#ifndef __STREAM_INBYTE_H #define __STREAM_INBYTE_H #include "IInOutStreams.h" namespace NStream { class CInByte { UINT64 m_ProcessedSize; BYTE *m_BufferBase; UINT32 m_BufferSize; BYTE *m_Buffer; BYTE *m_BufferLimit; ISequentialInStream* m_Stream; bool m_StreamWasExhausted; bool ReadBlock(); public: CInByte(UINT32 aBufferSize = 0x100000); ~CInByte(); void Init(ISequentialInStream *aStream); bool ReadByte(BYTE &aByte) { if(m_Buffer >= m_BufferLimit) if(!ReadBlock()) return false; aByte = *m_Buffer++; return true; } BYTE ReadByte() { if(m_Buffer >= m_BufferLimit) if(!ReadBlock()) return 0x0; return *m_Buffer++; } void ReadBytes(void *aData, UINT32 aSize, UINT32 &aProcessedSize) { for(aProcessedSize = 0; aProcessedSize < aSize; aProcessedSize++) if (!ReadByte(((BYTE *)aData)[aProcessedSize])) return; } bool ReadBytes(void *aData, UINT32 aSize) { UINT32 aProcessedSize; ReadBytes(aData, aSize, aProcessedSize); return (aProcessedSize == aSize); } UINT64 GetProcessedSize() const { return m_ProcessedSize + (m_Buffer - m_BufferBase); } }; } #endif