summaryrefslogtreecommitdiffstats
path: root/target/linux/brcm2708/patches-4.4/0477-drm-vc4-Move-validation-s-current-max-ip-into-the-va.patch
blob: 53b8fb0e90d628e595181abbc528c5e4273587df (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
From 71f1e833c8f76504921b3913d5a8da310318934f Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Sat, 2 Jul 2016 09:57:07 -0700
Subject: [PATCH] drm/vc4: Move validation's current/max ip into the validation
 struct.

Reduces the argument count for some of the functions, and will be used
more with the upcoming looping support.

Signed-off-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d0566c2a2f2baacefe1eb75be8a001fdd6fe84a3)
---
 drivers/gpu/drm/vc4/vc4_validate_shaders.c | 54 +++++++++++++++++-------------
 1 file changed, 30 insertions(+), 24 deletions(-)

--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -40,6 +40,14 @@
 #include "vc4_qpu_defines.h"
 
 struct vc4_shader_validation_state {
+	/* Current IP being validated. */
+	uint32_t ip;
+
+	/* IP at the end of the BO, do not read shader[max_ip] */
+	uint32_t max_ip;
+
+	uint64_t *shader;
+
 	struct vc4_texture_sample_info tmu_setup[2];
 	int tmu_write_count[2];
 
@@ -129,11 +137,11 @@ record_texture_sample(struct vc4_validat
 }
 
 static bool
-check_tmu_write(uint64_t inst,
-		struct vc4_validated_shader_info *validated_shader,
+check_tmu_write(struct vc4_validated_shader_info *validated_shader,
 		struct vc4_shader_validation_state *validation_state,
 		bool is_mul)
 {
+	uint64_t inst = validation_state->shader[validation_state->ip];
 	uint32_t waddr = (is_mul ?
 			  QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
 			  QPU_GET_FIELD(inst, QPU_WADDR_ADD));
@@ -228,11 +236,11 @@ check_tmu_write(uint64_t inst,
 }
 
 static bool
-check_reg_write(uint64_t inst,
-		struct vc4_validated_shader_info *validated_shader,
+check_reg_write(struct vc4_validated_shader_info *validated_shader,
 		struct vc4_shader_validation_state *validation_state,
 		bool is_mul)
 {
+	uint64_t inst = validation_state->shader[validation_state->ip];
 	uint32_t waddr = (is_mul ?
 			  QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
 			  QPU_GET_FIELD(inst, QPU_WADDR_ADD));
@@ -261,7 +269,7 @@ check_reg_write(uint64_t inst,
 	case QPU_W_TMU1_T:
 	case QPU_W_TMU1_R:
 	case QPU_W_TMU1_B:
-		return check_tmu_write(inst, validated_shader, validation_state,
+		return check_tmu_write(validated_shader, validation_state,
 				       is_mul);
 
 	case QPU_W_HOST_INT:
@@ -294,10 +302,10 @@ check_reg_write(uint64_t inst,
 }
 
 static void
-track_live_clamps(uint64_t inst,
-		  struct vc4_validated_shader_info *validated_shader,
+track_live_clamps(struct vc4_validated_shader_info *validated_shader,
 		  struct vc4_shader_validation_state *validation_state)
 {
+	uint64_t inst = validation_state->shader[validation_state->ip];
 	uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
 	uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
 	uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
@@ -369,10 +377,10 @@ track_live_clamps(uint64_t inst,
 }
 
 static bool
-check_instruction_writes(uint64_t inst,
-			 struct vc4_validated_shader_info *validated_shader,
+check_instruction_writes(struct vc4_validated_shader_info *validated_shader,
 			 struct vc4_shader_validation_state *validation_state)
 {
+	uint64_t inst = validation_state->shader[validation_state->ip];
 	uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
 	uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
 	bool ok;
@@ -382,12 +390,10 @@ check_instruction_writes(uint64_t inst,
 		return false;
 	}
 
-	ok = (check_reg_write(inst, validated_shader, validation_state,
-			      false) &&
-	      check_reg_write(inst, validated_shader, validation_state,
-			      true));
+	ok = (check_reg_write(validated_shader, validation_state, false) &&
+	      check_reg_write(validated_shader, validation_state, true));
 
-	track_live_clamps(inst, validated_shader, validation_state);
+	track_live_clamps(validated_shader, validation_state);
 
 	return ok;
 }
@@ -417,30 +423,30 @@ vc4_validate_shader(struct drm_gem_cma_o
 {
 	bool found_shader_end = false;
 	int shader_end_ip = 0;
-	uint32_t ip, max_ip;
-	uint64_t *shader;
+	uint32_t ip;
 	struct vc4_validated_shader_info *validated_shader;
 	struct vc4_shader_validation_state validation_state;
 	int i;
 
 	memset(&validation_state, 0, sizeof(validation_state));
+	validation_state.shader = shader_obj->vaddr;
+	validation_state.max_ip = shader_obj->base.size / sizeof(uint64_t);
 
 	for (i = 0; i < 8; i++)
 		validation_state.tmu_setup[i / 4].p_offset[i % 4] = ~0;
 	for (i = 0; i < ARRAY_SIZE(validation_state.live_min_clamp_offsets); i++)
 		validation_state.live_min_clamp_offsets[i] = ~0;
 
-	shader = shader_obj->vaddr;
-	max_ip = shader_obj->base.size / sizeof(uint64_t);
-
 	validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
 	if (!validated_shader)
 		return NULL;
 
-	for (ip = 0; ip < max_ip; ip++) {
-		uint64_t inst = shader[ip];
+	for (ip = 0; ip < validation_state.max_ip; ip++) {
+		uint64_t inst = validation_state.shader[ip];
 		uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
 
+		validation_state.ip = ip;
+
 		switch (sig) {
 		case QPU_SIG_NONE:
 		case QPU_SIG_WAIT_FOR_SCOREBOARD:
@@ -450,7 +456,7 @@ vc4_validate_shader(struct drm_gem_cma_o
 		case QPU_SIG_LOAD_TMU1:
 		case QPU_SIG_PROG_END:
 		case QPU_SIG_SMALL_IMM:
-			if (!check_instruction_writes(inst, validated_shader,
+			if (!check_instruction_writes(validated_shader,
 						      &validation_state)) {
 				DRM_ERROR("Bad write at ip %d\n", ip);
 				goto fail;
@@ -467,7 +473,7 @@ vc4_validate_shader(struct drm_gem_cma_o
 			break;
 
 		case QPU_SIG_LOAD_IMM:
-			if (!check_instruction_writes(inst, validated_shader,
+			if (!check_instruction_writes(validated_shader,
 						      &validation_state)) {
 				DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip);
 				goto fail;
@@ -487,7 +493,7 @@ vc4_validate_shader(struct drm_gem_cma_o
 			break;
 	}
 
-	if (ip == max_ip) {
+	if (ip == validation_state.max_ip) {
 		DRM_ERROR("shader failed to terminate before "
 			  "shader BO end at %zd\n",
 			  shader_obj->base.size);