#ifndef _bufferarray_h #define _bufferarray_h #include "bool.h" class bufferStore; /** * An array of bufferStores */ class bufferArray { public: /** * constructs a new bufferArray. * A minimum of @ref ALLOC_MIN * elements is allocated. */ bufferArray(); /** * Constructs a new bufferArray. * * @param a The initial contents for this array. */ bufferArray(const bufferArray &a); /** * Destroys the bufferArray. */ ~bufferArray(); /** * Copys the bufferArray. */ bufferArray &operator =(const bufferArray &a); /** * Checks if this bufferArray is empty. * * @return true if the bufferArray is empty. */ bool empty() const; /** * Retrieves the bufferStore at given index. * * @return The bufferStore at index. */ bufferStore &operator [](const unsigned long index); /** * Appends a bufferStore. */ bufferArray &operator +(const bufferStore &); /** * Concatenates two bufferArrays. */ bufferArray &operator +(const bufferArray &); /** * Appends a bufferStore. */ bufferArray &operator +=(const bufferStore &b); /** * Removes the first bufferStore. * * @return The removed bufferStore. */ bufferStore pop(void); /** * Inserts a bufferStore at index 0. * * @param b The bufferStore to be inserted. */ void push(const bufferStore& b); /** * Appends a bufferStore. * * @param b The bufferStore to be appended. */ void append(const bufferStore& b); /** * Evaluates the current length. * * @return The current number of bufferStores */ long length(void); /** * Empties the bufferArray. */ void clear(void); private: /** * Minimum number of bufferStores to * allocate. */ static const long ALLOC_MIN = 5; /** * The current number of bufferStores in * this bufferArray. */ long len; /** * The current number of bufferStores * allocated. */ long lenAllocd; /** * The content. */ bufferStore* buff; }; inline bool bufferArray::empty() const { return len == 0; } #endif