#include "InByte.h" namespace NStream{ CInByte::CInByte(UINT32 aBufferSize): m_BufferSize(aBufferSize), m_BufferBase(0) { m_BufferBase = new BYTE[m_BufferSize]; } CInByte::~CInByte() { delete []m_BufferBase; } void CInByte::Init(ISequentialInStream *aStream) { m_Stream = aStream; m_ProcessedSize = 0; m_Buffer = m_BufferBase; m_BufferLimit = m_Buffer; m_StreamWasExhausted = false; } bool CInByte::ReadBlock() { if (m_StreamWasExhausted) return false; m_ProcessedSize += (m_Buffer - m_BufferBase); UINT32 aNumProcessedBytes; HRESULT aResult = m_Stream->Read(m_BufferBase, m_BufferSize, &aNumProcessedBytes); if (aResult != S_OK) throw aResult; m_Buffer = m_BufferBase; m_BufferLimit = m_Buffer + aNumProcessedBytes; m_StreamWasExhausted = (aNumProcessedBytes == 0); return (!m_StreamWasExhausted); } }