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authorÁlvaro Fernández Rojas <noltari@gmail.com>2019-12-23 13:42:55 +0100
committerÁlvaro Fernández Rojas <noltari@gmail.com>2019-12-24 18:49:44 +0100
commit67dcc43f3a22dc3a7ac07a7065971b426feeb043 (patch)
tree0b647356dce45d2c79fd46cf201daa5089cc0934 /target/linux/brcm2708/patches-4.19/950-0530-drm-v3d-Don-t-try-to-set-OVRTMUOUT-on-V3D-4.x.patch
parent47a93a810f78adce5a130d287f82b28e9b54313c (diff)
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brcm2708: organize kernel patches
Signed-off-by: Álvaro Fernández Rojas <noltari@gmail.com>
Diffstat (limited to 'target/linux/brcm2708/patches-4.19/950-0530-drm-v3d-Don-t-try-to-set-OVRTMUOUT-on-V3D-4.x.patch')
-rw-r--r--target/linux/brcm2708/patches-4.19/950-0530-drm-v3d-Don-t-try-to-set-OVRTMUOUT-on-V3D-4.x.patch42
1 files changed, 42 insertions, 0 deletions
diff --git a/target/linux/brcm2708/patches-4.19/950-0530-drm-v3d-Don-t-try-to-set-OVRTMUOUT-on-V3D-4.x.patch b/target/linux/brcm2708/patches-4.19/950-0530-drm-v3d-Don-t-try-to-set-OVRTMUOUT-on-V3D-4.x.patch
new file mode 100644
index 0000000000..a6d0d26b47
--- /dev/null
+++ b/target/linux/brcm2708/patches-4.19/950-0530-drm-v3d-Don-t-try-to-set-OVRTMUOUT-on-V3D-4.x.patch
@@ -0,0 +1,42 @@
+From 8011a92f6eabd682e62e268bcd80b45ce3f06af4 Mon Sep 17 00:00:00 2001
+From: Eric Anholt <eric@anholt.net>
+Date: Tue, 16 Oct 2018 10:13:41 -0700
+Subject: [PATCH] drm/v3d: Don't try to set OVRTMUOUT on V3D 4.x.
+
+The old field is gone and the register now has a different field,
+QRMAXCNT for how many TMU requests get serviced before thread switch.
+We were accidentally reducing it from its default of 0x3 (4 requests)
+to 0x0 (1).
+
+v2: Skip setting the reg at all on 4.x, instead of trying to update
+ only the old field.
+
+Signed-off-by: Eric Anholt <eric@anholt.net>
+---
+ drivers/gpu/drm/v3d/v3d_gem.c | 3 ++-
+ drivers/gpu/drm/v3d/v3d_regs.h | 2 ++
+ 2 files changed, 4 insertions(+), 1 deletion(-)
+
+--- a/drivers/gpu/drm/v3d/v3d_gem.c
++++ b/drivers/gpu/drm/v3d/v3d_gem.c
+@@ -25,7 +25,8 @@ v3d_init_core(struct v3d_dev *v3d, int c
+ * type. If you want the default behavior, you can still put
+ * "2" in the indirect texture state's output_type field.
+ */
+- V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
++ if (v3d->ver < 40)
++ V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
+
+ /* Whenever we flush the L2T cache, we always want to flush
+ * the whole thing.
+--- a/drivers/gpu/drm/v3d/v3d_regs.h
++++ b/drivers/gpu/drm/v3d/v3d_regs.h
+@@ -216,6 +216,8 @@
+ # define V3D_IDENT2_BCG_INT BIT(28)
+
+ #define V3D_CTL_MISCCFG 0x00018
++# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
++# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
+ # define V3D_MISCCFG_OVRTMUOUT BIT(0)
+
+ #define V3D_CTL_L2CACTL 0x00020