--- a/extensions/LUA/xt_LUA_target.c +++ b/extensions/LUA/xt_LUA_target.c @@ -64,10 +64,10 @@ uint32_t lua_state_refs[LUA_STATE_ARRAY * XT_CONTINUE inside the *register_lua_packet_lib* function. */ -spinlock_t lock = SPIN_LOCK_UNLOCKED; +DEFINE_SPINLOCK(lock); static uint32_t -lua_tg(struct sk_buff *pskb, const struct xt_target_param *par) +lua_tg(struct sk_buff *pskb, const struct xt_action_param *par) { uint32_t verdict; lua_packet_segment *p; @@ -208,16 +208,16 @@ static bool load_script_into_state(uint3 * some workqueue initialization. So far this is done each time this function * is called, subject to change. */ -static bool +static int lua_tg_checkentry(const struct xt_tgchk_param *par) { const struct xt_lua_tginfo *info = par->targinfo; if (load_script_into_state(info->state_id, info->script_size, (char *)info->buf)) { lua_state_refs[info->state_id]++; - return true; + return 0; } - return false; + return -EINVAL; } /*::* --- a/extensions/LUA/lua/llimits.h +++ b/extensions/LUA/lua/llimits.h @@ -8,7 +8,6 @@ #define llimits_h #include -#include #include "lua.h" --- a/extensions/LUA/lua/lapi.c +++ b/extensions/LUA/lua/lapi.c @@ -4,9 +4,6 @@ ** See Copyright Notice in lua.h */ -#include -#include -#include #include #define lapi_c --- a/extensions/LUA/lua/ltable.c +++ b/extensions/LUA/lua/ltable.c @@ -18,7 +18,6 @@ ** Hence even when the load factor reaches 100%, performance remains good. */ -#include #include #define ltable_c --- a/extensions/LUA/lua/luaconf.h +++ b/extensions/LUA/lua/luaconf.h @@ -13,6 +13,10 @@ #if !defined(__KERNEL__) #include #else +#undef UCHAR_MAX +#undef SHRT_MAX +#undef BUFSIZ +#undef NO_FPU #define UCHAR_MAX 255 #define SHRT_MAX 32767 #define BUFSIZ 8192 @@ -637,6 +641,8 @@ union luai_Cast { double l_d; long l_l; */ #if defined(__KERNEL__) #undef LUA_USE_ULONGJMP +#define setjmp __builtin_setjmp +#define longjmp __builtin_longjmp #endif #if defined(__cplusplus)