summaryrefslogtreecommitdiffstats
path: root/target/linux/brcm2708/patches-4.4/0117-drm-vc4-A-few-more-non-functional-changes-to-sync-to.patch
blob: 3a6798f02e29c15bab2df60634b8d29cc788e17e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
From a7d3659d3eefde8fc449f0ca33584a9490165d15 Mon Sep 17 00:00:00 2001
From: Eric Anholt <eric@anholt.net>
Date: Tue, 8 Dec 2015 14:00:43 -0800
Subject: [PATCH 117/423] drm/vc4: A few more non-functional changes to sync to
 upstream.

At this point all that's left is the force-enable of HDMI connector,
and using direct firmware calls to turn on V3D instead of the generic
power domain support.

Signed-off-by: Eric Anholt <eric@anholt.net>
---
 drivers/gpu/drm/vc4/vc4_v3d.c |   2 +-
 include/uapi/drm/vc4_drm.h    | 182 +++++++++++++++++++++---------------------
 2 files changed, 92 insertions(+), 92 deletions(-)

--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -109,7 +109,7 @@ static const struct {
 
 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
 {
-	struct drm_info_node *node = (struct drm_info_node *) m->private;
+	struct drm_info_node *node = (struct drm_info_node *)m->private;
 	struct drm_device *dev = node->minor->dev;
 	struct vc4_dev *vc4 = to_vc4_dev(dev);
 	int i;
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -24,7 +24,7 @@
 #ifndef _UAPI_VC4_DRM_H_
 #define _UAPI_VC4_DRM_H_
 
-#include <drm/drm.h>
+#include "drm.h"
 
 #define DRM_VC4_SUBMIT_CL                         0x00
 #define DRM_VC4_WAIT_SEQNO                        0x01
@@ -34,25 +34,25 @@
 #define DRM_VC4_CREATE_SHADER_BO                  0x05
 #define DRM_VC4_GET_HANG_STATE                    0x06
 
-#define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
-#define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
-#define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
-#define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
-#define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
-#define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
-#define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
+#define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
+#define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
+#define DRM_IOCTL_VC4_WAIT_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_BO, struct drm_vc4_wait_bo)
+#define DRM_IOCTL_VC4_CREATE_BO           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
+#define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+#define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
+#define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
 
 struct drm_vc4_submit_rcl_surface {
-	uint32_t hindex; /* Handle index, or ~0 if not present. */
-	uint32_t offset; /* Offset to start of buffer. */
+	__u32 hindex; /* Handle index, or ~0 if not present. */
+	__u32 offset; /* Offset to start of buffer. */
 	/*
-         * Bits for either render config (color_write) or load/store packet.
-         * Bits should all be 0 for MSAA load/stores.
+	 * Bits for either render config (color_write) or load/store packet.
+	 * Bits should all be 0 for MSAA load/stores.
 	 */
-	uint16_t bits;
+	__u16 bits;
 
 #define VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES		(1 << 0)
-	uint16_t flags;
+	__u16 flags;
 };
 
 /**
@@ -76,7 +76,7 @@ struct drm_vc4_submit_cl {
 	 * then writes out the state updates and draw calls necessary per tile
 	 * to the tile allocation BO.
 	 */
-	uint64_t bin_cl;
+	__u64 bin_cl;
 
 	/* Pointer to the shader records.
 	 *
@@ -85,16 +85,16 @@ struct drm_vc4_submit_cl {
 	 * reference to the shader record has enough information to determine
 	 * how many pointers are necessary (fixed number for shaders/uniforms,
 	 * and an attribute count), so those BO indices into bo_handles are
-	 * just stored as uint32_ts before each shader record passed in.
+	 * just stored as __u32s before each shader record passed in.
 	 */
-	uint64_t shader_rec;
+	__u64 shader_rec;
 
 	/* Pointer to uniform data and texture handles for the textures
 	 * referenced by the shader.
 	 *
 	 * For each shader state record, there is a set of uniform data in the
 	 * order referenced by the record (FS, VS, then CS).  Each set of
-	 * uniform data has a uint32_t index into bo_handles per texture
+	 * uniform data has a __u32 index into bo_handles per texture
 	 * sample operation, in the order the QPU_W_TMUn_S writes appear in
 	 * the program.  Following the texture BO handle indices is the actual
 	 * uniform data.
@@ -103,52 +103,52 @@ struct drm_vc4_submit_cl {
 	 * because the kernel has to determine the sizes anyway during shader
 	 * code validation.
 	 */
-	uint64_t uniforms;
-	uint64_t bo_handles;
+	__u64 uniforms;
+	__u64 bo_handles;
 
 	/* Size in bytes of the binner command list. */
-	uint32_t bin_cl_size;
+	__u32 bin_cl_size;
 	/* Size in bytes of the set of shader records. */
-	uint32_t shader_rec_size;
+	__u32 shader_rec_size;
 	/* Number of shader records.
 	 *
 	 * This could just be computed from the contents of shader_records and
 	 * the address bits of references to them from the bin CL, but it
 	 * keeps the kernel from having to resize some allocations it makes.
 	 */
-	uint32_t shader_rec_count;
+	__u32 shader_rec_count;
 	/* Size in bytes of the uniform state. */
-	uint32_t uniforms_size;
+	__u32 uniforms_size;
 
 	/* Number of BO handles passed in (size is that times 4). */
-	uint32_t bo_handle_count;
+	__u32 bo_handle_count;
 
 	/* RCL setup: */
-	uint16_t width;
-	uint16_t height;
-	uint8_t min_x_tile;
-	uint8_t min_y_tile;
-	uint8_t max_x_tile;
-	uint8_t max_y_tile;
+	__u16 width;
+	__u16 height;
+	__u8 min_x_tile;
+	__u8 min_y_tile;
+	__u8 max_x_tile;
+	__u8 max_y_tile;
 	struct drm_vc4_submit_rcl_surface color_read;
 	struct drm_vc4_submit_rcl_surface color_write;
 	struct drm_vc4_submit_rcl_surface zs_read;
 	struct drm_vc4_submit_rcl_surface zs_write;
 	struct drm_vc4_submit_rcl_surface msaa_color_write;
 	struct drm_vc4_submit_rcl_surface msaa_zs_write;
-	uint32_t clear_color[2];
-	uint32_t clear_z;
-	uint8_t clear_s;
+	__u32 clear_color[2];
+	__u32 clear_z;
+	__u8 clear_s;
 
-	uint32_t pad:24;
+	__u32 pad:24;
 
 #define VC4_SUBMIT_CL_USE_CLEAR_COLOR			(1 << 0)
-	uint32_t flags;
+	__u32 flags;
 
 	/* Returned value of the seqno of this render job (for the
 	 * wait ioctl).
 	 */
-	uint64_t seqno;
+	__u64 seqno;
 };
 
 /**
@@ -159,8 +159,8 @@ struct drm_vc4_submit_cl {
  * block, just return the status."
  */
 struct drm_vc4_wait_seqno {
-	uint64_t seqno;
-	uint64_t timeout_ns;
+	__u64 seqno;
+	__u64 timeout_ns;
 };
 
 /**
@@ -172,9 +172,9 @@ struct drm_vc4_wait_seqno {
  * completed.
  */
 struct drm_vc4_wait_bo {
-	uint32_t handle;
-	uint32_t pad;
-	uint64_t timeout_ns;
+	__u32 handle;
+	__u32 pad;
+	__u64 timeout_ns;
 };
 
 /**
@@ -184,11 +184,30 @@ struct drm_vc4_wait_bo {
  * used in a future extension.
  */
 struct drm_vc4_create_bo {
-	uint32_t size;
-	uint32_t flags;
+	__u32 size;
+	__u32 flags;
 	/** Returned GEM handle for the BO. */
-	uint32_t handle;
-	uint32_t pad;
+	__u32 handle;
+	__u32 pad;
+};
+
+/**
+ * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
+ *
+ * This doesn't actually perform an mmap.  Instead, it returns the
+ * offset you need to use in an mmap on the DRM device node.  This
+ * means that tools like valgrind end up knowing about the mapped
+ * memory.
+ *
+ * There are currently no values for the flags argument, but it may be
+ * used in a future extension.
+ */
+struct drm_vc4_mmap_bo {
+	/** Handle for the object being mapped. */
+	__u32 handle;
+	__u32 flags;
+	/** offset into the drm node to use for subsequent mmap call. */
+	__u64 offset;
 };
 
 /**
@@ -201,43 +220,24 @@ struct drm_vc4_create_bo {
  */
 struct drm_vc4_create_shader_bo {
 	/* Size of the data argument. */
-	uint32_t size;
+	__u32 size;
 	/* Flags, currently must be 0. */
-	uint32_t flags;
+	__u32 flags;
 
 	/* Pointer to the data. */
-	uint64_t data;
+	__u64 data;
 
 	/** Returned GEM handle for the BO. */
-	uint32_t handle;
+	__u32 handle;
 	/* Pad, must be 0. */
-	uint32_t pad;
-};
-
-/**
- * struct drm_vc4_mmap_bo - ioctl argument for mapping VC4 BOs.
- *
- * This doesn't actually perform an mmap.  Instead, it returns the
- * offset you need to use in an mmap on the DRM device node.  This
- * means that tools like valgrind end up knowing about the mapped
- * memory.
- *
- * There are currently no values for the flags argument, but it may be
- * used in a future extension.
- */
-struct drm_vc4_mmap_bo {
-	/** Handle for the object being mapped. */
-	uint32_t handle;
-	uint32_t flags;
-	/** offset into the drm node to use for subsequent mmap call. */
-	uint64_t offset;
+	__u32 pad;
 };
 
 struct drm_vc4_get_hang_state_bo {
-	uint32_t handle;
-	uint32_t paddr;
-	uint32_t size;
-	uint32_t pad;
+	__u32 handle;
+	__u32 paddr;
+	__u32 size;
+	__u32 pad;
 };
 
 /**
@@ -246,34 +246,34 @@ struct drm_vc4_get_hang_state_bo {
 */
 struct drm_vc4_get_hang_state {
 	/** Pointer to array of struct drm_vc4_get_hang_state_bo. */
-	uint64_t bo;
+	__u64 bo;
 	/**
 	 * On input, the size of the bo array.  Output is the number
 	 * of bos to be returned.
 	 */
-	uint32_t bo_count;
+	__u32 bo_count;
 
-	uint32_t start_bin, start_render;
+	__u32 start_bin, start_render;
 
-	uint32_t ct0ca, ct0ea;
-	uint32_t ct1ca, ct1ea;
-	uint32_t ct0cs, ct1cs;
-	uint32_t ct0ra0, ct1ra0;
-
-	uint32_t bpca, bpcs;
-	uint32_t bpoa, bpos;
-
-	uint32_t vpmbase;
-
-	uint32_t dbge;
-	uint32_t fdbgo;
-	uint32_t fdbgb;
-	uint32_t fdbgr;
-	uint32_t fdbgs;
-	uint32_t errstat;
+	__u32 ct0ca, ct0ea;
+	__u32 ct1ca, ct1ea;
+	__u32 ct0cs, ct1cs;
+	__u32 ct0ra0, ct1ra0;
+
+	__u32 bpca, bpcs;
+	__u32 bpoa, bpos;
+
+	__u32 vpmbase;
+
+	__u32 dbge;
+	__u32 fdbgo;
+	__u32 fdbgb;
+	__u32 fdbgr;
+	__u32 fdbgs;
+	__u32 errstat;
 
 	/* Pad that we may save more registers into in the future. */
-	uint32_t pad[16];
+	__u32 pad[16];
 };
 
 #endif /* _UAPI_VC4_DRM_H_ */