate =
-+ (clk_get_rate(clk_get_parent(v3d->clk)) / (1 << 4)) + 10000;
-+
- if (v3d->ver < 41) {
- ret = map_regs(v3d, &v3d->gca_regs, "gca");
- if (ret)
-@@ -331,6 +346,9 @@ static int v3d_platform_drm_probe(struct
- if (ret)
- goto irq_disable;
-
-+ ret = clk_set_rate(v3d->clk, v3d->clk_down_rate);
-+ WARN_ON_ONCE(ret != 0);
-+
- return 0;
-
- irq_disable:
---- a/drivers/gpu/drm/v3d/v3d_drv.h
-+++ b/drivers/gpu/drm/v3d/v3d_drv.h
-@@ -45,6 +45,12 @@ struct v3d_dev {
- void __iomem *bridge_regs;
- void __iomem *gca_regs;
- struct clk *clk;
-+ struct delayed_work clk_down_work;
-+ unsigned long clk_up_rate, clk_down_rate;
-+ struct mutex clk_lock;
-+ u32 clk_refcount;
-+ bool clk_up;
-+
- struct reset_control *reset;
-
- /* Virtual and DMA addresses of the single shared page table. */
---- a/drivers/gpu/drm/v3d/v3d_gem.c
-+++ b/drivers/gpu/drm/v3d/v3d_gem.c
-@@ -3,6 +3,7 @@
-
- #include <drm/drmP.h>
- #include <drm/drm_syncobj.h>
-+#include <linux/clk.h>
- #include <linux/module.h>
- #include <linux/platform_device.h>
- #include <linux/pm_runtime.h>
-@@ -17,6 +18,47 @@
- #include "v3d_trace.h"
-
- static void
-+v3d_clock_down_work(struct work_struct *work)
-+{
-+ struct v3d_dev *v3d =
-+ container_of(work, struct v3d_dev, clk_down_work.work);
-+ int ret;
-+
-+ ret = clk_set_rate(v3d->clk, v3d->clk_down_rate);
-+ v3d->clk_up = false;
-+ WARN_ON_ONCE(ret != 0);
-+}
-+
-+static void
-+v3d_clock_up_get(struct v3d_dev *v3d)
-+{
-+ mutex_lock(&v3d->clk_lock);
-+ if (v3d->clk_refcount++ == 0) {
-+ cancel_delayed_work_sync(&v3d->clk_down_work);
-+ if (!v3d->clk_up) {
-+ int ret;
-+
-+ ret = clk_set_rate(v3d->clk, v3d->clk_up_rate);
-+ WARN_ON_ONCE(ret != 0);
-+ v3d->clk_up = true;
-+ }
-+ }
-+ mutex_unlock(&v3d->clk_lock);
-+}
-+
-+static void
-+v3d_clock_up_put(struct v3d_dev *v3d)
-+{
-+ mutex_lock(&v3d->clk_lock);
-+ if (--v3d->clk_refcount == 0) {
-+ schedule_delayed_work(&v3d->clk_down_work,
-+ msecs_to_jiffies(100));
-+ }
-+ mutex_unlock(&v3d->clk_lock);
-+}
-+
-+
-+static void
- v3d_init_core(struct v3d_dev *v3d, int core)
- {
- /* Set OVRTMUOUT, which means that the texture sampler uniform
-@@ -490,6 +532,7 @@ static void
- v3d_job_free(struct kref *ref)
- {
- struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
-+ struct v3d_dev *v3d = job->v3d;
- int i;
-
- for (i = 0; i < job->bo_count; i++) {
-@@ -505,6 +548,8 @@ v3d_job_free(struct kref *ref)
- dma_fence_put(job->irq_fence);
- dma_fence_put(job->done_fence);
-
-+ v3d_clock_up_put(v3d);
-+
- kfree(job);
- }
-
-@@ -596,6 +641,7 @@ v3d_job_init(struct v3d_dev *v3d, struct
- if (ret)
- return ret;
-
-+ v3d_clock_up_get(v3d);
- kref_init(&job->refcount);
-
- return 0;
-@@ -963,6 +1009,9 @@ v3d_gem_init(struct drm_device *dev)
- mutex_init(&v3d->sched_lock);
- mutex_init(&v3d->cache_clean_lock);
-
-+ mutex_init(&v3d->clk_lock);
-+ INIT_DELAYED_WORK(&v3d->clk_down_work, v3d_clock_down_work);
-+
- /* Note: We don't allocate address 0. Various bits of HW
- * treat 0 as special, such as the occlusion query counters
- * where 0 means "disabled".