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authorFelix Fietkau <nbd@openwrt.org>2006-04-13 22:20:15 +0000
committerFelix Fietkau <nbd@openwrt.org>2006-04-13 22:20:15 +0000
commit8675818f87ede896382e712554a8b820b0f8ead7 (patch)
tree94118554cd257124b0bf579ac85441270645b86f /package/udp-broadcast-relay/Config.in
parent7797df76097505e0d81a1622f2b13c3593a75ed2 (diff)
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remove lots of non-essential packages
git-svn-id: svn://svn.openwrt.org/openwrt/branches/buildroot-ng/openwrt@3641 3c298f89-4303-0410-b956-a3cf2f4a3e73
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-config BR2_PACKAGE_UDP_BROADCAST_RELAY
- prompt "udp-broadcast-relay............... listens for packets on a specified UDP broadcast port."
- tristate
- default m if CONFIG_DEVEL
- help
- This program listens for packets on a specified UDP broadcast port. When a packet is received, it sends that packet to all specified interfaces but the one it came from as though it originated from the original sender.
-
- The primary purpose of this is to allow games on machines on separated local networks (Ethernet, WLAN) that use udp broadcasts to find each other to do so.
-
- It also works on ppp links, so you can log in from windows boxes (e.g. using pptp) and play LAN-based games together. Currently, you have to care about upcoming or downgoing interfaces yourself.
-
- http://www.joachim-breitner.de/udp-broadcast-relay/