#include "LenCoder.h" #ifndef __LZMA_H #define __LZMA_H namespace NCompress { namespace NLZMA { const UINT32 kNumRepDistances = 4; const BYTE kNumStates = 12; const BYTE kLiteralNextStates[kNumStates] = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5}; const BYTE kMatchNextStates[kNumStates] = {7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10}; const BYTE kRepNextStates[kNumStates] = {8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11}; const BYTE kShortRepNextStates[kNumStates]= {9, 9, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11}; class CState { public: BYTE m_Index; void Init() { m_Index = 0; } void UpdateChar() { m_Index = kLiteralNextStates[m_Index]; } void UpdateMatch() { m_Index = kMatchNextStates[m_Index]; } void UpdateRep() { m_Index = kRepNextStates[m_Index]; } void UpdateShortRep() { m_Index = kShortRepNextStates[m_Index]; } }; class CBaseCoder { protected: CState m_State; BYTE m_PreviousByte; bool m_PeviousIsMatch; UINT32 m_RepDistances[kNumRepDistances]; void Init() { m_State.Init(); m_PreviousByte = 0; m_PeviousIsMatch = false; for(int i = 0 ; i < kNumRepDistances; i++) m_RepDistances[i] = 0; } }; const int kNumPosSlotBits = 6; const int kDicLogSizeMax = 28; const int kDistTableSizeMax = kDicLogSizeMax * 2; extern UINT32 kDistStart[kDistTableSizeMax]; const BYTE kDistDirectBits[kDistTableSizeMax] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23, 24, 24, 25, 25, 26, 26 }; const UINT32 kNumLenToPosStates = 4; inline UINT32 GetLenToPosState(UINT32 aLen) { aLen -= 2; if (aLen < kNumLenToPosStates) return aLen; return kNumLenToPosStates - 1; } const int kMatchMinLen = 2; const int kMatchMaxLen = kMatchMinLen + NLength::kNumSymbolsTotal - 1; const int kNumAlignBits = 4; const int kAlignTableSize = 1 << kNumAlignBits; const UINT32 kAlignMask = (kAlignTableSize - 1); const int kStartPosModelIndex = 4; const int kEndPosModelIndex = 14; const int kNumPosModels = kEndPosModelIndex - kStartPosModelIndex; const int kNumFullDistances = 1 << (kEndPosModelIndex / 2); const int kMainChoiceLiteralIndex = 0; const int kMainChoiceMatchIndex = 1; const int kMatchChoiceDistanceIndex= 0; const int kMatchChoiceRepetitionIndex = 1; const int kNumMoveBitsForMainChoice = 5; const int kNumMoveBitsForPosCoders = 5; const int kNumMoveBitsForAlignCoders = 5; const int kNumMoveBitsForPosSlotCoder = 5; const int kNumLitPosStatesBitsEncodingMax = 4; const int kNumLitContextBitsMax = 8; }} #endif