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Diffstat (limited to 'target/linux/brcm2708/patches-4.4/0114-drm-vc4-Add-an-interface-for-capturing-the-GPU-state.patch')
-rw-r--r--target/linux/brcm2708/patches-4.4/0114-drm-vc4-Add-an-interface-for-capturing-the-GPU-state.patch333
1 files changed, 333 insertions, 0 deletions
diff --git a/target/linux/brcm2708/patches-4.4/0114-drm-vc4-Add-an-interface-for-capturing-the-GPU-state.patch b/target/linux/brcm2708/patches-4.4/0114-drm-vc4-Add-an-interface-for-capturing-the-GPU-state.patch
new file mode 100644
index 0000000000..97cce3d2a9
--- /dev/null
+++ b/target/linux/brcm2708/patches-4.4/0114-drm-vc4-Add-an-interface-for-capturing-the-GPU-state.patch
@@ -0,0 +1,333 @@
+From 7839c603643699a8f4f061e1ab2eeb970af00802 Mon Sep 17 00:00:00 2001
+From: Eric Anholt <eric@anholt.net>
+Date: Fri, 30 Oct 2015 10:09:02 -0700
+Subject: [PATCH 114/127] drm/vc4: Add an interface for capturing the GPU state
+ after a hang.
+
+This can be parsed with vc4-gpu-tools tools for trying to figure out
+what was going on.
+
+Signed-off-by: Eric Anholt <eric@anholt.net>
+---
+ drivers/gpu/drm/vc4/vc4_bo.c | 4 +-
+ drivers/gpu/drm/vc4/vc4_drv.c | 1 +
+ drivers/gpu/drm/vc4/vc4_drv.h | 4 +
+ drivers/gpu/drm/vc4/vc4_gem.c | 185 ++++++++++++++++++++++++++++++++++++++++++
+ include/uapi/drm/vc4_drm.h | 45 ++++++++++
+ 5 files changed, 237 insertions(+), 2 deletions(-)
+
+--- a/drivers/gpu/drm/vc4/vc4_bo.c
++++ b/drivers/gpu/drm/vc4/vc4_bo.c
+@@ -415,8 +415,8 @@ int vc4_mmap(struct file *filp, struct v
+ gem_obj = vma->vm_private_data;
+ bo = to_vc4_bo(gem_obj);
+
+- if (bo->validated_shader) {
+- DRM_ERROR("mmaping of shader BOs not allowed.\n");
++ if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) {
++ DRM_ERROR("mmaping of shader BOs for writing not allowed.\n");
+ return -EINVAL;
+ }
+
+--- a/drivers/gpu/drm/vc4/vc4_drv.c
++++ b/drivers/gpu/drm/vc4/vc4_drv.c
+@@ -81,6 +81,7 @@ static const struct drm_ioctl_desc vc4_d
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_BO, vc4_create_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_MMAP_BO, vc4_mmap_bo_ioctl, 0),
+ DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
++ DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl, DRM_ROOT_ONLY),
+ };
+
+ static struct drm_driver vc4_drm_driver = {
+--- a/drivers/gpu/drm/vc4/vc4_drv.h
++++ b/drivers/gpu/drm/vc4/vc4_drv.h
+@@ -20,6 +20,8 @@ struct vc4_dev {
+ struct drm_fbdev_cma *fbdev;
+ struct rpi_firmware *firmware;
+
++ struct vc4_hang_state *hang_state;
++
+ /* The kernel-space BO cache. Tracks buffers that have been
+ * unreferenced by all other users (refcounts of 0!) but not
+ * yet freed, so we can do cheap allocations.
+@@ -366,6 +368,8 @@ int vc4_create_shader_bo_ioctl(struct dr
+ struct drm_file *file_priv);
+ int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
++int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
++ struct drm_file *file_priv);
+ int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
+ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
+ void *vc4_prime_vmap(struct drm_gem_object *obj);
+--- a/drivers/gpu/drm/vc4/vc4_gem.c
++++ b/drivers/gpu/drm/vc4/vc4_gem.c
+@@ -40,6 +40,186 @@ vc4_queue_hangcheck(struct drm_device *d
+ round_jiffies_up(jiffies + msecs_to_jiffies(100)));
+ }
+
++struct vc4_hang_state {
++ struct drm_vc4_get_hang_state user_state;
++
++ u32 bo_count;
++ struct drm_gem_object **bo;
++};
++
++static void
++vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
++{
++ unsigned int i;
++
++ mutex_lock(&dev->struct_mutex);
++ for (i = 0; i < state->user_state.bo_count; i++) {
++ drm_gem_object_unreference(state->bo[i]);
++ }
++ mutex_unlock(&dev->struct_mutex);
++
++ kfree(state);
++}
++
++int
++vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
++ struct drm_file *file_priv)
++{
++ struct drm_vc4_get_hang_state *get_state = data;
++ struct drm_vc4_get_hang_state_bo *bo_state;
++ struct vc4_hang_state *kernel_state;
++ struct drm_vc4_get_hang_state *state;
++ struct vc4_dev *vc4 = to_vc4_dev(dev);
++ unsigned long irqflags;
++ u32 i;
++ int ret;
++
++ spin_lock_irqsave(&vc4->job_lock, irqflags);
++ kernel_state = vc4->hang_state;
++ if (!kernel_state) {
++ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
++ return -ENOENT;
++ }
++ state = &kernel_state->user_state;
++
++ /* If the user's array isn't big enough, just return the
++ * required array size.
++ */
++ if (get_state->bo_count < state->bo_count) {
++ get_state->bo_count = state->bo_count;
++ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
++ return 0;
++ }
++
++ vc4->hang_state = NULL;
++ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
++
++ /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
++ state->bo = get_state->bo;
++ memcpy(get_state, state, sizeof(*state));
++
++ bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
++ if (!bo_state) {
++ ret = -ENOMEM;
++ goto err_free;
++ }
++
++ for (i = 0; i < state->bo_count; i++) {
++ struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
++ u32 handle;
++ ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
++ &handle);
++
++ if (ret) {
++ state->bo_count = i - 1;
++ goto err;
++ }
++ bo_state[i].handle = handle;
++ bo_state[i].paddr = vc4_bo->base.paddr;
++ bo_state[i].size = vc4_bo->base.base.size;
++ }
++
++ ret = copy_to_user((void __user *)(uintptr_t)get_state->bo,
++ bo_state,
++ state->bo_count * sizeof(*bo_state));
++ kfree(bo_state);
++
++ err_free:
++
++ vc4_free_hang_state(dev, kernel_state);
++
++err:
++ return ret;
++}
++
++static void
++vc4_save_hang_state(struct drm_device *dev)
++{
++ struct vc4_dev *vc4 = to_vc4_dev(dev);
++ struct drm_vc4_get_hang_state *state;
++ struct vc4_hang_state *kernel_state;
++ struct vc4_exec_info *exec;
++ struct vc4_bo *bo;
++ unsigned long irqflags;
++ unsigned int i, unref_list_count;
++
++ kernel_state = kcalloc(1, sizeof(*state), GFP_KERNEL);
++ if (!kernel_state)
++ return;
++
++ state = &kernel_state->user_state;
++
++ spin_lock_irqsave(&vc4->job_lock, irqflags);
++ exec = vc4_first_job(vc4);
++ if (!exec) {
++ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
++ return;
++ }
++
++ unref_list_count = 0;
++ list_for_each_entry(bo, &exec->unref_list, unref_head)
++ unref_list_count++;
++
++ state->bo_count = exec->bo_count + unref_list_count;
++ kernel_state->bo = kcalloc(state->bo_count, sizeof(*kernel_state->bo),
++ GFP_ATOMIC);
++ if (!kernel_state->bo) {
++ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
++ return;
++ }
++
++ for (i = 0; i < exec->bo_count; i++) {
++ drm_gem_object_reference(&exec->bo[i].bo->base);
++ kernel_state->bo[i] = &exec->bo[i].bo->base;
++ }
++
++ list_for_each_entry(bo, &exec->unref_list, unref_head) {
++ drm_gem_object_reference(&bo->base.base);
++ kernel_state->bo[i] = &bo->base.base;
++ i++;
++ }
++
++ state->start_bin = exec->ct0ca;
++ state->start_render = exec->ct1ca;
++
++ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
++
++ state->ct0ca = V3D_READ(V3D_CTNCA(0));
++ state->ct0ea = V3D_READ(V3D_CTNEA(0));
++
++ state->ct1ca = V3D_READ(V3D_CTNCA(1));
++ state->ct1ea = V3D_READ(V3D_CTNEA(1));
++
++ state->ct0cs = V3D_READ(V3D_CTNCS(0));
++ state->ct1cs = V3D_READ(V3D_CTNCS(1));
++
++ state->ct0ra0 = V3D_READ(V3D_CT00RA0);
++ state->ct1ra0 = V3D_READ(V3D_CT01RA0);
++
++ state->bpca = V3D_READ(V3D_BPCA);
++ state->bpcs = V3D_READ(V3D_BPCS);
++ state->bpoa = V3D_READ(V3D_BPOA);
++ state->bpos = V3D_READ(V3D_BPOS);
++
++ state->vpmbase = V3D_READ(V3D_VPMBASE);
++
++ state->dbge = V3D_READ(V3D_DBGE);
++ state->fdbgo = V3D_READ(V3D_FDBGO);
++ state->fdbgb = V3D_READ(V3D_FDBGB);
++ state->fdbgr = V3D_READ(V3D_FDBGR);
++ state->fdbgs = V3D_READ(V3D_FDBGS);
++ state->errstat = V3D_READ(V3D_ERRSTAT);
++
++ spin_lock_irqsave(&vc4->job_lock, irqflags);
++ if (vc4->hang_state) {
++ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
++ vc4_free_hang_state(dev, kernel_state);
++ } else {
++ vc4->hang_state = kernel_state;
++ spin_unlock_irqrestore(&vc4->job_lock, irqflags);
++ }
++}
++
+ static void
+ vc4_reset(struct drm_device *dev)
+ {
+@@ -64,6 +244,8 @@ vc4_reset_work(struct work_struct *work)
+ struct vc4_dev *vc4 =
+ container_of(work, struct vc4_dev, hangcheck.reset_work);
+
++ vc4_save_hang_state(vc4->dev);
++
+ vc4_reset(vc4->dev);
+ }
+
+@@ -673,4 +855,7 @@ vc4_gem_destroy(struct drm_device *dev)
+ }
+
+ vc4_bo_cache_destroy(dev);
++
++ if (vc4->hang_state)
++ vc4_free_hang_state(dev, vc4->hang_state);
+ }
+--- a/include/uapi/drm/vc4_drm.h
++++ b/include/uapi/drm/vc4_drm.h
+@@ -32,6 +32,7 @@
+ #define DRM_VC4_CREATE_BO 0x03
+ #define DRM_VC4_MMAP_BO 0x04
+ #define DRM_VC4_CREATE_SHADER_BO 0x05
++#define DRM_VC4_GET_HANG_STATE 0x06
+
+ #define DRM_IOCTL_VC4_SUBMIT_CL DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
+ #define DRM_IOCTL_VC4_WAIT_SEQNO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
+@@ -39,6 +40,7 @@
+ #define DRM_IOCTL_VC4_CREATE_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_BO, struct drm_vc4_create_bo)
+ #define DRM_IOCTL_VC4_MMAP_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
+ #define DRM_IOCTL_VC4_CREATE_SHADER_BO DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
++#define DRM_IOCTL_VC4_GET_HANG_STATE DRM_IOWR( DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
+
+ struct drm_vc4_submit_rcl_surface {
+ uint32_t hindex; /* Handle index, or ~0 if not present. */
+@@ -226,4 +228,47 @@ struct drm_vc4_mmap_bo {
+ uint64_t offset;
+ };
+
++struct drm_vc4_get_hang_state_bo {
++ uint32_t handle;
++ uint32_t paddr;
++ uint32_t size;
++ uint32_t pad;
++};
++
++/**
++ * struct drm_vc4_hang_state - ioctl argument for collecting state
++ * from a GPU hang for analysis.
++*/
++struct drm_vc4_get_hang_state {
++ /** Pointer to array of struct drm_vc4_get_hang_state_bo. */
++ uint64_t bo;
++ /**
++ * On input, the size of the bo array. Output is the number
++ * of bos to be returned.
++ */
++ uint32_t bo_count;
++
++ uint32_t start_bin, start_render;
++
++ uint32_t ct0ca, ct0ea;
++ uint32_t ct1ca, ct1ea;
++ uint32_t ct0cs, ct1cs;
++ uint32_t ct0ra0, ct1ra0;
++
++ uint32_t bpca, bpcs;
++ uint32_t bpoa, bpos;
++
++ uint32_t vpmbase;
++
++ uint32_t dbge;
++ uint32_t fdbgo;
++ uint32_t fdbgb;
++ uint32_t fdbgr;
++ uint32_t fdbgs;
++ uint32_t errstat;
++
++ /* Pad that we may save more registers into in the future. */
++ uint32_t pad[16];
++};
++
+ #endif /* _UAPI_VC4_DRM_H_ */