#ifndef __LITERALCODER_H #define __LITERALCODER_H #include "AriBitCoder.h" #include "RCDefs.h" namespace NLiteral { const int kNumMoveBits = 5; class CEncoder2 { CMyBitEncoder m_Encoders[3][1 << 8]; public: void Init(); void Encode(CMyRangeEncoder *aRangeEncoder, bool aMatchMode, BYTE aMatchByte, BYTE aSymbol); UINT32 GetPrice(bool aMatchMode, BYTE aMatchByte, BYTE aSymbol) const; }; class CDecoder2 { CMyBitDecoder m_Decoders[3][1 << 8]; public: void Init() { for (int i = 0; i < 3; i++) for (int j = 1; j < (1 << 8); j++) m_Decoders[i][j].Init(); } BYTE DecodeNormal(CMyRangeDecoder *aRangeDecoder) { UINT32 aSymbol = 1; RC_INIT_VAR do { // aSymbol = (aSymbol << 1) | m_Decoders[0][aSymbol].Decode(aRangeDecoder); RC_GETBIT(kNumMoveBits, m_Decoders[0][aSymbol].m_Probability, aSymbol) } while (aSymbol < 0x100); RC_FLUSH_VAR return aSymbol; } BYTE DecodeWithMatchByte(CMyRangeDecoder *aRangeDecoder, BYTE aMatchByte) { UINT32 aSymbol = 1; RC_INIT_VAR do { UINT32 aMatchBit = (aMatchByte >> 7) & 1; aMatchByte <<= 1; // UINT32 aBit = m_Decoders[1 + aMatchBit][aSymbol].Decode(aRangeDecoder); // aSymbol = (aSymbol << 1) | aBit; UINT32 aBit; RC_GETBIT2(kNumMoveBits, m_Decoders[1 + aMatchBit][aSymbol].m_Probability, aSymbol, aBit = 0, aBit = 1) if (aMatchBit != aBit) { while (aSymbol < 0x100) { // aSymbol = (aSymbol << 1) | m_Decoders[0][aSymbol].Decode(aRangeDecoder); RC_GETBIT(kNumMoveBits, m_Decoders[0][aSymbol].m_Probability, aSymbol) } break; } } while (aSymbol < 0x100); RC_FLUSH_VAR return aSymbol; } }; /* const UINT32 kNumPrevByteBits = 1; const UINT32 kNumPrevByteStates = (1 << kNumPrevByteBits); inline UINT32 GetLiteralState(BYTE aPrevByte) { return (aPrevByte >> (8 - kNumPrevByteBits)); } */ class CEncoder { CEncoder2 *m_Coders; UINT32 m_NumPrevBits; UINT32 m_NumPosBits; UINT32 m_PosMask; public: CEncoder(): m_Coders(0) {} ~CEncoder() { Free(); } void Free() { delete []m_Coders; m_Coders = 0; } void Create(UINT32 aNumPosBits, UINT32 aNumPrevBits) { Free(); m_NumPosBits = aNumPosBits; m_PosMask = (1 << aNumPosBits) - 1; m_NumPrevBits = aNumPrevBits; UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits); m_Coders = new CEncoder2[aNumStates]; } void Init() { UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits); for (UINT32 i = 0; i < aNumStates; i++) m_Coders[i].Init(); } UINT32 GetState(UINT32 aPos, BYTE aPrevByte) const { return ((aPos & m_PosMask) << m_NumPrevBits) + (aPrevByte >> (8 - m_NumPrevBits)); } void Encode(CMyRangeEncoder *aRangeEncoder, UINT32 aPos, BYTE aPrevByte, bool aMatchMode, BYTE aMatchByte, BYTE aSymbol) { m_Coders[GetState(aPos, aPrevByte)].Encode(aRangeEncoder, aMatchMode, aMatchByte, aSymbol); } UINT32 GetPrice(UINT32 aPos, BYTE aPrevByte, bool aMatchMode, BYTE aMatchByte, BYTE aSymbol) const { return m_Coders[GetState(aPos, aPrevByte)].GetPrice(aMatchMode, aMatchByte, aSymbol); } }; class CDecoder { CDecoder2 *m_Coders; UINT32 m_NumPrevBits; UINT32 m_NumPosBits; UINT32 m_PosMask; public: CDecoder(): m_Coders(0) {} ~CDecoder() { Free(); } void Free() { delete []m_Coders; m_Coders = 0; } void Create(UINT32 aNumPosBits, UINT32 aNumPrevBits) { Free(); m_NumPosBits = aNumPosBits; m_PosMask = (1 << aNumPosBits) - 1; m_NumPrevBits = aNumPrevBits; UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits); m_Coders = new CDecoder2[aNumStates]; } void Init() { UINT32 aNumStates = 1 << (m_NumPrevBits + m_NumPosBits); for (UINT32 i = 0; i < aNumStates; i++) m_Coders[i].Init(); } UINT32 GetState(UINT32 aPos, BYTE aPrevByte) const { return ((aPos & m_PosMask) << m_NumPrevBits) + (aPrevByte >> (8 - m_NumPrevBits)); } BYTE DecodeNormal(CMyRangeDecoder *aRangeDecoder, UINT32 aPos, BYTE aPrevByte) { return m_Coders[GetState(aPos, aPrevByte)].DecodeNormal(aRangeDecoder); } BYTE DecodeWithMatchByte(CMyRangeDecoder *aRangeDecoder, UINT32 aPos, BYTE aPrevByte, BYTE aMatchByte) { return m_Coders[GetState(aPos, aPrevByte)].DecodeWithMatchByte(aRangeDecoder, aMatchByte); } }; } #endif