#ifndef __STREAM_WINDOWOUT_H #define __STREAM_WINDOWOUT_H #include "IInOutStreams.h" namespace NStream { namespace NWindow { // m_KeepSizeBefore: how mach BYTEs must be in buffer before m_Pos; // m_KeepSizeAfter: how mach BYTEs must be in buffer after m_Pos; // m_KeepSizeReserv: how mach BYTEs must be in buffer for Moving Reserv; // must be >= aKeepSizeAfter; // test it class COut { BYTE *m_Buffer; UINT32 m_Pos; UINT32 m_PosLimit; UINT32 m_KeepSizeBefore; UINT32 m_KeepSizeAfter; UINT32 m_KeepSizeReserv; UINT32 m_StreamPos; UINT32 m_WindowSize; UINT32 m_MoveFrom; ISequentialOutStream *m_Stream; virtual void MoveBlockBackward(); public: COut(): m_Buffer(0), m_Stream(0) {} virtual ~COut(); void Create(UINT32 aKeepSizeBefore, UINT32 aKeepSizeAfter, UINT32 aKeepSizeReserv = (1<<17)); void SetWindowSize(UINT32 aWindowSize); void Init(ISequentialOutStream *aStream, bool aSolid = false); HRESULT Flush(); UINT32 GetCurPos() const { return m_Pos; } const BYTE *GetPointerToCurrentPos() const { return m_Buffer + m_Pos;}; void CopyBackBlock(UINT32 aDistance, UINT32 aLen) { if (m_Pos >= m_PosLimit) MoveBlockBackward(); BYTE *p = m_Buffer + m_Pos; aDistance++; for(UINT32 i = 0; i < aLen; i++) p[i] = p[i - aDistance]; m_Pos += aLen; } void PutOneByte(BYTE aByte) { if (m_Pos >= m_PosLimit) MoveBlockBackward(); m_Buffer[m_Pos++] = aByte; } BYTE GetOneByte(UINT32 anIndex) const { return m_Buffer[m_Pos + anIndex]; } BYTE *GetBuffer() const { return m_Buffer; } }; }} #endif